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  • Chiaro Is A Beautiful VR Puzzle Game About Living Machines
    Chiaro Is A Beautiful VR Puzzle Game About Living Machines

    We don’t cover a whole lot of crowd-funded VR games here because of how volatile, uncertain, and frankly underwhelming a lot of those projects end up being, but Chiaro from Martov Co. just looked too promising to ignore. The quaint, picturesque environments, charming story about bringing machines to life, and clever puzzle-focused mechanics were enough to gain our interest. In fact, the game won an award from the NVIDIA Edge Program too.

    In Chiaro and the Elixir of Life you play in the first-person view as the titular character, Chiaro, with mechanics that are loosely inspired by the non-combat sections of Zelda, which means lots of environmental puzzle solving. Visually, it evokes a style reminiscent of Studio Ghibli films with a modern twist.

    The game takes place in a world called Neverain as you bring machines to life to solve increasingly complex puzzles. From what I’ve seen it’s giving off an Obuction meets Xing meets The Gallery vibe, which is all very good company to be in for this genre.

    As of the time of this writing there’s about a week left for funding and they’ve raise just over half of their target funds. They’re asking for $7,523 and have amassed about $4,000. It’s not a massive goal so it’s still very much within reach.

    If you’d like, you can donate to the Kickstarter campaign right here. Let us know what you think of the game based on the video and screenshots down in the comments below!

    Tagged with: Chiaro, kickstarter

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    The post Chiaro Is A Beautiful VR Puzzle Game About Living Machines appeared first on UploadVR.

  • Massive VR FPS Seeking Dawn Hits Rift/Vive in July, PSVR Soon
    Massive VR FPS Seeking Dawn Hits Rift/Vive in July, PSVR Soon

    One of our most anticipated VR shooters is very nearly upon us.

    Seeking Dawn, a new first-person shooter (FPS) from Multiverse, is arriving on the Oculus Rift and HTC Vive in just over two weeks’ time on July 12th for $39.99. A PSVR release is set to follow later on in the year.

    Multiverse claims that Seeking Dawn is a full-length VR game with around 20 hours of single-player content. Players sign up to investigate an alien world infested with hostile forces, soon finding themselves neck-deep in an intergalactic war. The campaign includes full co-op support so your friends can join the battle, too.

    Along with motion-controlled gunplay, you’ll be able to build your own base to protect from invaders and craft new weapons and equipment.

    As a pre-order incentive, the first 500 people to pick the game up via an official website will get into the game’s closed beta. Come release day, you’ll be able to pick it up on both Steam and Oculus Home.

    We’ll be very interested to see how Seeking Dawn turns out; its developers have been promising big things for some time but we really haven’t seen much of it yet. As you can see in the gameplay trailer above, though, it sure does look pretty.

    Tagged with: Seeking Dawn

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    The post Massive VR FPS Seeking Dawn Hits Rift/Vive in July, PSVR Soon appeared first on UploadVR.

  • zSpace Unveils its AR/VR Laptop Designed for Education The laptop is designed to make immersive education open and collaborative.
  • PSVR’s Astro Bot Will Be Filled With Big ‘VR Moments’
    PSVR’s Astro Bot Will Be Filled With Big ‘VR Moments’

    You might wonder why third-person games are really a thing in VR, though titles like Moss and Edge of Nowhere provide more than enough reasons. PSVR’s Astro Bot: Rescue Mission is also aiming to provide a few of its own.

    According to the PlayStation Blog, every level of this upcoming platformer will feature moments that could only be achieved in VR. The blog, for example, details a level set inside the body of a whale that swallows the tiny robot players control.

    “This massive wave will smash into your face,” Creative Director Nic Doucet told the site. “Our system can scale up a wave for a VR moment, or scale it down for a gameplay moment.”

    You can see a little of what Doucet is talking about in the video above. These ‘VR moments’ will include huge boss fights that really capitalize on the sense of scale VR brings to the table. There’s also unique moments of player-character interaction, like firing ninja starts from your Dualshock 4 controller to create platforms for your robot to jump on.

    No word on a release date for Astro Bot just yet, but we’re keeping an eye out.

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  • AllSeated Reveal New VR Application For Event Planning New version of AllSeatedVR app will allow users to specify small details like furniture choice within VR.
  • VRFocus Speaks To UAL About Their Upcoming VR BA And MA Degree Courses University of the Arts London is preparing to recognise and teach virtual reality.
  • Audioshield Has Lost YouTube Streaming, Dev Working On Solution
    Audioshield Has Lost YouTube Streaming, Dev Working On Solution

    One of VR’s earliest games just lost one of its best features.

    Dylan Fitterer’s Audioshield, which launched alongside the HTC Vive in April 2016, has lost the ability to stream music from YouTube. Fitterer said as much in an update blog, though didn’t mention why this feature had been removed, simply stating: “Streaming from youtube is no longer available. Sorry about that, but I’m working on alternatives.”

    As for those alternatives, a lot of people in the comments really seem to think Spotify streaming would be a good replacement.

    Audioshield added YouTube streaming post-launch, switching it around with Soundcloud streaming. The feature synchronized the game’s mechanics, in which a player uses two different colored shields to block incoming orbs that arrive to the given beat, with a video’s audio. It essentially opened up the game to a massive variety of music beyond the handful of tracks already included. It was only last month that Fitterer added an update that improved that synchronization feature.

    It’s removal, then, is a big blow to what you can do with Audioshield, though it’s still a great game in its own right. Hopefully Fitterer can come up with a solution within the next few days, especially seeing as the strikingly similar Beat Saber seems to be the talk of the town at the moment.

    Tagged with: audioshield

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  • VR vs. What’s In A Name? How is VR not like a pen? Kevin E explains how, in one aspect at least, Oculus has failed.
  • Watch Oculus Detail Its Varifocal Half-Dome VR Prototype Here
    Watch Oculus Detail Its Varifocal Half-Dome VR Prototype Here

    Last month, we reported on a talk by Douglas Lanman of Oculus Research (now Facebook’s Reality Labs) from the 2018 SID Display Week event. The fascinating 40-minute session showcased some of the team’s latest work in VR hardware. Now you can watch that talk for yourself.

    Below is a direct feed video of Lanman’s talk, released this week. Over the course of the session, he talks about Oculus’ work with Varifocal Displays and eye-tracking to create even more immersive VR experiences than what can be seen now with the Oculus Rift. Around midway through, Lanman starts sharing videos of prototypes created over the past few years in the Research Labs.

    It makes for a pretty fascinating watch and, eventually, leads to the Half-Dome prototype that Facebook first teased at its F8 conference last month. This new device has a massive 140 degree field of view with varifocal optics and more. We don’t know when/if we’ll see the Half-Dome released as a true successor to the Oculus Rift but hopefully we’ll have more to talk about at this year’s Oculus Connect developer conference. That takes place this September.

    Tagged with: Half-Dome

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    The post Watch Oculus Detail Its Varifocal Half-Dome VR Prototype Here appeared first on UploadVR.

  • Oculus Go Rolls Out On to European Store Shelves Customers in the UK, Europe and Canada can now get their hands on the Oculus standalone headset,
  • GREE VR Studio to Launch Virtual YouTube Channel Using IKinema Technology A new virtual YouTube hosting channel is set to launch in Japan.
  • South Korean Companies Foster UK Ties During AR & VR Conference at Manchester Metropolitan University Location-based VR specialist SKonec Entertainment were in attendance.
  • Oculus Go Launches At Canadian And European Retailers
    Oculus Go Launches At Canadian And European Retailers

    Though Canadian and European VR fans have been able to pick up an Oculus Go standalone headset directly from the company since launch last month, more purchasing options have arrived today.

    Go launched in over 300 stores across the two regions today, starting at £199/€219. The below ad for the headset is in French, which proves it just in case you thought I was lying. We’ve got a list of online stores you can pick it up from below.

    Go is designed as a low-cost entry point to VR; you don’t need anything other than the headset to start jumping into mobile experiences. Last year at Oculus Connect, Facebook CEO Mark Zuckerberg stated that the company wants to get one billion people in VR. This could be another important step towards achieving that.

    Participating retailers:

    Austria: MediaMarkt
    Belgium: Cool Blue
    Canada: Best Buy
    France: Amazon, FNAC/Darty
    Germany: Alternate, Amazon, MediaMarkt, Saturn
    Italy: Amazon
    Netherlands: Cool Blue
    Spain: Amazon
    Switzerland: Digitec
    UK: Amazon, Argos, Currys PC World, Dixons Travel, Harrods, Littlewoods.co.uk, very.co.uk

    Tagged with: Oculus Go

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  • Why Cannes Lions Was A Big Deal For VR & AR

    Key announcements are putting XR on the map. If you work in a field somewhat related to media or advertising, you must have heard of Cannes Lions, a festival held in the south of France every year which manages to gather thousands of people from the creative industry. It is where agencies reveal new campaigns,

    The post Why Cannes Lions Was A Big Deal For VR & AR appeared first on VRScout.

  • QuiVr Livestream: Taking Aim With The Full Release Of This VR Archery Game
    QuiVr Livestream: Taking Aim With The Full Release Of This VR Archery Game

    QuiVr was one of the original wave-based shooters for VR headsets when its demo hit Steam in the early days of the Vive, but now it’s ready for full release. We’d covered the Early Access edition of the game, noting its growth and quality during the process, but now that it’s fully released for the whole world to play it’s time to dive back in.

    What helps QuiVr stand out from most other wave shooters on the market is its focus on really, really solid bow and arrow physics. You won’t be shooting laser guns or assault rifles, but instead knocking arrows and loosing them into the the heads of countless enemies. It’s sort of like the full version of The Lab’s Longbow mini-game many people have wanted, complete with multiplayer.

    We’ll be livestreaming QuiVr on PC using Rift with Touch starting very soon (which means we’ll start at approximately 2:45PM PT) and aim to last for about an hour or so. We’re going to use Restream to hit both YouTube and Twitch at the same time!

    You can see our archived streams all in  this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). We’re also rebooting our Twitch channel too.

    Let us know which games you want us to livestream next and if you want to see more QuiVr in the future. Comment with any feedback down below!

    Tagged with: Archery, bow and arrow, livestream, QuiVr

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