• ‘David Bowie Is’ Exhibit Coming To VR & AR Devices This Fall

    Sony Music partners with the David Bowie Archive, Planta, and London’s Victoria & Albert Museum to deliver an incredible VR/AR retrospective of David Bowie’s career. The remarkable David Bowie Is exhibit that will be available as a virtual experience sometime in 2018 thanks to Sony Music’s collaboration with the David Bowie Archive, Planeta, and London’s

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  • NeverBound Is A Gravity-Defying Shooter With Some Awesome Ideas
    NeverBound Is A Gravity-Defying Shooter With Some Awesome Ideas

    I’m starting to think the fastest way to making a compelling VR game is to play with gravity. Lone Echo used zero gravity traversal to create an immersive adventure and then Downward Spiral did the same with the ability to bring friends into the game. Enthusiast Games’ NeverBound might not be as revelatory as those two titles, but its fun twist on the shooter genre definitely makes it worth a look if you’ve missed out on it thus far.

    Now available in Early Access, NeverBound allows players to walk on walls and ceilings, creating a 360-degree shooter that brings a lot of verticality into play. You use gravity ramps and special pads to walk onto other surfaces, which is usually required to solve puzzles and locate exits.

    More interesting, though, is that enemies have this ability too. That means you can walk into a room and suddenly find heavy fire raining down from above as other enemies swarm in from the left, right and center.

    There’s a handful of levels in the Early Access build right now, and they all offer something to call their own. In one mission I was protecting a drone as it hovered through an enemy base above the clouds, for example, while others had me manipulating platforms to open pathways.

    It helps that a lot of the weapons are fun to use, too. Standard assault rifles get the job done, but a stun baton to knock enemies away provokes giddy laughs. NeverBound clearly benefits from the shooters that have come before it, taking the best of what’s worked in VR so far and making a happy home for it here. Extra points are awarded for the breakable weapons sights and a gravity-based weapon that crushes enemies against walls.

    But, despite the neat ideas and solid mechanics, NeverBound is still cut from the same cloth as the enjoyable, if simplistic VR shooters that have come before it. Enemy AI likes to simply charge at you rather than take cover, and level design feels similarly standard, even with the unique travel considered. It’s always on the cusp of something brilliant, settling for amusing novelty rather than capturing a spark of true revolution, but that’s still a good place to be in the current VR scene.

    What I liked most about NeverBound were the little touches that enriched the experience. When an enemy dies, for example, their gravity powers expire too. I’d bat someone away with the hefty swing of a stun baton and then watch them fall into mountain ranges below. Grenades, meanwhile, can have direction assigned to them before you throw them, meaning you need simply roll one out of your hand and it could ‘fall’ to the ceiling, blowing enemies to pieces.

    That said, I’d love to see a few improvements made to the game before full launch. Enthusiast would do well instill a deeper sense of threat in combat, rather than letting you soak up bullet damage with an energy shield that doesn’t give clear indication of when it’s about to

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  • Niantic Labs Continue Expansion With Seismic Games Acquisition Seismic Games recently launched Blade Runner: Revelations for Google Daydream.
  • The Walking Dead: Saints & Sinners Coming To VR In 2019 Via Archangel Dev
    The Walking Dead: Saints & Sinners Coming To VR In 2019 Via Archangel Dev

    Now that Archangel: Hellfire is out (and is pretty good!), developer Skydance Interactive is ready to announce its next VR project: The Walking Dead: Saints & Sinners

    We actually reported that Skydance had partnered with the company behind the massive zombie franchise, Skybound, last year, but the game was officially revealed for the first time at Comic-Con today. Saints & Sinners is set in New Orleans and will have players surviving the zombie apocalypse first-hand. While you can be sure there’ll be plenty of zombie-slaying action, Skydance also wants you to make tough moral choices in the game, hence the name.

    Compatible headsets haven’t yet been announced. In fact, all we have at this time is some teaser art, which suggests we’ll be burying our axes deep into some zombie necks. Lovely.

    This actually isn’t the first VR experience based on The Walking Dead out there. Starbreeze has an arcade-style experience for its StarVR headset, for example, and we’ve also recently been spending some time with the series’ first foray into VR in The Walking Dead: Our World. This is the first full Walking Dead VR game we’ll be able to take home to play in our headsets, though.

    Look for Saints & Sinners to release some time in 2019.

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  • Skydance Interactive Unveils The Walking Dead: Saints & Sinners Coming in 2019 Made by the same studio behind Archangel: Hellfire.
  • Head to Downtown New York in Marvel Powers United VR Two final locations are added ahead of launch.
  • Pokemon Go Studio Buys Blade Runner: Revelations Dev Seismic Games
    Pokemon Go Studio Buys Blade Runner: Revelations Dev Seismic Games

    Seismic Games is about to go from making virtual reality games to augmented reality ones.

    Pokemon Go developer Niantic Labs this week announced that it has acquired the Los Angeles-based studio for an undisclosed sum. Seismic Games was founded by former members of the EA-owned Pandemic Studios, and is best known for Marvel: Strike Force, a free-to-play mobile game starring the popular comic book heroes. The studio is also behind Blade Runner: Revelations, a launch title for Google and Lenovo’s Mirage Solo standalone VR headset.

    In a blog post announcing the acquisition, Niantic confirmed that Seismic will finish up work on its existing titles before moving on to work on “all new AR experiences” as part of the company. Specifically, Niantic noted that the studio will accelerate its work on the Niantic Real World Platform, which is improving its existing AR experiences adding new features like support for occlusion. We saw the tech at work a few weeks ago, and it’s pretty impressive. Revelations was notable for achieving high-quality visuals on a mobile device using Google’s Seurat software, so the studio is no stranger to using new technologies.

    Elsewhere, Niantic is also working on a Harry Potter AR game and a sequel to its original AR title, Ingress. It’s not clear if we’ll see an actual game from Seismic just yet, but we’re certainly interested to see what they can do with the medium.

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  • Germany’s Galaxy Erding Water Park now has a VR Attraction Slide down a massive water slide with a VR headset attached.
  • Transference Turns Out To Be A Terrifying Psychological Thriller VRFocus gets a brief hands-on with the upcoming experience from SpectreVision.
  • Hotel Transylvania VR Has More Than A Bit Of Beat Saber In It
    Hotel Transylvania VR Has More Than A Bit Of Beat Saber In It

    Sony released another movie this month, which of course means there’s a tie-in VR experience to go with it. This time it’s the Hotel Transylvania series getting the headset treatment.

    Sony Pictures Virtual Reality today announced Hotel Transylvania Popstic, tying into the recent release of the third entry in the animated movie series. As the game suggests, it’s a new addition to Specular Theory’s Popstic platform, which uses a custom peripheral attachment called the Stic that attaches to a single HTC Vive controller to bring it into VR. The device is currently available in over 500 VR arcades across the world, where you can play the game.

    In the case of Hotel Transylvania Popstic, it’s used for a Beat Saber-like rhythm game. Players can choose between different characters from the animated series to serve as DJs, each with their own unique songs. You have what looks like a double-edged lightsaber that’s used to slash notes that arrive on a beat. There are also walls to avoid as you go. Sounds familiar, doesn’t it? Well, based on the trailer above, it looks pretty similar too.

    Not that Beat Saber itself was the first VR rhythm game or anything. That said, earlier this month we reported that that game’s coming to arcades too.

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  • Hands-on: Archangel: Hellfire – The Giant Mech Fighting Game You’ve Been Looking for Exactly what Archangel needed, and giving what fans wanted.
  • New York Finally Confirmed For Marvel Powers United VR
    New York Finally Confirmed For Marvel Powers United VR

    For all of the exotic comic book locations confirmed for Marvel: Powers United VR thus far, the staple of superhero land hasn’t yet been confirmed. That changes today.

    Yes, downtown New York City will be available in the game when it launches next week. The war-torn streets will resemble something like the climactic battle of the original Avengers movie, with train cars spilling off of tracks and debris everywhere. Any Marvel fans knows that New York is where most of the heroes like to hang their hat, so it’s great to see it finally confirmed for the game.

    Also confirmed today is Attlian, the kingdom of the Inhumans, ruled over by Black Bolt, which has at times hovered over New York itself. Expect an Asgard-like sprawling city to do battle in.

    Not long to wait now; Marvel: Powers United VR launches exclusively on the Oculus Rift on July 26th. We’re expecting more announcements for the game at Comic-Con tomorrow.

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  • Parents Join in the Fun With AR Tie-In For Hotel Transylvania 3 Newly released AR smartphone app encourages parents and children to play together in the real world with AR assistance.
  • Experience Virtual Flight at Farnborough Air Show With Airbus The event takes place this weekend.
  • Life In 360°: Fishy Weather The BBC takes on barracuda - and we're not talking about the song by Heart.