• Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50%
    Cyan’s Firmament Adds PSVR Stretch Goal As Kickstarter Passes 50%

    It’d be fair to say the Kickstarter campaign for Cyan’s new VR game, Firmament, is going a little slower than anticipated. But the Myst developer just added some enticing stretch goals that might help its cause.

    In a Kickstarter update this week the company announced a stretch goal to add PS4 support for the game with PSVR integration. The developer says it needs $1.4 million to make that happen, which is a little more than its current $1.28 million base goal. Mac support and expanded language integration is also included with the goal.

    However there’s still a long way to go to reach that minimum amount. At the time of writing, Firmament is a little way past the 50% mark with just over two weeks to go before the campaign comes to a close. It could still make it but it will likely be pretty tight.

    Firmament is the latest in Cyan’s long-running line of adventure games. Like its last VR effort, Obduction, it’s a visually-stunning game in which you explore strange lands and solve puzzles. Should the game get funded it’s expected to arrive on PC and PC VR headsets in June 2020. It’s not clear if PSVR support would come around the same time as that but we doubt it; Obduction’s PSVR version didn’t release until well after the PC launch.

    We went hands-on with Firmament all the way back in early 2018. We thought it held much of the same promise as Obduction did. Designing for VR first and foremost will hopefully take the experience to new heights.

    Tagged with: adventure, Firmament, PSVR

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  • Horror Series The Exorcist: Legion VR Confirmed for Oculus Quest Spring is about to get a lot scarier.
  • How To Fix Custom Songs And Mods In Beat Saber Using BeatMods
    Beat Saber gameplay

    Having issues getting Beat Saber custom songs and mods working after a recent update to the PC version? Don't wory: we've got you covered!

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  • 80s Stealth Game The Spy Who Shrunk Me Now Has Free VR Support
    80s Stealth Game The Spy Who Shrunk Me Now Has Free VR Support

    Finnish game studio Catland has announced immediate VR support for its tongue-in-cheek VR stealth game The Spy Who Shrunk Me which is out now for free.

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  • VR Game Releases For April 2019
    VR Game Releases For April 2019

    We've got a bunch of great upcoming VR game releases to look forward to this month -- we'll update this as the month goes on.

    The post VR Game Releases For April 2019 appeared first on UploadVR.

  • VR Film Places Entire Audience Into A Shared Immersive Experience

    Parallux will unveil a captivating new shared XR technology at Tribeca Immersive. An experimental new VR film experience entitled CAVE will debut later this month during the Tribeca Film Festival, immersing an entire audience into a captivating virtual experience in which they’ll feel each other’s physical presence as a story unfolds before them. This new immersive approach was

    The post VR Film Places Entire Audience Into A Shared Immersive Experience appeared first on VRScout.

  • Another World and From Dust Creator Reveals PlayStation VR Title Paper Beast The exploration game will be released later this year.
  • New Trailer For Oculus Quest VR Game ‘Shadow Point’ Shows Reality Warping Gameplay

    Bend reality to solve a 12-year old mystery later this Spring.  Two weeks ago, Oculus revealed a brand new mystery puzzle game for the Oculus Quest. Entitled Shadow Point, the experience tasks players with uncovering the 12-year mystery of missing schoolgirl Lorna McCabe by solving a series of reality-warping objectives that will have them teleporting

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  • Every Oculus Store Game With Cross-Buy Between Rift and Quest (Announced So Far)
    Every Oculus Store Game With Cross-Buy Between Rift and Quest (Announced So Far)

    Some time in the next few months, Facebook will launch Oculus Quest– a standalone VR headset with room-scale positional tracking and Oculus Touch controllers.

    Quest is primarily intended for people who don’t already own a gaming PC. But if you do own a PC and a Rift already, you might be wondering if you’ll have to purchase games you already own for Rift.

    Or if Quest will be your first Oculus headset, you might want to know whether you’d need to re-purchase games if you decide to get a Rift S to enter PC VR in the future.

    The answer is that the Oculus platform supports cross-buy, but it’s up to each developer. Here are all the titles we know of with confirmed cross-buy so far. More developers could announce cross-buy between now and Quest launch- not appearing on this list does not mean the developer won’t support the feature.

    If you’re a developer that will support cross-buy, reach out to us at to let us know!

    This list will be continually updated over time.

    Apex Construct

    Fast Travel Games

    Apex Construct is a single-player story-driven action adventure game featuring bow and arrow combat. It’s set in a post-apocalyptic future where robots have taken over, and lasts around five hours.

    Beat Saber

    Beat Games

    No VR game so far has quite captured public attention as much as Beat Saber . It’s a musical experience where you slash incoming blocks to the beat of a song using lightsaber-like energy blades.

    Dance Central VR


    Dance Central was one of the most popular Xbox 360 Kinect titles, and now the series is coming to VR. It features 32 songs including hits like What is Love, Turn Down for What, and Don’t Let Me Down.

    Dead and Buried

    Gunfire Games and Oculus Studios

    Unlike most multiplayer VR shooters, Dead and Buried does not use thumbstick movement. Instead, it’s a cover-based experience where the challenge is in breaking cover enough to kill enemies but not so much you get shot. It also has a cooperative zombie horde mode.

    Dead and Buried 2

    Oculus Studios

    We expect Dead and Buried 2 to also feature cross-buy since it is an Oculus Studios title and we got the chance to try it out on Quest earlier this year at GDC. The gameplay will feature some modes similar to the original, but now also features a full smooth locomotion deathmatch mode that’s reminiscent of Quake as well.

    Face Your Fears 2

    Turtle Rock

    Face Your Fears is one of the most popular scary VR games out there and features a series of thrilling scenarioes designed to tap into popular fears such as spiders, flights, and more. The sequel expands the scope to offer free, smooth locomotion and a full campaign to explore and adventure with plenty of pulse-pounding moments.

    I Expect You To Die

    Schell Games

    I Expect You To Die

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  • Progress Update for Apex Construct on Oculus Quest Reveals new Screenshots The standalone version will feature all the current content.
  • The Exorcist: Legion VR Is Coming To Oculus Quest
    The Exorcist: Legion VR Is Coming To Oculus Quest

    Oculus Quest’s 2019 line-up is looking stronger by the day, but one of VR’s most popular genres has been strangely subdued on the device thus far. Horror games, one of the most powerful VR experiences out there, have only been represented by Face Your Fears 2 thus far. Well good news, scare fans; Quest is getting one of VR’s most terrifying titles.

    The Exorcist: Legion VR is heading to the standalone headset this year, Oculus has confirmed. The port should offer all five episodes of the original game that released every few months over the course of 2017 and 2018. It’s not clear if it will be released as one package or if you’ll be able to pick up episodes individually.

    Interestingly, this version of the game will also support the ability to scale the environment to the physical space users have around them.

    It’s another big get for Quest. We gave Legion VR a rare 9/10 in our review, calling it one of the best VR horror experiences yet made.

    “The slow-building tension is expertly paced, each and every scare feels visceral and dangerous, and the sheer sense of terror you feel while methodically exploring the richly detailed environments is staggering,” David Jagneaux wrote. “It honestly felt like I could hear the voices inside my own head and I could feel the heat from my crucifix as I stared down the faces of demon and eradicated the evil within. The Exorcist: Legion VR will turn even the most hardened horror fans into whimpering piles of fear.”

    Sounds perfectly scary, then. I’ll stick to Vacation Simulator, thanks.

    Tagged with: horror, Oculus Quest, The Exorcist: Legion VR

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  • From PC To Standalone: Apex Construct Studio Goes In-Depth On Quest Development
    Apex Construct Quest Screenshot

    Oculus Quest solves a lot of VR’s biggest issues. It removes the need for expensive PCs, cumbersome wires and external tracking. But there are inevitable trade-offs, the biggest of which being power. Quest’s mobile hardware (powered by a Snapdragon 835 chip) just isn’t as powerful as a PC or even a PS4. Without having extensive time with the device itself, we ultimately don’t know how big the differences between PC VR and Quest games will be, though we’ve had some small indications in the past few weeks. The only people that really know what the platform is capable of are the developers working on it.

    So we asked one of them all about it.

    Fast Travel Games is working on a port of its popular debut title, Apex Construct, for Quest. It’s a game that’s already withstood the comparisons between PSVR and PC VR but, with Quest, that gap only widens. Apex Construct has big, open levels with the occasional vista and plenty of interactive items. As you can see in the new screenshots released today, the game holds up pretty well visually. Fast Travel got a kind of headstart on Apex for Quest last year when it showcased a demo of the game running on mobile hardware, but the team says this ended up being a very different job to that. Read on for an in-depth look at its work.

    On The Process Of Optimizing 

    Kristoffer Benjaminsson, CTO: So this time around we kind of did it the right way. We went through all the hurdles to get the assets in a way that would support running on a mobile device. We took some heavy decisions early on about what to scale down on. And to some extent we kind of scaled back too far. But at the same time we were struggling with the performance but it’s not due to textures or shaders. It’s mostly about the amount of stuff that we are drawing.

    So it’s been a it’s been a heavy ride. Most of this stuff, at least to begin with, was automated. I mean we had a lot of systems in place for the PS4 and the PC versions that we modified and kind of reran and reran and reran to kind of simplify and optimize things to get going. And now we’re down to the creative. You know, what can we hide when and where and all the tricks in the book.

    Erik Odheldahl, Creative Director: The idea is to keep the gameplay identical from the PC and PSVR version really. So all the logic is there. We basically tried to try and cram the same game–.

    KB: It is the same game. I mean yes when you compare screenshots and you compare video you would definitely see that things are missing but from an immersion point of view from a gameplay perspective it is the same.

    Andreas Juliusson, Marketing and Communications Manager: We actually we made I think five major updates to the initial launch in early 2018 on PC and PlayStation

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  • Bigscreen Beta’s New Filters Add More Fun and Comfort The app is giving users greater control.
  • Bigscreen Update Adds 8-Bit, CRT And Night Mode
    Bigscreen Update Adds 8-Bit, CRT And Night Mode

    The social VR app Bigscreen is adding a few new visual options in The Filters Update and one of them is designed with the intent to make your transition out of VR a bit smoother once you’re ready to remove your HMD.

    The Bigscreen developers see that some people spend many hours in their application and, with that understanding, the team is adding a Night Mode option in The Filter Update. The new mode reduces blue light in an effort to reduce eye strain. Blue light also suppresses melatonin, the hormone that regulates sleep-wake cycles, so Night Mode might improve the quality of sleep for those spending a lot of time in the Bigscreen beta.

    The Filters Update is also adding some new setting options and presets for different types of content users access in the Bigscreen beta. The new settings are brightness, sharpness, contrast, and saturation. Lowering brightness can help with the lens glare common in Oculus Rift and HTC Vive HMDs, while sharpness/contrast could improve text legibility and saturation affects the density of color. The new presets manipulate these various settings to create the ideal combination for movies, text, or sports. There’s also a black & white preset, which could also be a useful accessibility option for some.

    There are two other options coming in The Filters Update that will add special effects to content viewed within the Bigscreen beta. The CRT Filter, which is inspired by the classic cathode ray tube TV technology in old, adds moire and barrel distortion so your modern games get an old school look. The 8-Bit Filter gives a similar nostalgic downgrade to your games, giving them a pixelated style.

    As far as the future of the Bigscreen beta, the developers have been preparing for Oculus Quest. Bigscreen earned our 2018 award for Best Ongoing Support For A VR App and will be a solid addition to the Quest’s library. Currently, the program is available for free on Rift, Vive, Windows VR, Go and Gear VR.

    Tagged with: bigscreen, Night Mode

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  • Outings Looks Like Microsoft’s Answer To Google Earth VR For MR
    Outings Looks Like Microsoft’s Answer To Google Earth VR For MR

    Microsoft just launched a brand new app for its Windows VR and HoloLens headsets, but you’d be forgiven for missing it.

    Outings was released quietly onto the Microsoft Store yesterday. It’s a new take on Microsoft Garage’s mobile app of the same name, released in conjunction with a new software development kit (SDK). A quick glance invites comparisons to Google Earth VR. The app visualizes certain locations as 3D assets and allows you to explore them. You can, apparently, soar across the globe like in Earth, though this time it’s presented as a 3D tabletop. Maybe that’s to appease flat earthers?

    Outings comes equipped with detailed information about landmarks and areas of its chosen cities. Those include New York, Seattle, Boston and Vancouver. We don’t know if its library of content is as expansive as Google Earth, though.

    More importantly, Outings is meant to showcase what can be done with the new Maps SDK. This allows you to pull data gathered from Bing Maps straight into Unity apps. It’d be perfect for, say, building a weather app with 3D visualization on HoloLens, or perhaps letting someone with a VR headset explore downtown Seattle.

    Unfortunately, as Outings is only on the Microsoft Store, you won’t be able to see this with a Rift or Vive. Other Microsoft-made apps like Halo: Recruit are yet to surface on the likes of SteamVR, so we wouldn’t hold your breath for this either. If you do have a headset, you can pick it up for free. It’s definitely something we’d like to try with HoloLens 2.

    Tagged with: google earth vr, Outings

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