• Stand Out: VR Battle Royale Livestream – It’s Basically PUBG Meets VR
    Stand Out: VR Battle Royale Livestream – It’s Basically PUBG Meets VR

    Stand Out: VR Battle Royale is an Early Access VR shooter on Steam that’s gained a lot of traction over the last few months. The concept is simple: offer a bare bones battle royale experience with 20-30 players on an ever-shrinking map, similar to PUBG or Fortnite, but with the flair of experiencing it from within the immersive realm of VR. And even though it’s unpolished with a ton of heavy inspiration from PUBG, it’s just a downright blast to play.

    Mechanically it’s similar to a lot of other modern-themed VR shooters like Onward and Pavlov since you’ve got to physically manipulate the gun, reload magazines manually, etc. However, gameplay is nice and fast with all of the typical battle royale trappings. We’re not exactly veterans at this game just yet, but we’ll be doing our best to grab a chicken dinner on today’s livestream nevertheless.

    We’ll be livestreaming Stand Out: VR Battle Royale on PC today using an Oculus Rift with Touch starting very soon as of the time this is being published (which means we’ll start at approximately 1:30PM PT) and aim to last for about an hour or so. Instead of using Restream today like usual to hit both YouTube and Twitch at the same time, we’ll instead be livestreaming directly to only the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Embedded livestream coming soon

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also using our Twitch channel more too. Starting soon we will even also begin using Mixer as well.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in Stand Out or other VR games. Comment with feedback down below!

    Tagged with: Battle Royale, Fortnite, PUBG, Stand Out, Stand Out: VR Battle Royale

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  • Switch Seamlessly from 360 to VR180 With Vuze XR Dual Camera Upcoming new camera has dual-mode technology to easily switch from VR180 to 360-degree capture.
  • Justin Roiland’s Squanch Launches Space Heroes On Daydream Next Week
    Justin Roiland’s Squanch Launches Space Heroes On Daydream Next Week

    Justin Roiland’s next VR project from Squanch Games debuts Monday on Daydream.

    Dr. Splorchy Presents: Space Heroes is the first project to emerge from a partnership between Google and Squanch Games to build a series of small, experimental VR titles exclusively for Daydream. In typical Squanch fashion, the announcement includes a comic and trailer giving people a sense of where Roiland is going his humor here.

    Here’s the comic, which describes the game as a “stupid dumb p.o.s.”

    We’ll have to wait to go hands to get a good grasp of what kind of game this is. The good news we only have to wait till July 23 to find out.

    Tagged with: Squanch Games

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    The post Justin Roiland’s Squanch Launches Space Heroes On Daydream Next Week appeared first on UploadVR.

  • One Small Step for Samsung VR Samsung launches 'A Moon for All Mankind' VR experience at its Samsung 837 store in New York.
  • Beat Saber Update Adds Hidden Exclusive Song
    Beat Saber’s First Update Adds Hidden Song

    An update for Beat Saber promises the first “exclusive” song hidden as an Easter Egg.

    The update is live now on Steam and Oculus with the following hint posted to help people unlock the song:

    Go to the place where your journey should have started.
    Maybe something is meant to be otherwise than stated.

    I’m away from my PC right now but if you figure out how to unlock it, please share in the comments.

    Other changes to Beat Saber include:

    Settings for how in-game menu can be triggered added (instantly or long press).
    Volume settings added
    Swap Colors settings added
    Static Lights gameplay options added
    No Obstacles gameplay options added
    “Cut in any direction” tutorial voiceover and text added
    Fixed simultaneous vibration of both Oculus Touch controllers (only with -vrmode oculus)
    Fixed calculation of maximum possible score
    Fixed bug where you can spawn too far from the platform
    Legendary Hardcore Flying Car!

    Tagged with: Beat Saber

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  • Thor Brings The Hammer Down In 9 Minutes Of Marvel Powers United VR Gameplay You want him to bring the hammer down?
  • Spell-slinging PvP Gets New Character with Latest Update Wands introduces new magic-wielding samurai in latest update.
  • Hands-On: Conjure Strike Is A Team-Based VR Hero Shooter With MOBA Elements
    Hands-On: Conjure Strike Is A Team-Based VR Hero Shooter With MOBA Elements

    When I played Megalith at E3, it was a little bit of a revelation for me. Intuitively I knew that hero shooter style games, or rather action games that pit players against each other in an arena and let them pick from a host of characters each with vastly different powers, would be a good fit for VR, but I’d never tried one. Now with Conjure Strike, another team-based VR shooter with objective-based game modes, I’m convinced this style of VR game is here to stay.

    The small development team at The Strike Force have down a great job of boiling down the core principles of what makes games like Overwatch and even MOBAs such as League of Legends so fun and popular and then doubled down on those ideas for Conjure Strike.

    You can see a full match I recorded while playing with the developers yesterday right here:

    Right now the game has three modes, each of which are played on a map dedicated to that mode only, four classes, and four different powers per class. All of the matches are played out in 2v2 settings and offer a lot of really fast-paced action. The two game modes I tried were an assault/defend mode similar to Overwatch’s payload or Echo Combat, as well as a King of the Hill mode that felt more like a MOBA with minion turrets auto-spawning and each team controlling a base.

    Personally, I enjoyed the assault/defend mode a lot more (which is shown in the gameplay video above). The map was much larger and more elaborate with various different elevations and points of cover, whereas the king of the hill map felt very claustrophobic and was extremely difficult to win on if you didn’t capture the initial point at the very start.

    I tried out a few of the different classes, such as the newly introduced melee-based class that requires you to actually punch with the Oculus Touch controllers to attack, or the range-based hunter class that shoots a rifle-style gun and gets a powerful sword slash ultimate ability.

    Those were all fine and dandy, but I absolutely wreaked havoc as the Elementalist. That class’ default attack is an orb that explodes on contact for AoE damage and it also gets a powerful channel beam and an ice orb that freezes enemies. As someone that enjoys playing as Pharah in Overwatch, I’m a sucker for a good, fun AoE-focused ranged character.

    The art style doesn’t really do much for me, but its simplicity likely means that it’s easy for the developers to rapidly create new content in the future. I vastly prefer the more detailed style of Megalith, to cite another VR game, or any other hero shooter I’ve tried honestly. It doesn’t look bad, it just doesn’t feel as polished and articulated as it could. Luckily the exciting gameplay and tense team dynamics more than make up for it.

    With over two months left to go until launch, most of the work going on right now is play-testing and balancing. When

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  • George Takei Launches New Political AR App House of Cats pokes fun at the US government by using interactive and AR elements.
  • Amazon’s Jack Ryan VR Park Takes Over Comic-Con

    Repelling from a helicopter and zip-lining in VR will have your heart pounding. What better way to tease the world-wide release of the new Tom Clancy’s Jack Ryan series on Amazon Prime then to drop thousands of Comic-Con fans into the boots of Jack Ryan himself. Taking over an entire 60,000 square foot city block,

    The post Amazon’s Jack Ryan VR Park Takes Over Comic-Con appeared first on VRScout.

  • Jon Braver’s Twisted Horror Series Delusion: Lies Within Makes its VR Debut The horror series will be making its debut at the Fantasia Film Festival.
  • Virtual Weed Dispensary Blazing Onto A VR Headset Near You A virtual cannabis dispensary lets customers examine cannabis strains in minute detail.
  • Nickelodeon Combines Live TV With AR For Screens Up
    Nickelodeon Combines Live TV With AR For Screens Up

    Nickelodeon’s latest AR project has you using your phone in conjunction with its live broadcasting.

    Revealed this week, the new Screens Up app is a new initiative from the company that will encourage you to get your smartphone out at specific moments during a show to augment your experience. Starting with Kid’s Choice Sports, which airs tomorrow at 8:00 PM PT/ET you’ll be prompted on-screen to life your phone’s camera up to face the TV, at which point exclusive sequences synced to that moment will be viewable. you’ll have green gunk thrown at you and catch cameo appearances from popular Nickelodeon characters.

    Check it out in the trailer below. You might not exactly be the target audience, but you can certainly see the appeal. It’s a little like the AR experiences that U2 and Eminem have been implementing in their live shows this year. The app is available to download on iOS and Android now for free.

    When there isn’t a live moment occurring you’ll be able to interact with other AR elements like stickers and minigames, which will also be available when you’re not watching TV. Going forward, Nickelodeon is looking to expand the app with yet more experiences and support for other shows.

    The app drops as Nickelodeon brings a VR experience based on Teenage Mutant Ninja Turtles to Comic-Con this week.

    Tagged with: Nickelodeon

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  • VRSlide Makes a Splash With New Trailer Get a closer look at the unique VR-enhanced waterslide with a trailer for the attraction.
  • Now That’s What I Call A Tantrum: Nina Discusses Her Hands-On With Bebylon Battle Royale "I think the people who created this game were probably on some type of hallucinagenic drug of some kind..."