News

  • The Gallery Dev Cloudhead Resurfaces With New Dev Diary
    The Gallery Dev Cloudhead Resurfaces With New Dev Diary

    The Gallery Episode 2: Heart of the Emberstone was a big step up for the VR adventure series and developer Cloudhead Games. One of the most memorable sections of the game involved the player being transported to and fro locations with the aid of an enormous stone giant named Boulder. It was pretty impossible not to fall in love with the silent behemoth as you watched him interact with a hologram of your sister, Elsie.

    Today, Cloudhead resurrected its developer diary video series, detailing what went into making one of VR’s biggest characters yet. The six-minute clip features members of the team talking about the design of the character, which actually calls back to the original room-scale demo Cloudhead built for the unveiling of the HTC Vive three years ago. In fact there’s even footage of that demo, which we haven’t seen online before. Clearly, it was a long journey to then getting the right design, including different iterations of the episode’s script.

    Sadly, there’s no word on Episode 3 for The Gallery just yet (studio head Denny Unger did tease that the series ‘still has its day coming’), though we’d expect it will still be a while before Cloudhead is ready to talk about that.

    Tagged with: cloudhead games, The Gallery: Heart of the Emberstone

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  • Release Date for The Walking Dead AR Title Revealed Fans of The Walking Dead don't have long to wait before they can begin hunting AR zombies.
  • Covert Is A Local Co-Op VR Game From The Creators of Eclipse: Edge of Light
    Covert Is A Local Co-Op VR Game From The Creators of Eclipse: Edge of Light

    Covert is a new, upcoming collaboration between White Elk and Oculus to bring local co-op multiplayer to Go and Gear by way of a tense, high-profile heist VR game. White Elk Studios is the same developer behind Eclipse: Edge of Light, which won our Mobile VR Game of the Year award last year as a breakout title for the Daydream platform. Now with Covert, they’re doing something a bit different.

    We still don’t know a whole lot yet, but we do know this is a heist-themed game this time around in similar fashion to something like Ocean’s Eleven. As a local co-op game that means one person wears the headset while being assisted by a friend outside of  VR — similar to Black Hat Cooperative and Keep Talking and Nobody Explodes.

    As a master thief, you must steal a mysterious artifact from a safe inside a high-security museum. This means being careful as you sneak past security systems using ziplines and a whole host of other tools and gadgets at your disposal. While wearing the headset, you’ll have to rely on a partner to feed you details like “notes on museum blueprints and crucial warnings about guard locations, laser movements, and the safe’s internal mechanics.”

    Until we see footage or try it for ourselves it’s hard to tell how this will work exactly, but it sounds extremely similar to the aforementioned Black Hat Cooperative. Hopefully it does something a bit different, though.

    Covert is due out for Oculus Go and Gear VR later this year.

    If you like these sort of asynchronous multiplayer games, there are a handful of other solid ones worth a try already out as well. Let us know what you think down in the comments below!

    Tagged with: Covert, eclipse, Edge of Light, White Elk

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  • Rollout of Rift SI 1.28 Begins Oculus Home and Oculus Avatars will be seeing some changes along with new supported languages being added.
  • Oculus Updates Rift Minimum/Recommended Spec To Windows 10 OS
    Oculus Updates Rift Minimum/Recommended Spec To Windows 10 OS

    If you’ve got an Oculus Rift you might want to make sure you’re running Windows 10 in the near future.

    Today, Oculus announced that it is updating both the recommended and minimum specifications for its PC VR headset, listing Microsoft’s latest operating system on both. Previously the recommended specs asked for Windows 7 SP1 or newer and the minimum asked for Windows 8.1 or newer.

    So why the change? Oculus says that Windows 10 will be required for some of the new features it’s adding to its Rift Core 2.0 platform in the near future. Currently, the beta for 2.0 does support Windows 7 and 8.1, but if users don’t upgrade then they won’t get the full experience in later updates. Oculus didn’t go into specifics about which features would require Windows 10, but we do know that 2.0 is set to introduce things like multiplayer support and user-generated content in the near future.

    Not only that, but Oculus told UploadVR that it expects more Windows 10-required apps to arrive in the Oculus Store as time goes on. Right now the Rift’s store has around 100 apps that require Windows 10 and another 60 or so that require Windows 8.1. Effects on multiplayer games will be specific to each title.

    According to Oculus, 95% of Rift owners are already running Windows 10, so this news won’t have any consequence to many. Other than that, there are no other changes to either set of specs; you won’t need any new hardware.

    The fully updated system specs are below:

    Rec Spec

    Graphics Card: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
    Alternative Graphics Card: NVIDIA GTX 970 / AMD Radeon R9 290 or greater
    CPU: Intel i5-4590 / AMD Ryzen 5 1500X or greater
    Memory: 8GB+ RAM
    Video Output: Compatible HDMI 1.3 video output
    USB Ports: 3x USB 3.0 ports plus 1x USB 2.0 port
    OS: Windows 10 operating system

    Min Spec

    Graphics Card: NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater
    Alternative Graphics Card: NVIDIA GTX 960 / AMD Radeon R9 290 or greater
    CPU: Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater
    Memory: 8GB+ RAM
    Video Output: Compatible HDMI 1.3 video output
    USB Ports: 1x USB 3.0 port, plus 2x USB 2.0 ports
    OS: Windows 10 operating system

    Tagged with: oculus rift

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  • Oculus Adjusts Min and Rec Spec for VR, Platform Moves to Windows 10 Windows 7 and 8.1 users will miss out on future upgrades.
  • New Teenage Mutant Ninja Turtles Cartoon Getting SDCC VR Experience
    New Teenage Mutant Ninja Turtles Cartoon Getting SDCC VR Experience

    At this year’s San Diego Comic-Con Nickelodeon will debut a brand new Teenage Mutant Ninja Turtle VR experience designed to immerse fans in an animated version of New York City. The VR experience will be based on the reimagined Rise of the Teenage Mutant Ninja Turtles cartoon, not the classic show or the current live action films.

    Fans at Comic-Con this year will reportedly be able to “have a conversation with Mikey or Donnie” inside VR as the characters will be voiced live on the scene by Brandon Mychal Smith and Josh Brener, respectively.

    Here’s the opening animation for the new show:

    Inside the experience users will stand on a rooftop of the animated New York City skyline and chat with still-frame versions of the iconic characters.

    The experience will be titled Rise of the Teenage Mutant Ninja Turtles Live and it’s being created by Nickelodeon’s Entertainment Lab. The internal studio has already created Slime Zone, a social VR experience for IMAX VR centers, and is invested in Dreamscape Immersive for other location-based VR content.

    There will also be a panel about the new series on July 19th. There’s not much chance of this getting released for at-home headsets at all, but if you plan on going and intend to check this out, let us know down in the comments below!

    Tagged with: Nickelodeon, Teenage Mutant Ninja Turtles, TMNT

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  • Tilt Brush Goes Back to Basics Adding a Beginner Mode There's also new brushes and tools in the update.
  • Tilt Brush Update Adds Beginner Mode, New Brushes
    Tilt Brush Update Adds Beginner Mode, New Brushes

    The latest update for Google’s Tilt Brush VR art app adds new ways to paint and a more accessible introduction for beginners.

    Tilt Brush 1.6 includes 12 new brushes that further expand the range of 3D art you can make. Google says these new options will like users create more natural landscapes and even lifelike characters. A new Hull Brush, for example, lets you paint 3D objects by moving your controller.

    To give that a little context, popular VR artist Danny Bittman noted on Twitter that the brush makes sculpting inside Tilt Brush much faster and more efficient. It was used in the above image from Jeremy Cowles.

    If you ever wanted to become a #VR artist, now is the time. The hull sculpting brush is a complete game changer and makes sculpting mass fast and SUPER efficient. This is the biggest #TiltBrush update since world scaling was introduced. I can’t wait to see what we all create😛 https://t.co/QlMpGeb0kM

    — Danny Bittman (@DannyBittman) June 26, 2018

    Perhaps more important, though, is the introduction of a Beginner mode. When you first launch Tilt Brush, you’ll start in this new mode, which limits the number of features and brushes available to you. This allows you to find your feet in what can be an initially overwhelming world. When you’re ready for bigger and better things, a simple tap of the Advanced Mode button will bring all of Tilt Brush’s features right to you.

    There are also a host of minor improvements to the apps’ UI.  For starters, a new Pin Tool allows you to lock objects in place, making it easy to change details around them without editing the object itself. On the flipside, you can now select all items in a sketch and invert selections you make. Finally, you can now hold the undo and redo buttons for a faster way of cycling through your changes.

    Oh, and the ambient music has been updated, which is good news if you were getting sick of that.

    Tagged with: tilt brush

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  • Beat Saber’s Initial Multiplayer Will Be ‘Very Basic’ Competitive Mode
    Beat Saber’s Initial Multiplayer Will Be ‘Very Basic’ Competitive Mode

    We were super excited to learn that Hyperbolic Magnetism’s Beat Saber will be getting multiplayer earlier this week but, like you, we were left with one big question: “How the heck is that going to work?”

    Well, the developers filled us all in.

    (2/2) Avatars of other players will be placed on player’s left and right side. First version will contain default avatars, we plan to add custom avatars later. We’re now considering how to represent cubes coming at the opponent player.

    — Beat Saber (@BeatSaber) June 26, 2018

    Taking to Twitter, the studio explained that Beat Saber will be getting an initial multiplayer update in the near future with ‘very basic’ implementation. This will include competitive multiplayer in real-time with players competing for the best score. You’ll see avatars of your opponents to the left and right side.

    We don’t know what plans Hyperbolic has for later down the line right now, though it did say that custom avatars are coming too. We’d love to see some sort of co-op option at some point as well.

    For level editor fans, the team assured that the editing update will arrive before multiplayer, though neither has a solid date just yet.

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  • Zerolight Discuses Their Automotive Haptic Solution Working with Ultrahaptics and Meta to build the most immersive commercial solution.
  • VRgineers New Pro Headset XTAL Features AutoEye IPD and Leap Motion The new design features a raft of professional features.
  • Salary Man Escape Finds its way onto PlayStation VR Can you escape 78 maddening levels?
  • Oculus Rift 1.28 Update Adds New Avatars, Language Support
    Oculus Rift 1.28 Update Adds New Avatars, Language Support

    Those that have opted into Oculus’ Public Test Channel now have new ways to outfit their Avatars.

    Yesterday Oculus started rolling out the Rift 1.28 update to the beta testing channel. Those hoping for the arrival of some of Oculus Home’s long-promised features like multiplayer will be disappointed, but there are some neat additions here.

    For starters, 1.28 introduces upgraded Oculus Avatars with new hair options, skin shading and clothes and eyewear designs. Better yet, there’s a new Avatar Editor mirror that you can place inside your Home environment for an easy-access wardrobe. You can even take the mirror into certain apps like Brass Tactics to change your look on the fly.

    Elsewhere, Oculus Dash, Home and the Desktop app all now support a wider range of languages, including Danish, Finnish, Dutch, Swedish, Spanish (Spain), Spanish (Latin American), Italian, Norwegian, and Polish. Just head to the Language Preference setting in the Oculus Desktop App to find your ideal setting.

    Finally, Oculus is beginning to test out personalized app recommendations through the desktop app and there’s now the ability to select apps based on supported languages.

    Not the biggest update, then, but Oculus is promising more news on Rift Core 2.0 arriving later this week, so hopefully we’ve got some exciting things to come.

    ICYMI, we started rolling out the latest @OculusRift SI version 1.28 to the Public Test Channel, which includes the new Oculus Avatars and an Avatar Editor mirror you can use in Oculus Home. Stay tuned for more Rift Core 2.0 news later this week! https://t.co/ujYmJ9T2NH pic.twitter.com/V92VaSzOk3

    — Oculus (@oculus) June 26, 2018

    Tagged with: oculus rift

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  • VR Days Europe Set to Return in October The three day event will continue to be held in Amsterdam.