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  • Snowy Adventure Game Kona Gets A Surprise VR Release On PSVR
    Snowy Adventure Game Kona Gets A Surprise VR Release On PSVR

    Let me take you on a bit of a history trip here. Nearly four years ago now, indie developer Parabole ran a Kickstarter campaign for an episodic mystery game named Kona. Set in snowy Quebec, it had players investigating the strange disappearance of an entire group of people. The campaign raised $44,271 CAD and promised VR support.

    Fast forward to 2018 and Kona has been released across a range of platforms, but no VR headsets. That is until today.

    A VR version of Kona has popped up on the EU PlayStation Store with PSVR support for £15.99. It’s a bundle that includes the full game and VR upgrade DLC. The DLC is available separately for £4.99. A trailer seems to confirm that this is the full original game played inside PSVR with two Move controllers.

    This is a pretty big deal for PSVR fans that have been waiting on a full game to play; Kona offers a massive environment to explore with survival mechanics and a deep story along with drivable vehicles. It’s isolated frozen wastes seem like the perfect environment to explore in VR, so we can’t wait to dive in.

    What we don’t know is if this VR support will also find its way to the Oculus Rift and HTC Vive any time soon, though we’ve reached out to both Parabole and publisher Deep Silver to ask.

    Tagged with: Kona

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  • Epson’s AR Flight Simulator App Awarded 1st Place In AUVSI XCELLENCE Award The augmented reality app took the winner place in the Innovative Unmanned Solutions Category.
  • Report: Almost Half of US Colleges Use VR A report by higher education technology company Internet2 shows the extent to which VR is used in colleges.
  • SharePoint Spaces Brings Mixed Reality To Microsoft Office 365

    Microsoft wants to make collaborative immersive experiences accessible to everyone. With 135M Office 365 monthly active users and 400K organizations currently using SharePoint, Microsoft is now investing in AI and immersive experiences to enhance the collaborative functions of the platform. “As new generations that have grown up with technology are entering the workforce, bringing new

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  • Final Speakers announced for VRX Immersive Enterprise Upcoming VRX event for enterprise-level immersive technology reveals line-up of featured speakers.
  • Arizona Sunshine Dead Man DLC PlayStation VR Release Pushed Back to July PlayStation VR users will need to wait a little longer for the prequel DLC.
  • Arcade VR Shooter Nightstar Alliance Is Now Available In Early Access Neon filled arcade action in virtual reality.
  • Air New Zealand Partners With Magic Leap Airline works with Magic Leap to create immersive experience for marketing New Zealand tourism.
  • Review: Black Hat Cooperative Find a friend and practice your teamwork and communication skills in this challenging but entertaining title.
  • E3 2018 Bethesda: Skyrim VR, Fallout 4 VR, And DOOM VFR Have All Sold ‘Really Well’
    E3 2018 Bethesda: Skyrim VR, Fallout 4 VR, And DOOM VFR Have All Sold ‘Really Well’

    Bethesda is one of the biggest game publishers that’s actively supporting the VR industry. Between Bethesda, Ubisoft, and Sony, you probably have well over the majority of the VR market in terms of revenue and awareness.

    Last year, Bethesda launched Skyrim VR on PSVR, DOOM VFR on PSVR and PC, and Fallout 4 VR on PC all within just a few weeks of each other. Earlier this year Skyrim VR made the transition over to PC as well. That’s a lot of VR games in a short period of time.

    “We were really pleased with how the three of those turned out on their various platforms,” said Hines. “We’re aware of all the, ‘Well, what else is Skyrim coming out on?’ jokes, but that version was a really good version of that game. DOOM VFR, Fallout 4 VR, we’re just really pleased with how all of those performed and were received. We’re going to continue to look at VR like we do at all platforms in terms of what’s a good fit for that platform and seeing what we’ve got and can it work.”

    A big narrative in the VR market right now is that there just aren’t enough headsets to sustain development costs for bigger games. In other words, even if a game is great and every single person with a VR headset buys a copy, it’s still hard for developers and publishers to recoup costs of development. That’s why ports of already massive games like Skyrim and Fallout 4 make sense.

    The question though is: Do people actually buy these massive, hundred hour long games in VR?

    “They’ve done really well,” Hines said. “Skyrim rocketed right to the top on PSVR and stayed there, when we released Fallout 4 VR on Steam it shot to the top and stayed there. When we released Skyrim VR on PC it did too, DOOM VFR has done really well. When it comes to any install base more is always better, but yeah, they did well.”

    It’s not a numerical value in terms of sales, but it at least tells us that Bethesda is pleased with performance nad intends to continue investing in VR. Hopefully Wolfenstein: Cyberpilot shapes up over time though, as we were not impressed with that E3 demo, while Prey’s VR support won our favorite Vive experience at E3.

    Let us know what you think of all this down in the comments below!

    Tagged with: Bethesda, doom, e3, E3 2018, fallout, Pete Hines, Skyrim

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  • Concept3D Launch Interactive 3D Map Platform Event planners will be able to access 360-degree virtual tours of venues.
  • Parisian Hospital Begins Testing VR As A Pain Relief Alternative

    Patients visiting the ER in Saint-Joseph Hospital in Paris, France can now opt to use VR to increase their tolerance to pain and decrease anxiety. The hospital is among the first to test immersive VR pain management techniques created by a start-up called Healthy Mind, which can in some cases replace pain medication altogether. “They

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  • PSVR’s Firewall: Zero Hour Is Coming ‘Very, Very, Very, Very, Very Soon’
    PSVR’s Firewall: Zero Hour Is Coming ‘Very, Very, Very, Very, Very Soon’

    We already told you that First Contact’s Firewall: Zero Hour was coming “very soon“, making us think we might see it in the next few months. Perhaps, though, it might be even closer than that.

    During a PlayStation Livestream at last week’s E3 event, First Contact’s Adam Orth noted that the multiplayer shooter would be arriving “very, very, very, very, very soon”. That’s five verys (veries?). That has us thinking it might be July or early August; Orth also said that the game was “really close” to being finished and that the studio was firing on all engines right now.

    “We’ve got some news soon,” studio Co-Founder and President Hess Barber added.

    Elsewhere in the session, we get a good look at a new map for the game, and there are some interesting little info drops about tactics, like players using downed enemies as bait and setting traps with C4.

    Well, if you couldn’t tell, we’ll probably be playing Firewall in the very near future. That excites us; we’ve loved what we’ve seen of this 4 vs 4 tactical shooter so far, reminding us of the Rainbow Six games. It makes excellent use of Sony’s PSVR Aim Controller to really root you in the experience (though can be played without it, too).

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  • Secure Your Bloodline And The Kingdom In Wonfourn Jousting, sailing and defeating dragons. Bring glory to your land.
  • Preview: The Last Day Defense VR In the far future, all battles will be conducted in miniature tabletop format.