• Our First Look At ‘Harry Potter: Wizards Unite’ AR Experience

    Hunt down traces of magic in this Pokemon Go-style AR scavenger hunt. Thanks to the massive popularity of Pokemon GO, augmented reality-based scavenger hunt experiences have become all the rage among mobile developers. Whether it be hunting down genetically mutated dinosaurs in Jurassic World Alive, or mowing down waves of flesh-hungry walkers in The Walking

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  • Become the Controller as Vicon Debut Shadow Shifter at GDC 2019 Vicon will also be demonstrating the latest features to the upcoming Shōgun 1.3.
  • Microsoft: VR Headsets ‘Didn’t Meet High Expecations’
    Microsoft: VR Headsets ‘Didn’t Meet High Expecations’

    A Microsoft representative said its line of Windows VR headsets has not performed to expectations.

    Greg Sullivan, director of communications for Microsoft’s Mixed Reality arm, said in an interview with UploadVR: “Interestingly, the immersive VR headsets were pitched as consumer devices and I think did not meet, in general, the high expectations that were set for them there,” he said. “But what you’re seeing now is more and more commercial applications for those types of experiences.”

    Sullivan didn’t share sales statistics. He did say that the wider VR industry had experienced the same kind of growing pains. “I think everybody got very excited about the prospects,” he said. “But we’re still seeing some of the realities.”

    Microsoft partnered with the likes of Dell, Lenovo and Samsung to launch these devices in late 2017. They utilized inside-out tracking for VR that didn’t need external sensors. They also ran on the new Windows Mixed Reality platform and support SteamVR too. Around a year and a half on from launch, though, and these headsets are still a distant third to Rift and Vive in Steam’s monthly hardware survey reports. The Microsoft Store, meanwhile, has just 42 apps listed in its mixed reality section.

    Sullivan reasoned that these headsets might find a new lease of life in the enterprise space. In our talk, he pointed toward the new HP VR headset that’s in the works as well as the numerous VR devices on the MWC show floor. “It happened with the original PC, it’s happened with cell phones and radios and microwave ovens and any number of technologies that were innovative but initially expensive, that found really strong return on investment and value in commercial scenarios and over time become consumer,” he added.

    Despite the slow start, Sullivan insisted Microsoft remained committed to VR. From the sounds of it, though, most of its efforts will be centered around HoloLens 2 in the near future. “One of the things that we think is unique about our approach to this space is we don’t think about AR and VR as distinct categories, we think about them as two sides of the same coin,” Sullivan said. “They’re really two ends of the same continuum.”

    Microsoft’s partners are iterating on Windows VR on their own, though. Samsung last year launched the Odyssey +, an improved version of its first headset with a better display. But we wouldn’t expect any sort of official ‘wave 2’ of Windows headsets anytime soon.

    “You’ll see us focus a lot on HoloLens 2 in the commercial space in the near-term,” Sullivan said. “But it is not divorced from and is, in fact, it’s relatively coupled to those investments.”

    Tagged with: mixed reality, windows VR

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  • Beat Saber Looses the Element of Surprise as the First Music Pack Tracks Leak And it's all thanks to PlayStation.Blog.
  • Icesolation Is A Story-Driven Local Co-Op Adventure For VR
    Icesolation local co-op VR

    Happy Hobgoblin’s Icesolation is the latest VR game to take a stab at local co-op play.

    Revealed via a new trailer yesterday, the game’s set to go on sale on March 15th. Like other co-op games like Covert, it requires two players. One is inside VR while the other is using a second screen (in this case a PC). The latter sees tips and information that they need to explain to the VR user to help them make progress.

    The VR player is exploring a set of caves located somewhere in the Siberian wastes. They’re on the hunt for an old Soviet-era military operation. When the surrounding mines collapse, however, you have to find a way back to freedom with your friend’s help.

    That will involve the PC user guiding the VR player using maps. There are also puzzles to solve using notes in a folder. Think Keep Talking And Nobody Explodes just with a gloomier setting. The VR user gets to light the way with a lighter and bash in barricades with an ice pick. Over on Reddit, the developer said the game is designed to be “highly challenging” and that it’s more focused on atmosphere and puzzle solving rather than horror.

    It’s a great idea for a game and something we haven’t really seen reach its full potential yet. Covert was a step in the right direction but felt held back by the limits of the Oculus Go hardware. Icesolation shouldn’t have any such issues.

    Icesolation will support the Oculus Rift and HTC Vive when it launches on Friday.

    Tagged with: Icesolation, local co-op, VR

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  • Rembrandt Reality Recreates 1632 Painting In AR, Free On iOS & Android
    Rembrandt The Anatomy Lesson of Dr Nicolaes Tulp

    A free new app available on Android and iOS creates an AR portal through which you can view a recreation of one of Rembrandt’s most famous paintings.

    The app is made by Amsterdam-based design studio CapitolaVR for Dutch insurance and investment company Nationale Nederlanden as well as the Mauritshuis museum, where the painting is on display. Remembering Rembrandt depicts “The Anatomy Lesson of Dr Nicolaes Tulp” with lookalikes brought in for a 3D recreation of the scene.

    You can download it now on Android and iOS.

    The video below shows how the app takes people inside Rembrandt van Rijn’s 1632 painting through an arch you can place in the environment. 

    Developers employ ARkit and ARcore from Apple and Google respectively to enable the portal. They “polished” the captured mesh “to make them look as much as possible as the characters in the painting,” according to Capitola’s David Robustelli.

    The app should work on iPhone SE, 6S and newer models with iOS 11.

    The image above shows a more detailed portion of the original painting. You can compare it to a screenshot from the app below.

    We’ve seen a variety of attempts to adapt classic paintings to VR and AR. Remembering Rembrandt is easily one of the most accessible examples. You place the arch in your space and can walk through it with your phone. Then you get up close to the subjects to investigate details. The app’s creator’s recommend wearing headphones for audio-based guidance. The app is a 567 MB download on iPhone or iPad.

    Tagged with: CapitolaVR, Netherlands, Rembrandt Reality, Rembrandt van Rijn

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  • JetX Is Part Unreal Tournament, Part Wipeout With Cross-Platform Play

    Usually, games are built for one distinctive genre and stick with it. JetX is a different story, though.

    Announced earlier this month, JetX is like one part Unreal Tournament, one part Wipeout. It’s a sci-fi action game that has you piloting flying ships, designed for VR players with iron stomachs. In the game’s arena mode you’ll circle around maps, looking to take players out with different weapons. The game’s racing mode, meanwhile, has you speed down canyons in pursuit of first place. You can check out a trailer for it below. Be warned: dubstep ahoy.

    The game’s Steam page proudly proclaims it to be “the fastest VR game ever made.” While Wipeout VR fans might want to dispute that, it certainly looks intense. It also offers full online multiplayer support or can be played against bots. We’re especially big fans of the low-poly art style, too.

    It looks like it could offer some simple, if forgettable shooting fun. There’s definitely an audience out there for VR players that demand a more intense experience. It’ll be interesting to see how it stacks up against the likes of Telefrag, which is also promising a full Unreal Tournament-style VR shooter.

    JetX is developed by Singularity Lab, the creator of 2016’s Machine Learning for Vive. The game’s due for launch later this month with support for the Oculus Rift, HTC Vive and Windows VR headsets. It’s got full cross-platform support, meaning those without a VR headset can play with those inside the game. Neat.

    Tagged with: JetX, Unreal Tournament VR, Wipeout VR

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  • Beat Saber DLC Tracklist Leaks Early, Listen Here
    Beat Saber DLC Tracklist

    Whoops, it looks like the Beat Saber DLC tracklist leaked a little early. Awkward.

    A post on the PlayStation Blog, picked up on Reddit, apparently listed the new tracks. It seems to have since been removed from the blog but a tweet from Beat Saber itself validates the list.

    Okaaay guys, it was suppose to be a surprise but some of you got too excited on reddit. 😅 We’re proudly confirming our very first: Monstercat Music Pack Vol. 1! And it’s only 3 days left till the release! HELL YEAH! 🔥

    — Beat Saber (@BeatSaber) March 11, 2019

    So, without further ado, meet Monstercat Music Pack Vol. 1. Each track in this DLC is taken from the Canadian electronic label. It includes:

    We Won’t Be Alone (feat. Laura Brehm) – Feint

    Boundless – Aero Chord

    Emoji VIP – Pegboard Nerds

    Epic – Tokyo Machine

    Feeling Stronger (feat. Charlotte Colley) – Muzzy

    Overkill – RIOT

    Rattlesnake – Rogue

    Stronger (feat. Emel) – Stonebank

    This Time – Kayzo

    Till It’s Over – Tristam

    Not good enough for you? We put them all in one Spotify playlist. We’ve embedded that below or you can find it here.

    Personally, we’re big fans of Emoji VIP and Overkill. They sound like they’ll give us a real workout. We’ll know for sure when the DLC hits on March 14th. Maybe we can get a little practice in by just waving our hands around to the music for now. Air Saber? Is that a thing?

    This is the first of three Music Packs planned for the game. Expect the others to arrive over the next few months. Beat Games will add more free songs in the future, too. What do you want to see out of the next Beat Saber DLC tracklist?

    Tagged with: Beat Saber, Beat Saber DLC, rhythm action, VR

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  • The Wizards: Enhanced Edition PSVR Review – Becoming A True Battlemage
    wizards enhanced psvr gameplay

    The Wizards: Enhanced Edition is out today on PSVR and PC with a brand new level and lots of small updates. How does the PSVR port perform?

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  • Every Graphics Card And Laptop With The VirtualLink USB-C Port
    nvidia RTX virutallink port

    VirtualLink is the new USB-C single cable standard for future VR headsets and the GPUs/laptops they connect to.

    It’s intended to simplify the setup process of VR and ensure compatibility with USB and power requirements of future headsets. It also allows gaming laptops to guarantee support for VR.

    If you’re not sure why it’s important, here’s Why The VirtualLink USB-C Port Matters.

    Graphics Cards
    RTX 2060

    Most RTX 2060 cards do not feature a USB-C port.

    The Founders Edition did but is no longer sold. The only partner card with a USB-C port is the AORUS GeForce RTX 2060 XTREME 6G.

    The card’s specs don’t actually mention VirtualLink. But the USB controller is built into the GPU, so featuring the USB-C port means it should support the standard.

    RTX 2070

    Every RTX 2070 card supports VirtualLink, and all we’ve seen on the market feature a USB Type-C port.

    RTX 2080

    Every RTX 2080 card supports VirtualLink, and all we’ve seen on the market feature a USB Type-C port.

    RTX 2080 Ti

    Every RTX 2080 card supports VirtualLink, and all we’ve seen on the market feature a USB Type-C port.

    Titan RTX

    If you’ve got more money than they know what to do with, we’ve got good news for you. The Titan RTX, the most powerful GPU in the world, has a USB Type-C VirtualLink port.


    As of this article, there is only one announced laptop confirmed to support VirtualLink: the ASUS ROG Mothership GZ700

    As you can see it’s not exactly thin or light. But it’s a start. If you plug a VR headset into it, it will work.

    Non-VirtualLink Laptops

    Most laptops don’t support VR. This is because of how the graphics architecture of laptops is typically designed — the HDMI port is typically connected to the integrated GPU, not the NVIDIA GPU. In the past, buying a laptop for VR has essentially been a gamble.

    VirtualLink provides a guarantee of support. However, any NVIDIA RTX laptop with a USB Type-C port that supports DisplayPort 1.3 should theoretically support VirtualLink headsets. Hopefully in the future some of these laptops can receive VirtualLink certification in a firmware update.This article will be periodically updated when new VirtualLink GPUs and laptops are announced.

    Tagged with: amd, HTC Vive Cosmos, laptop, nvidia, oculus rift s, USB Type-C, VirtualLink

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  • Community Download: What Are Your Favorite VR Moments?
    Community Download: What Are Your Favorite VR Moments?

    VR is the type of technology tht can give you countless jaw-dropping moments, but we want to hear about your most memorable.

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  • Valve’s Mike Ambinder To Talk Brain-Computer Interfaces At GDC
    Valve’s Mike Ambinder To Talk Brain-Computer Interfaces At GDC

    A talk by Valve’s Mike Ambinder at GDC on March 22 will offer an overview of brain-computer interfaces.

    If you are attending GDC and staying through Friday, the talk looks like it’ll be a worthwhile one. The talk is titled “Brain-Computer Interfaces: One Possible Future for How We Play” and happens at 10 am Pacific in Room 2010, West Hall. While the talk isn’t specifically about VR, we’ve also got a list of six GDC talks focused on VR/AR you should check out.

    We’ll be curious to see what sort of research will be talked about by Ambinder, an experimental psychologist. The featured image above is a Vive headset modified by Neurable that was said to read additional signals from the brain. Combined with eye-tracking and other indicators, future VR headsets could be improved with research into brain-computer interfaces.

    Videos from Game Developers Conference talks are usually available some time after the event. Organizers don’t allow audience livestreams but we’ll plan to attend and live tweet interesting pieces of information.

    Here’s the official description of Ambinder’s talk:

    While a speculative technology at the present time, advances in Brain-Computer Interface (BCI) research are beginning to shed light on how players may interact with games in the future. While current interaction patterns are restricted to interpretations of mouse, keyboard, gamepad, and gestural controls, future generations of interfaces may include the ability to interpret neurological signals in ways that promise quicker and more sensitive actions, much wider arrays of possible inputs, real-time adaptation of game state to a player’s internal state, and qualitatively different kinds of gameplay experiences. This talk covers both the near-term and long-term outlook of BCI research for the game industry but with an emphasis on how technologies stemming from this research can benefit developers in the present day.


    Attendees should leave the talk with an understanding of the pros and cons of various lines of BCI research as well as an appreciation of the potential ways this work could change the way players interact with games in the future.

    Intended Audience

    This talk is geared towards anyone with an interest in interface or interaction design or who is curious about how game design may evolve as a consequence of access to physiological signals.

    Tagged with: BCI, GDC, valve

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  • CrashCourse Uses VR To Teach High School Students About Concussions
    crashcourse rift concussions vr education

    By using cutting-edge virtual reality practices, CrashCourse is able to teach students about concussions in real life settings.

    The post CrashCourse Uses VR To Teach High School Students About Concussions appeared first on UploadVR.

  • Wild West Shooter The Arcslinger Rides onto PlayStation VR This Week It'll arrive this Wednesday.
  • VR Ninja Dojo Opens Next Week In Tokyo

    Train under a ninja master in this fully immersive location-based experience. Plan on visiting Japan anytime soon? If so, might I suggest you forego the usual offerings of maid cafes and Akihabara shopping in favor a more unique experience that blends traditional Japanese culture with modern VR technology. Opening March 18th in Uchikanda, Chiyoda-ku, Tokyo,

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