• Schell Games’ I Expect You To Die Confirmed For Quest
    Schell Games’ I Expect You To Die Confirmed For Quest

    Another VR favorite is on its way to the standalone Oculus Quest headset. Schell Games just confirmed that I Expect You To Die will release on the platform.

    Word comes by way of a tweet from the company seen below. There aren’t any other details but we’d hope for a full port of the original game to Quest.

    Agents on the Oculus Quest- your mission awaits! #Oculus

    — I Expect You To Die (@ieytd) March 27, 2019

    As the name implies, I Expect You To Die is a secret agent-themed VR game. You take on a number of challenging levels in which you must solve puzzles and dodge obstacles in order to achieve your objective and escape with your life. It’s a recipe for trial and error chaos; one wrong move and bombs explode in your face and lasers slice right through you. More importantly, though, it’s a heck of a lot of fun to poke around in.

    Earlier this year Schell Games confirmed to UploadVR that new content was in the works for I Expect You To Die. At the same time, the studio’s Jesse Schell predicted Oculus Quest would sell a million units this year.

    Again, it’s not clear if these new levels will be included in the Quest version of the game or if they might arrive later on, if at all. Currently, Schell is working on a VR sword fighter named Until You Fall.

    Oculus Quest hits this spring with a 64GB model for $399. A $499 128GB model will also launch at the same time.

    Tagged with: I Expect You to Die, Oculus Quest, Schell Games

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  • VRChat Confirms Spring Launch Plans For Oculus Quest
    vrchat quest oculus spring

    A number of VR studios planning Oculus Quest titles confirmed development for the standalone VR console today. Among them — VRChat announced plans to come to Oculus Quest in Spring 2019.

    VRChat is a social networking service that started in VR but extended to flat screens for periods of explosive growth. We’ve reached out to VRChat representatives to understand the nature of the Oculus Quest integration. Some of the worlds people can visit in the title can be pretty resource-intensive, even for a VR-ready PC, so we will be curious to see how the company is able to extend its community to Quest.

    We’ve got a huge announcement. #VRChat is coming Spring 2019 to Oculus Quest! @OculusGaming #oculusquest

    — VRChat (@VRChat) March 27, 2019

    Rec Room also announced plans for a Quest version and we’ve confirmed cross-play support is planned for that game. Last week, we played Beat Saber on Oculus Quest and enjoyed it considerably. Along with other high-selling VR games like Job Simulator and I Expect You To Die, Facebook appears to have arranged quite the lineup of titles for Oculus Quest in 2019.

    Oculus Quest launches this spring for around $400 and 64 GB of storage. It features two hand controllers, is completely wireless and doesn’t need a PC or phone to operate. Another version with 128 GB of storage will sell for $500. Facebook is taking a more curated approach to allowing content onto Quest than we’ve seen with its PC-based Rift. The company, however, promised more than 50 titles for the launch of the headset with more planned throughout the year.

    Stay tuned as we gather more updates about VRChat and Oculus Quest in 2019.

    Tagged with: social, VRChat

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  • New Trailer for Oculus Quest Reveals More Launch Titles They include Vacation Simulator and Creed: Rise to Glory.
  • Apex Construct Is Coming To Oculus Quest Soon From Fast Travel Games
    Apex Construct Is Coming To Oculus Quest Soon From Fast Travel Games

    Another Oculus Quest reveal for you; Fast Travel Game’s Apex Construct is on the way soon.

    Fast Travel itself confirmed as much in the below tweet. Details are thin right now but it’s not hard to imagine a full port of the original game appearing on Oculus’ upcoming standalone headset.

    Our award-winning, single player action/adventure @ApexConstructVR is coming to @Oculus Quest! More details to follow in the near (and very robot-filled) future… #OculusQuest #ApexConstruct #VR

    — Fast Travel Games (@fasttravelgames) March 27, 2019

    Apex Construct is a first-person action game. It lets players explore a post-apocalyptic world caught in a war between two AIs. You wield a bow and arrow and trek through a full campaign, fighting off drone enemies, solving puzzles and more.

    We were quite fond of the game when it originally launched on PSVR and PC VR last year. It had a few rough edges but pretty closely resembled the kind of ‘full’ VR experience many fans are asking for. At GDC last year Fast Travel showcased the game running on mobile VR hardware, so we’d always expected a Quest port sooner or later.

    Quest is a standalone VR headset, which means it doesn’t need a phone or PC to power it. Experiences won’t be able to hit the same visual fidelity as those on Rift, then, but the six degrees of freedom (6DOF) tracking on an untethered headset will hopefully make for a worthy trade-off.

    More information on the Quest port will be revealed soon. Quest itself is launching this spring. A 64GB model will be available for $399 and a 128GB model will cost $499.

    Tagged with: Apex Construct, Oculus Quest

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  • Against Gravity’s Rec Room Finally Confirmed For Oculus Quest
    Against Gravity’s Rec Room Finally Confirmed For Oculus Quest

    Another much-anticipated VR app is on its way to the Oculus Quest headset. Against Gravity’s social VR platform, Rec Room, will come to the device this spring.

    Rec Room is a free-to-play platform that allows friends to meet up, play a variety of games and create content together as customized avatars. Players can either meet up in open hang out spaces or play sports games like dodgeball together. You can even take on more elaborate games like co-op adventure quests, paintball, and Rec Room’s take on battle royale.

    We’re excited to announce that Rec Room will be coming to the @oculus Quest this Spring! We cant wait to welcome all the new players to the community! 🥰 #RecRoom #OculusQuest

    — Rec Room (@recroom) March 27, 2019

    We’ve long thought of Rec Room as one of VR’s most important apps. On top of playing together, players can also customize rooms to their own look and then share them with others to provide new types of experiences. In January, we reported that the game had reached over one million players.

    Against Gravity also confirmed to UploadVR that the Quest version of the game will support cross-play. this is a key feature for Rec Room, allowing those with an Oculus Rift, HTC Vive, Windows VR headset and even a PSVR to meet up online. Adding Quest to that mix should help expand the player base.

    Quest is due to launch this spring too, so it’s likely Rec Room will arrive alongside it. The headset costs $399 for a 64GB version but a 128GB device will arrive for $499 too.

    Tagged with: Against Gravity, Oculus Quest, rec room

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  • Stormland Looks Awesome in its Latest Trailer A specific release date has yet to be revealed.
  • Oculus Quest Sizzle Reel Confirms Vacation Simulator, Creed And Many More
    Vacation Simulator New

    It seems like we’ll be learning about new games coming to Oculus Quest pretty regularly between now and launch. Today, Oculus confirmed that Vacation Simulator, Creed: Rise to Glory and many more games are coming to the standalone headset.

    The news was confirmed via a new sizzle reel for Quest, launched in time for PAX East this weekend. You can see it below. We see many of the games already confirmed for the device along with a raft of new titles.

    New Games

    Vacation Simulator is the latest from Job Simulator developer Owlchemy Labs. It’s essentially a sequel to Job Sim though, as the name suggests, this time you’re causing havoc in holiday spots. It’s one of VR’s most hotly anticipated titles, building on the foundations of intuitive interaction that Job Simulator established. The game’s actually not out at all yet; the PC VR launch is on April 9th and the PSVR release follows on June 18th. Owlchemy says the Quest version is due this holiday season.

    Creed, on the other hand, has been available since last year. It’s the most recent game from Raw Data and Sprint Vector creator, Survios. As you’d probably guessed, it’s a boxing title that ties-into the new film series set in the Rocky universe. You play as Adonis Creed and rise through the ranks by boxing your way to victory. We love the game’s innovative controls and the excellent multiplayer, all of which should be a great fit on Quest.

    Elsewhere in the video we can see glimpses of Job Simulator, Rush, Keep Talking And Nobody Explodes, Ultra Wings, Elven Table Tennis and Fruit Ninja VR, all of which weren’t confirmed before. We also get a quick glimpse at anticipated ports of Robo Recall and Moss as well as what looks like the first gameplay footage of Star Wars: Vader Immortal.

    These reveals join last weeks announcements that Beat Saber, Journey of the Gods and Shadow Point are all coming to Quest. Both games should make for great additions to Quest’s growing library. Oculus says the headset will have 50 titles available at launch. The headset hits this spring for $399. There’s a 128 GB version as well for $499.

    Make sure and check our Oculus Quest landing page for even more new game confirmations!

    Tagged with: Creed: Rise to Glory, Oculus Quest, Vacation Simulator

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  • Insomniac’s Stormland Gets Story-Driven Trailer For PAX East
    stormland insomniac games new vr teaser

    It was just last week we got a fresh look at Stormland, the new Oculus Rift S exclusive from Insomniac. But another new trailer arrives this week, just in time for PAX East.

    This trailer has a much bigger focus on story. We see what the game’s titular setting looked like before an event called ‘The Tempest’. We also learn that players are in search of ‘the others’, which likely refers to other defunct robots around the world. In the world of Stormland you too embody a robot that appears to have been left offline for many years. Once reactivated, you explore what remains of the world, upgrading your abilities by finding pieces of other robots.

    And, finally, we get some more action-packed gameplay clips. While last week’s hands-on mainly focused on exploration, this video reassures that Stormland offers plenty of first-person shooter (FPS) action. Visually the game is easily one of VR’s best-looking titles and our hands-on suggests it’ll be one of its deepest too. Gamers often call for VR to get full, long-form, AAA videogames and Stormland certainly looks like it could fit that bill.

    And, yes, Stormland will be playable at PAX East this weekend. Oculus is set to have a pretty big presence at the show, showcasing much of the content it revealed at GDC. Attendees will also get a chance to try out Asgard’s Wrath and Journey of the Gods.

    The game should be out later this year. It’ll support both Rift and Oculus’ shiny new PC VR headset, Rift S.

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  • Hands-On: Dance Central VR Made Me Dance Like No One Was Watching
    harmonix dance central screenshot club

    Dance Central VR brings some sick dance moves to the Oculus Quest and Rift this Spring when it launches on both platforms.

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  • Ultra-Luxury Cruise Line Seabourn Trains Waitstaff Using VR Pixvana has provided the VR solution.
  • The Finnish National Opera is Looking for Creators to Design an Immersive Arts Concept Submissions should be made by 15th April.
  • Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone
    Lenovo Mirage Solo Update Adds Camera Passthrough To The Daydream Standalone

    The latest update to the Lenovo Mirage Solo adds a passthrough mode. The Mirage Solo is the first standalone Daydream headset, launched in May last year for $399. Daydream is Google’s Android-based VR platform.

    Passthrough refers to seeing the real world while inside a VR headset via cameras built into or mounted on it. The feature was first announced back in September, and has now finally shipped to users.

    GIF from Google

    The option can be found in the Beta section of the Settings, and is described as “Allow headset to use camera see-through mode for safety graphics and in experimental apps“. There are no “experimental apps” which seem to use the passthrough mode yet.

    Passthrough For Safety

    The first VR headset to offer passthrough was the Samsung Gear VR. The phone’s rear camera could be activated from the settings, however its low field of view, lack of stereo and latency made it impractical. The HTC Vive in 2016 shipped with a similar kind of passthrough built into its Chaperone boundary system, so when you step near the edge it activates.

    Google’s new passthrough system is also activated by leaning out of the play area. But unlike earlier passthrough systems, Google uses the two cameras and computer vision to enable depth perception. Passthrough techniques are also expected on the upcoming Oculus Quest and Rift S headsets.

    Stereo-correct passthrough that activates when you move outside the play area is a great addition to VR, and could be an essential feature of all headsets in the future. Users who enable this on their Mirage Solo should be able to enjoy VR without worrying about situational awareness as much. Perhaps this is a stepping stone to a Mirage Solo successor from Google — a competitor to Facebook’s Oculus Quest?

    Tagged with: Daydream, google, lenovo, Lenovo Mirage Solo, passthrough

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  • Five Nights at Freddy’s VR: Help Wanted Offers a Scary April for PlayStation VR and SteamVR It'll add new features to the original horror experience.
  • Epic Games CEO Tim Sweeney On AR: ‘We’re Going To Need Very Strong Privacy Protections’
    Tim Sweeney Epic Games

    I spoke to Epic Games CEO Tim Sweeney at the Game Developers Conference last week. Sweeney declined a full interview but agreed to answer one question about the VR and AR market on the record.

    Sweeney is, of course, the CEO of the company behind Unreal Engine, Fortnite, Epic Games store and more. A team at Epic built Robo Recall for Oculus Rift and the company’s development tools are designed to support the OpenXR specification for cross-platform development. Beyond that, though, how Sweeney views opportunity in these markets could be helpful to developers.

    ‘You can quote me on this’

    He spoke for nearly two minutes about how he views VR and AR:

    VR and AR will transform the future of entertainment and Epic is investing heavily in it. A lot of our investment is the enterprise side where customers all over the world are doing amazing things to visualize products and do virtual production on movie sets and other things like that.

    I think our recognition now is we’re still — despite a lot of early hopes — we’re still sort of in the Palm Pilot phases of this revolution rather than the smartphone era of the revolution. So we’re investing heavily but its…going to take years before it develops into a market that changes the world for everyone.

    But I do believe in this future of the world in which billions of people are wearing AR hardware, AR glasses are their everyday life and I believe that’s the entertainment platform of the future. And we’re gonna be there.

    And we’re very very happy to see Microsoft announce the HoloLens and all their future AR efforts will be treated as open platforms. I think that’s an incredibly important thing for the future of the industry. AR especially, you’re talking about hardware that’s going to present unparalleled visual fidelity — imagine 8K per eye filling your entire field of view — and imagine sensors constantly picking up your facial movement and the world around you to digitize it.

    We’re going to need very strong privacy protections and very strong guarantees of open platforms and open access to platforms so that we don’t end up in some sort of surveillance dystopia as you might see in science fiction.

    Tagged with: Epic Games, Fortnite, Tim Sweeney, Unreal engine

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  • Enhance Your 360-Degree Video With Rich360

    Content-optimized 360° video rendering technology could take immersive filmmaking to the next level. South Korean computer graphics and visual technology company KAI Inc. is looking to breath new life into the 360-degree format with breakthrough technology that could drastically improve the quality of immersive 360 streaming video content. Using what the company refers to as

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