News

  • Try new Makeup Designs Using AR From THE LOOK: ALL STARS The show works in conjunction with the Perfect365 app.
  • Beat Saber Developer Is Currently Working On A Multiplayer Update
    Beat Saber Developer Is Currently Working On A Multiplayer Update

    Music-based rhythm games are great. Some of my favorite gaming memories involve being huddled around plastic guitars and drum sets in Rock Band or pounding on a DDR dance pad with friends. What those games have in common that’s missing from Beat Saber though, is multiplayer. Hopefully that won’t be the case for much longer.

    According to a tweet today from the official Beat Saber account, the developers are working with a dedicated member of the community to add actual multiplayer support to the game. Currently there is a Party Mode which simply supports passing the headset and controllers around, but that’s not “real” multiplayer.

    As for what form the support will take, we don’t really have any idea. Perhaps it will be a competitive mode in which two people play the same song at the same time and try to get a higher score, or perhaps it will be more collaborative where you trade off playing parts of the same beat map.

    Between the core game’s excellent pacing and the seemingly endless stream of user-generated content, it’s already taking the VR world by storm. It’s also just a ton of fun to livestream.

    What are some ideas you’ve got for multiplayer in Beat Saber? Tweet at the dev team here and let us know down in the comments below!

    Tagged with: Beat Saber, music

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  • Oculus Teases New Character Reveal For Marvel Powers United VR Later This Week
    Oculus Teases New Character Reveal For Marvel Powers United VR Later This Week

    Oculus and Marvel have been eerily quiet on the status of Marvel Powers United VR, the co-op superhero beat ’em up first revealed last year. Prior to E3 we got word that the game was still in development and coming along just fine, despite not revealing any news or characters around the premiers of Black Panther or Avengers: Infinity War.

    According to a tweet today from the Oculus Rift Twitter account, it looks like that silence is finally about to be broken. It’s an ominous 10-second long clip that simply says “All Hail The King” with the date of June 28th plastered below. Watch it for yourself right here:

    pic.twitter.com/KvTc8BF7Vd

    — Oculus Rift (@OculusRift) June 25, 2018

    Is this a new character reveal? Does it mean Black Panther is coming to Marvel Powers United VR? Or perhaps the Mandarin, Iron Man, or someone else from the Marvel One-Shot short film of the same name? Or, based on the lion roaring sound, maybe it’s Lionheart/Captain Britain?

    Thankfully we only have to wait a few more days to find out. We’ve played a prior build of the game and are eager to learn more in the coming months. Deadpool and The Hulk were both a blast to play with and we’re still crossing our fingers for a Spider-Man reveal hopefully.

    Are you excited to don the powers and costume of your favorite Marvel hero? Let us know what you think of the game so far down in the comments below!

    Tagged with: marvel, Marvel Powers United VR

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  • Mr. Mercedes Immersive Experience Announced For San Diego Comic-Con Dive into the virtual and augmented reality of the popular show.
  • It’s Time to Tune in as Oculus TV Arrives for Oculus Go Sit back, put your feet up and binge watch in VR.
  • Review: Magic Flight Academy This single-player iteration of a VR arcade multiplayer is not flying so high.
  • Oculus TV Now Available on Oculus Go

    Tune in today. Oculus TV has finally arrived on Oculus Go. Originally expected to launch last month, Oculus TV is exactly what the name suggests, a TV viewing app for VR. But Oculus TV hopes to go beyond just a giant screen to enjoy television programming in VR. Instead, Oculus wants to make Oculus TV

    The post Oculus TV Now Available on Oculus Go appeared first on VRScout.

  • Puzzle Title Rooms: The Unsolvable Puzzle Comes to PlayStation VR Spooky-themed puzzle title lands on PlayStation VR.
  • Oculus TV Launches On Go With Facebook, Red Bull, Netflix, And More Channels
    Oculus TV Launches On Go With Facebook, Red Bull, Netflix, And More Channels

    Facebook bills the Oculus Go headset as a standalone device that lets you enter VR no matter where you are. Now, starting today, that ease of access will include TV-quality content right from the comfort of a private virtual living room. Where Oculus Rooms is all about socializing the VR experience, Oculus TV is all about making you feel right at home.

    The Oculus TV app, when launched, puts you on the couch of your own virtual space, just like the one shown in the image above. From here you can watch videos like they’re on TV (and enlarge the screen as shown below) to satisfy your entertainment cravings. In many ways it’s quite similar to the existing Oculus Video services, but there are some key differences.

    For starters, Oculus TV includes both on-demand and live content separated into different channels you can surf like an actual TV. The content offerings are geared towards that style of viewing as well:

    Facebook Video, which contains lots of original programming like Ball in the Family and even live MLB games,

    Red Bull TV’s high-octane sports content such as sky diving and snowboarding,

    Pluto TV, which includes an IGN portal, a Horror 24/7 channel, and even non-stop anime streaming,

    As well as Showtime, Hulu, Netflix, and others that are already available in VR.

    More streaming apps and broadcast partners are coming as well, such as ESPN, to hopefully continue expanding the offerings. Between Oculus TV, Rooms, Venues, and other existing Go apps, the headset is quickly becoming the best all-around VR entertainment destination. It can’t compete with the likes of Rift, Vive, and PSVR in terms of quality and sheer breadth of gaming content, but it’s turning into a great all-around option.

    Although, given the focus on social features at the Go’s launch, it feels odd that this only appears to be a solo, isolated app. As far as I can tell, you can’t invite people into your Oculus TV living room and that’s a real bummer. It’s also nowhere near the breadth of content available even on other non-cable streaming services like PlayStation Vue. If Sony got their act together and offered that content in VR, that’d be huge.

    If you’ve got a Go, download the Oculus TV app and let us know what you think down in the comments below!

    Tagged with: facebook, Oculus Go, Oculus TV

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  • The Virtual Arena: The New Drive for Out-of-Home VR (Part 1) After a flurry of announcements, Kevin Williams takes stock of all the location-based VR news of the past month or so.
  • Google Launches Its AR Measuring App, Measure
    Google Launches Its AR Measuring App, Measure

    Want to measure how Apple and Google are doing in the AR race? Well you could look to both company’s actual measuring apps, both called Measure.

    Whereas Apple’s iteration of this augmented app will be coming with iOS12 (which is rumored to be launching this week), Google has beaten it to the punch by launching its version already. It’s free to download for any Android smartphone that supports Google’s ARCore platform.

    Measure uses ARCore’s spatial features to measure real-world objects. By simply pointing your phone’s camera at the given item, you can get a reading of the distance from one corner to the other. You can get readings in imperial and metric units and take photos to bring back up when you’re at IKEA later on.

    There’s an important little side-note in the app’s description, though: “Measurements taken within this app are estimates.” Ah.

    More than likely this just shuns Google of any responsibility it might have if the app messes up, though we all know ARCore isn’t perfect (and neither is ARKit). We wouldn’t recommend relying on Measure for important tasks, but we’ll definitely be interested to see how accurate it really is.

    Tagged with: Measure

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  • Preview: Firewall Zero Hour – Cooperation and Teamwork Make for a Winning Formula One of the more promising tactical FPS experiences.
  • PlayStation Horror The Persistence Coming to Retail Stores in July The physical version will arrive a day after the digital release.
  • HumanEyes Technologies Introduce VR Horizons Education Program Looking to fuel the next generation of virtual reality content creators and educators.
  • Skyrim VR Gets Surprise PSVR Patch Improving Graphics And More
    Skyrim VR Gets Surprise PSVR Patch Improving Graphics And More

    Bethesda may have another Elder Scrolls VR game on the way, but it’s not done with its VR port of Skyrim, either.

    Seven months on from release, the PSVR version of Skyrim is getting another update with some significant upgrades. For starters, Bethesda says patch 1.4.40.0.8 will improve the visual fidelity of the game, especially on PS4 Pro. There’s also a new ‘main menu experience’ which to us sounds like a retool of what was originally the base game’s menu on a virtual screen. We’ll need to go hands-on with the patch ourselves to tell, though.

    Elsewhere, the game now has an increased height offset slider. More notably, though, there’s a lot of changes for the game’s PlayStation Move motion controller configuration. You’ll be able to move backwards using one of the controller’s X buttons when using direct movement and you can even swim realistically when in water. Our favorite update, though, is ‘Show Hands When Sheathed’, which should replace the models of the Move controllers you see when you don’t have weapons out.

    Finally, there’s a new ‘Realistic Bow Aiming’ option, tweaks to map markers and a number of bugfixes. We don’t know if this patch is also coming to the PC VR version of Skyrim just yet, but some of these additions would definitely be appreciated there too.

    Full patch notes:

    Added a new main menu experience
    Globally improved visual fidelity, particularly on PS4 Pro
    Increased the maximum value for the height offset slider
    Various bugfixes
    Changes when using PS Move controllers:

    In direct movement, changed the secondary X button to move the player backwards.
    Added a new option, enabled by default, to “Show Hands When Sheathed”
    Sheath/unsheath has been moved to hold secondary O.
    Adjusted angle for spell targeting to be more comfortable
    The existing swimming has been moved to a new option for “Realistic Swimming”.  Swimming by default now uses Direct Movement style controls
    Added option for HMD-relative direct movement instead of controller-relative direct movement.
    Added a new option for “Realistic Bow Aiming” which uses both PS Move controllers to aim
    Players can now point at map markers and get information on them in local map mode

    Tagged with: Skyrim VR

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