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  • Budget Cuts Launches On Oculus And Steam
    Budget Cuts Launches On Oculus And Steam

    One of the most anticipated VR games — Budget Cuts — is now available on Steam and the Oculus Store.

    The stealth game that sees you lurking around hallways to throw knives into unsuspecting robots is now available to buy after multiple delays. The game is priced around $30 but launches at a 10 percent discount.

    A lot of people who bought VR headsets early on were so impressed by the original Budget Cuts demo in 2016, it seems many will pick up this game no matter what review score we add to our official review. We’re hopeful the leaders at Neat Corporation — a small indie studio — choose to share sales milestones as it could be useful information to other developers interested in making a VR game. Indie favorite Beat Saber cleared 50,000 copies at $20 each in a week, and 100,00 copies in a month. It took H3VR two years to sell 100,000 copies priced at $20 each from the launch of hand-controlled VR in 2016 to this year. Budget Cuts is priced higher than those other games, so it doesn’t need to sell as many copies as those others to clear the same milestones in revenue.

    We’re in the midst of E3 coverage right now but as soon as we get back to our headsets and play through the released game we will update our review. In the meantime, we’ll be watching for reports on Twitter and, if you pick up the game, please share in the comments what you think of it.

    Tagged with: Budget Cuts, Neat Corporation

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  • Competition: Oculus Store Codes For Along Together Available to Win Today three codes for Along Together on the Oculus Store are up for grabs.
  • Escape The Office In Budget Cuts, Now Available Sneak around, throw knifes at robots, all within virtual reality.
  • E3 2018: Tetris Effect Is Sublime Tranquility
    E3 2018: Tetris Effect Is Sublime Tranquility

    “It’s the kind of game you want to play at the end of a long day to get out of your own head.” That’s how famed game designer Tetsuya Mizuguchi described Tetris Effect, the upcoming PSVR version of one of the most iconic games of all time. We had a chance to play Tetris Effect at this year’s E3, and it definitely lived up to Mizuguchi’s description.

    Tetris Effect is, well, y’know, Tetris. Various shapes comprised of four blocks — also known as tetrominos — fall from the top of the screen into a well. You twist and turn the shapes to fit into a tight jigsaw, with the ultimate goal of forming horizontal lines that stretch the entire width of the well. The name Tetris Effect comes from the phenomenon of seeing or dreaming about tetrominos after playing Tetris for an extended period of time as the brain continues to focus on basic geometric patterns and how they fit together.

    While the gameplay in Tetris Effect doesn’t stray far from classic Tetris, a new aspect is the Zone. As you form more lines, your Zone meter will fill. Once full, you can activate Zone mode, which will stop falling blocks and give you more time to make strategic choices for how everything fits together. You can use it to either give yourself a break from the action or to maximize your score by forming as many lines as possible. Unlike traditional Tetris, every line you complete in Zone mode appears at the bottom of your well, pushing non-complete lines further to the top. While a four-line Tetris was a coveted goal in the original, in Zone mode you can keep building up, up, up as you go for that 12-line dodecatris!

    Tetris has always been a game that requires intense focus on the screen and not on what’s going on around you. When I play I get tunnel vision, blurring out distractions in my periphery as I concentrate on patterns and shapes. It’s this aspect of Tetris that makes Tetris Effect that much more fitting to virtual reality. With an HMD and headphones on, I quickly melted away from my own body, going into a tranquil, almost meditative state as I floated in space above the Tetris well sat against an ethereal, trippy background — no surprise given the developers’ Rez and Luminaires lineage.

    As you manage to create more lines, the experience gets more intense. Blocks fall faster, music tempo increases, colors become more intense, more animations are added to the on-screen elements, and graphical elements surrounding the well become more animated and saturated. It’s a simple yet beautiful, serene experience that left me invigorated and clear-headed after I played.

    If you’re looking to try out Tetris Effect for yourself, you won’t have to wait that long as it will be available on PS4 and PSVR later this year.

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  • E3 2018: DisplayLink’s Booth Showcases Wireless VR With Gatling Guns
    E3 2018: DisplayLink’s Booth Showcases Wireless VR With Gatling Guns

    Chipmaker DisplayLink partnered with HTC for quite the demonstration of wireless VR at E3 2018.

    DisplayLink is powering HTC’s upcoming official wireless adapter for the Vive Pro and Vive. At E3, a pair of the adapters were shown wirelessly connected to Vive Pros alongside four of the 2.0 base stations tracking both headsets in a space roughly 25 feet by 15 feet. In addition, a giant physical display served as a backdrop to the co-op Serious Sam experience players tried, complete with gigantic physical Gatling guns players held to mow down virtual enemies.

    Representatives of HTC and DisplayLink said that on a different day they had the entire space configured for a single player wireless game. What I tried, however, was the entire room split in half with two room-scale spaces for each player to hold their massive Gatling gun. I lost tracking once when looking at the ceiling (representatives suggested there was a lot of interference in the area) and I didn’t get enough time with the wireless system to feel like I could comment about the quality of the wireless streaming as compared to a wired Vive Pro.

    DisplayLink representatives wore shirts with text reading “You can’t be a badass wearing a leash.” That seems like a pretty spot-on sentiment about the limitations facing VR, as well as the potential for this technology if it works in large-scale spaces without any hiccups.

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  • E3 2018 Bethesda: Fallout 4 VR May Never Come To PSVR At All
    E3 2018 Bethesda: Fallout 4 VR May Never Come To PSVR At All

    Fallout 4 VR is one of the largest and most ambitious VR games to date. It features a massive open world, hundreds of characters to meet and talk to, and some of the most intricate worlds to explore. As one of the first people to emerge from a vault after a nuclear fallout, you explore the wasteland and collect gear to build up bases and survive against the enemies and bandits of a harsh new world.

    It’s set in Boston, or what remains of it, and has gone on to be one of the best-selling VR games to date. Fallout 76, Bethesda’s next entry in the long-running series, is due out later this year and the company isn’t currently planning any VR support for that title.

    Ever since Fallout 4 VR first released on PC VR, fans of the game on PS4 have been asking about a PSVR release. Skyrim VR first released on Sony’s headset, after all. In the past Bethesda has always given blanket statements about wanting to bring all their games to as many platforms as possible, but at E3 2018 this week we got a more specific answer out of their Senior Vice President of Global Marketing and Communications, Pete Hines.

    So, will Fallout 4 VR ever come to PSVR?

    “I don’t know whether or not that will ever happen, like what the technical implications are,” explained Hines. “Fidelity-wise I don’t know if it would hold up and I’m not aware of where it is or if it’s even in the cards for later down the road. We’ll see.”

    If I were a gambling man, I’d say no. Maybe for PS5 or PSVR 2? Maybe we’ll get Fallout 5 on PSVR 2 instead? It’s hard to say. Let us know what you think down in the comments below!

    Tagged with: Bethesda, e3, E3 2018, Fallout 4 VR, Pete Hines

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  • More Blood & Truth Screenshots Released London Studios show a closer look at the criminal underworld of the UK's capital city in Blood & Truth.
  • E3 2018: Arca’s Path Will Bring Relaxation To All Headsets
    E3 2018: Arca’s Path Will Bring Relaxation To All Headsets

    Arca’s Path is a relaxing gaze-based VR game coming to practically all major headsets.

    I was a bit surprised when I arrived at the Rebellion meeting room at E3 2018 to see Arca’s Path by Dream Reality Interactive. There were no controllers at all. Can a game really be good that relies on gaze-based interaction in 2018? Based on my hands-on time with Arca’s Path, it could be great.

    Arca’s Path was one of the most comfortable and relaxing experiences I’ve ever tried in a VR headset. It uses an extremely simple mechanic akin to Marble Madness. All you have to do is gaze at the path ahead to direct a ball to its destination. As you move the ball the camera (your viewpoint) follows along in a slow comfortable way.

    I really didn’t want to stop after my 10 to 15 minute demo. Lots of VR experiences give me a headache — a kind of pressure building up in my temple after just a few minutes — and I feel like Arca’s Path did the opposite. It was just so serene and relaxing. I felt a little relieved afterward — like a weight had been lifted by the atmospheric music and simple mechanic of directing this ball. Even though this is gaze-based interaction, the game itself doesn’t really ask you to move your head too much beyond the area directly in front of your face. This, too, adds to the relaxing effects of the game.

    Arca’s Path is coming soon to all the major headsets, but the developers aren’t talking pricing or how many levels are in the game just yet.

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  • E3 2018 Hands-On: From Software’s Déraciné Is A Beautifully Interactive VR Adventure Game
    E3 2018 Hands-On: From Software’s Déraciné Is A Beautifully Interactive VR Adventure Game

    If you told me a week ago that From Software, the legendary developer behind the Dark Souls series and Bloodborne were making a PSVR game I’d absolutely expect it to be one of the highlighted announcement’s as Sony’s annual E3 press conference. Unfortunately, it wasn’t even mentioned, but it does exist. That From Software VR game is called Déraciné.

    They showed the trailer during the stream, but the actual in-person conference itself didn’t get a single whiff of PSVR news. In fact, I talked to several people the following day that didn’t even know this game existed. I’m not sure what Sony was thinking with that strategy, but here we are.

    Luckily, I’ve played Déraciné and I can confirm that not only does it exist, but it’s absolutely beautiful.

    There was a single station for Déraciné at E3. It wasn’t at Sony’s public booth and was only tucked away in a corner of the press-only PlayStation area next to Blood & Truth and a host of other PSVR demos.

    My demo started out in a boarding school. According to producers from Sony Interactive Entertainment, you play as an invisible fairy that must intervene in the lives’ of the children at the boarding school to prove your existence. There are lots of heavy themes that deal with life, death, and time, so it’s not exactly the type of game you sit down and play if you don’t want to think.

    The producers told me that it’s split into about eight different chapters that each tell a different vignette-esque story about the children at the boarding school. Each chapter will last around an hour, making the entire game about 6-8 hours in length.

    Visually everything has a beautiful sepia tone overlay that evokes the feeling you’re traveling back in time. As you explore environments you’ll see that all of the characters are frozen in time, unmoving, even when you get up close and lean in to examine them. By reaching out and interacting with things in the world, such as the flower in the above image, I could alert them to my presence from time to time which would trigger a replay of them doing something or a voice over.

    Since Déraciné uses two PlayStation Move controllers, the movement system is a little tricky. You don’t have full, smooth locomotion at all, but instead you look at nodes on the ground and pull the triggers to teleport there. It’s similar to Wilson’s Heart on Oculus Rift, or the upcoming Blood & Truth. For a slow-paced adventure game like Déraciné it works just fine and I never felt like I was missing any part of the experience by not being able to move around at will. Each room had plenty of nodes so I was always able to get to where I wanted to go. It’s reminiscent of From Software’s early work on games like Echo Night.

    The next chapter of my demo involved a young girl wanting me to help her play a prank on the rest of the students and adults at the

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  • Zoink Games Discuss Ghost Giant At E3 Two of the development team take to the stage to provide more information on upcoming title Ghost Giant.
  • E3 2018: Bethesda Says There’s No Talk Of VR For Fallout 76
    E3 2018: Bethesda Says There’s No Talk Of VR For Fallout 76

    Today at E3 2018 I got the chance to sit down for a private interview with Bethesda’s Senior Vice President of Global Marketing and Communications, Pete Hines. Most would agree that, out of all of the major press conferences at the start of the week, Bethesda’s was the best. It featured expansions on existing games, brand new game announcements, and extended looks at previously announced games. Everything looked great and Todd Howard lit the internet on fire with his charismatic delivery.

    Undoubtedly one of the biggest games at E3 this year was the main feature of their conference: Fallout 76. While it isn’t playable at the show, it will have an open beta soon for testing, as it’s the first game developed by Bethesda Game Studios to include online features (The Elder Scrolls Online is developed by ZeniMax Online Studios) and the first multiplayer game in the Fallout franchise.

    Given Bethesda’s recent history with VR in Skyrim VR, Fallout 4 VR, DOOM VFR, and now Wolfenstein: Cyberpilot and The Elder Scrolls: Blades on the horizon, I had to ask:

    Will Fallout 76 have VR support?

    “I’m not sure how that would work,” Hines replied. “I’ve never heard that once mentioned in relation to Fallout 76. That doesn’t mean that it’s not going to happen, though.”

    Hines explained that Bethesda, as a publisher, doesn’t try and push VR on development teams at all. If it’s something a studio or team wants to do and thinks would be a good fit, then great, but they don’t want to force VR if it isn’t appropriate or compatible.

    Fingers crossed that Fallout 76 eventually gets VR support, but at this point I’m not so sure that’s gonna happen — at least not anytime soon.

    What do you think of this news? Let us know what you think down in the comments below!

    Tagged with: Bethesda, e3, E3 2018, fallout, Fallout 76, Pete Hines

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  • The Father Of VoIP Is Building The Virtual Workplace Of The Future vSpatial are building a virtual reality workplace to evolve productivity.
  • E3 2018: See Fresh Gameplay Of Insomniac’s Oculus Exclusive, Stormland
    E3 2018: See Fresh Gameplay Of Insomniac’s Oculus Exclusive, Stormland

    All eyes might have been on Insomniac Games’ Spider-Man at E3 this week, but the studio’s latest VR project is worth your attention too. This video shows you why.

    The below clip features brand new gameplay of Stormland, Insomniac’s fourth VR game, which is coming to the Oculus Rift next year. Studio CEO Ted Price and Oculus’ Jason Rubin talk through the birth of the game as we see plenty of new footahe. Stormland has you exploring a giant open world as a robot that can hover across the landscape.

    It’s safe to say this is one of the most promising VR games on the horizon right now. For starters, it looks absolutely gorgeous, with a vibrant world to explore. It also seems to take some of the best elements of existing VR titles, like climbing-based traversal and first-person shoot outs.

    Look for Stormland to hit sometime in 2019.

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  • New Screenshots for PlayStation VR Exclusive Astro Bot Rescue Misson ♫♪♩ He is Astro Bot... He is Astro Bot...
  • Could We See VR In The Resident Evil 2 Remake? Given the success of Resident Evil 7 Biohazard in virtual reality, where is it for this release Capcom?