News

  • Ultrahaptics Announces Plugin For Unity Unity developers will soon be able to apply haptics technology to Unity VR projects.
  • Woojer CTO Talks Haptics and VR Experiences One of the team behind the Woojer haptic feedback vest talks about the product with Nina Salomons.
  • These Amazing Zelda VR Fan Experiences Let You Wield The Master Sword
    Theses Amazing Zelda VR Fan Experiences Let You Wield The Master Sword

    After playing this brilliant fan-made app we’re more anxious than ever for Nintendo to make a VR game based on The Legend of Zelda.

    Indie developer Aklar_45 created this free experience (download here), which was developed using Epic Games’ Unreal Engine 4. Playable on either the Oculus Rift or HTC Vive, it lets you wield the legendary Master Shield — complete with a Hyrulian shield — in battle against the Stallord boss from Twilight Princess. The Oculus Touch or Vive wands provide realistic controls, and you can also switch to a box and arrow.

    The boss itself is a little tricky, and almost impossible to beat without using teleportation locomotion, though you can use smooth too. You’ve got a certain number of hits you can sustain before you’ll have to try things from the start. The controls on Touch are a little wonky but good enough for any Zelda fans that need to try this out. An especially nice touch is the ability to summon ever-annoying fairy, Navi, at the touch of a button. If you like Aklar_45’s work you can donate to his PayPal here.

    It’s not the first Zelda VR boss fight the developer has made. You can also do battle with Darknut and even Ganondorf himself among others. There’s a whole assortment of bosses to fight through at the developer’s YouTube page.

    Many VR gamers have longed for the chance to pick up Link’s iconic weapon and this is about as close as you can get right now. It helps that the demo is visually stunning, besting even Nintendo’s own Zelda games. Sadly, Nintendo itself seems no closer to bringing our dreams to life in any official capacity; a VR version of Mario Kart Arcade is just about the only work the company has done with the technology, at least publically. Yesterday, we also reported that someone had made an N64 VR emulator that allows you to play Ocarina of Time inside a headset.

    Tagged with: The Legend of Zelda

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    The post These Amazing Zelda VR Fan Experiences Let You Wield The Master Sword appeared first on UploadVR.

  • VR vs. The Buzzards Recent mumblings and grumblings aren't exactly positive but things aren't as bad as people are saying.
  • HTC Is Calling For Developers To Make Ready Player One Minigames
    HTC Is Calling For Developers To Make Ready Player One Minigames

    Earlier this year, to tie-in with the release of the Steven Spielberg movie, HTC Vive launched a VR portal called The Oasis. Sharing the same name as the fictional metaverse seen in both the film and the novel it’s based on, the app acts as a hub world to various minigames built by a number of developers. Now HTC wants to expand The Oasis, and it’s looking for more studios to work with.

    HTC recently put out a call to VR developers to build more content for the app. Studios can apply here with basic information and a design proposal for the their idea, which HTC will then evaluate. Who knows, you could see your own game showing up on the free service pretty soon.

    Given that the app is entirely free to play, we’re not sure exactly how HTC would compensate developers for the time and resources used to expand The Oasis, though that will surely be hashed out with any successful applicants.

    Currently, The Oasis consists of five games, including three original experiences themed after the movie and two smaller minigames that are actually just taken from Vive Studios’ own game, Arcade Saga. It’s a pretty fun experience, though we’re not exactly sure why HTC is so stubbornly sticking to expanding it months after the movie released. Perhaps it’s hoping for a second wind once the DVD release is here?

    Tagged with: ready player one, The Oasis

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    The post HTC Is Calling For Developers To Make Ready Player One Minigames appeared first on UploadVR.

  • University of Bristol Uses VR For New Drug Discoveries New techniques for folding molecules discovered using VR could lead to new medical applications.
  • Mazda Introduces VR To Upcoming Retail Tour Customers get a look at a new driving experience.
  • Full Consumer Vive Pro Kit Coming To UK, Costs £1,299
    Full Consumer Vive Pro Kit Coming To UK, Costs £1,299

    The full HTC Vive Pro consumer kit is finally coming to the UK, and it still costs lots and lots of money.

    A handful of UK retailers like Overclockers and HTC itself now have the kit up for pre-order at £1,299. For that price you get the Pro, which costs £799 by itself, along with two position-tracked hand controllers and two SteamVR 2.0 Base Stations. The Pro itself improves upon the original Vive with 3K resolution and integrated audio, with the next-generation base stations are smaller, more efficient and can support more than two stations across a wider tracking area (though you’ll need to buy more).

    The full kit has actually been available for the same price as an Enterprise offering for some time, though this is obviously aimed at business use. We had hoped the consumer version would cost just a little less, but no such luck.

    Vive Pro is clearly geared towards the professional user, though it still has some challenges ahead of it. For starters, it looks like Valve is finally ramping up production of its next-generation SteamVR controllers, nicknamed Knuckles. These new controllers improve upon the existing Vive wands with finger-tracking and a joystick. It would definitely sting to spend $1,400 on a VR system and then find yourself having to shell out yet more money for Knuckles in the coming months.

    Tagged with: HTC Vive Pro

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    The post Full Consumer Vive Pro Kit Coming To UK, Costs £1,299 appeared first on UploadVR.

  • VR Made This Tetris Expert Even Better At Tetris Effect
    VR Made This Tetris Expert Even Better At Tetris Effect

    VR is great at making games feel even more immersive than they would otherwise. For example, I’ve played hundreds of hours of Skyrim over the years, but the first time I started down a dragon in VR or gazed out at the seemingly endless landscapes of Tamriel inside a VR headset, it took my breath away. But that’s not all VR is good for.

    It can also be used as a meditative tool, or to increase a user’s focus. I know that for me personally, while it was much more terrifying, my accuracy was much better in Resident Evil 7 when I played inside VR. In the case of Tetris Effect, there may be a similar situation going on.

    In the above video by Nick Robinson, a Tetris expert named Trey Harrison, who’s been addicted to the game for decades, gets the chance to play Tetris Effect, an all-new upcoming version of the classic puzzle game, for the very first time. Initially he plays it on a PS4 normally, but then he tries it inside of the PSVR headset and performs much better as a result.

    There are a few theories at play here. For starters, the latency is lower in the headset than it is on the TV screen, so his reaction times are quicker and more efficient. But more profoundly I think the main reason is that when you play something like Tetris in VR, it consumes you. All of your vision, your ear drums, and your brain power is channeled to the game directly without any other distractions. It’s an all-encompassing sort of meditative state that amplifies a game that’s already engineered to get you in the zone.

    It’s fascinating to watch Harrison, a man with so much skill at this singular game, excel even further at it with the power of VR to aid him.

    Let us know what you think of his remarkable skills down in the comments below and don’t forget to check out our hands-on preview of Tetris Effect from E3!

    Tagged with: Tetris, Tetris Effect

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  • The Wearable ETF Gets Name Change To Incorporate VR and AR Index for wearable technology changes name and branding to reflect new focus.
  • Dwayne Johnson’s Latest Film ‘Skyscraper’ Receives VR Tie-In

    Hold your breath and take the virtual leap in a VR recreation of the films white-knuckle crane sequence. Continuing his domination of the box office, Dwayne “The Rock” Johnson is back with yet another big budget action film that’s sure to have investors drowning in profit. Universal Picture’s Skyscraper tells the story of Will Sawyer,

    The post Dwayne Johnson’s Latest Film ‘Skyscraper’ Receives VR Tie-In appeared first on VRScout.

  • SentiAR Joins Microsoft Mixed Reality Partnership Program Augmented reality healthcare firm SentiAR joins Microsoft mixed reality partner program.
  • Virtual Reality Aids With Experiments In Space The Oculus Rift sees in in the microgravity environment of space.
  • Upcoming Blockbuster Movie Skyscraper Gets VR Tie-In Experience Customers at participating AMC Theaters will be able to try out a Skyscraper VR experience.
  • Interventionville is a VR App That Aims to Help People With Addictions Order 66 Labs aims to raise $40,000 through Kickstarter for the project.