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  • Doctor Who, Bonfire And More VR Movies Debut At Tribeca 2019
    doctor who tardis vr

    Tribeca Film Festival 2019 is coming up and the show is packing a host of VR premieres.

    The Immersive lineup for this year’s show was revealed this week. It contains more than 30 experiences, many of which will be shown for the first time at the festival.

    Highlights include the recently-announced Doctor Who: The Runaway. It’s a short VR adventure that will allow viewers to step inside the TARDIS for the first time. Current Doctor Jodie Whittaker lends her voice to the piece too.

    We’ll also see the debut of Bonfire, the latest from Baobab Studios. Announced earlier this week, the experience sees viewers crash land on an alien planet and start to build relationships with its inhabitants. War Remains, meanwhile, will immerse viewers in the Western Front of World War 1. Podcasting legend Dan Carlin narrates an experience that promises to be both visceral and educational.

    We’ve also seen a few of these pieces first-hand. We got an early look at VR City’s Common Grounds a few weeks ago, for example. It’s a striking piece following the demise of a housing estate in central London. There’s also another look at the Wolves in the Walls series we first saw last year.

    But there’s plenty more to see that’s entirely new. Into the Light, the latest piece from Jessica Brillhart, promises more immersive musical heights. 2nd Civil War, meanwhile, puts you on the front lines of a fictitious conflict. It’s a voice-activated piece that has you interrogating an insurgency.

    There’s a little AR in there too; Stealing Ur Feelings uses facial recognition AI to gauge your reactions to its content.

    Quite an eclectic line-up, then. We’ll be looking forward to seeing how Tribeca pushes VR storytelling forward this year.

    Tagged with: Bonfire, Doctor Who, Tribeca Film Festival, vr movies

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  • Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform

    One of the best location-based VR entertainment platforms just got even better. With premium location-based VR experiences on the rise, free-roam providers have started getting creative with their platforms in the hopes of attracting an increasingly hard-to-please audience away from a growing pool of competitors. Some companies have focused their efforts on partnering with top-name

    The post Zero Latency Reveals Second Gen Of Their Free-Roam VR Platform appeared first on VRScout.

  • Nintendo Announces Labo VR Kit With Shareable Gaming Experiences

    Nintendo enters the VR industry in the most Nintendo way possible. To be perfectly honest, I don’t quite know how to start this article. I’m still a little shocked by the announcement myself. Then again, this is Nintendo, a company whose entire business model revolves around subverting the expectations of its fans. So when the

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  • Valve Laid Off 13 Employees, VR Engineers Among Them
    Valve Laid Off 13 Employees, VR Engineers Among Them

    Thirteen employees at Valve Corporation were let go recently, including people working in VR.

    Images leaked late last year show what appeared to be a Valve-built VR headset. We heard from sources at the time the plan was to ship the headset early this year, potentially with a Half Life prequel game. We don’t know if those plans are different now after recent employee departures.

    A statement I received from Valve:

    Last month, 13 full time employees were let go and a portion of our contractor agreements were terminated. It’s an unfortunate part of business, but does not represent any major changes at the company. We thank those affected for their contribution and wish them well in future endeavors.

    I emailed Valve founder Gabe Newell for comment prior to receiving the statement.

    Departures

    A page on Valve’s website lists a portion of its employees. An archived version of the page from the end of January compared with now reveals nine people employed then who are not listed as working at Valve in March. Searches of Twitter and LinkedIn for those names reveal several profiles updated recently to say they no longer work at Valve.

    On Twitter, Nat Brown said he stopped working on VR at Valve on February 7. He had been key to Steam supporting external GPUs. Rob Rydberg was listed by Valve as an employee in January. On LinkedIn, now, he said he left in February after developing “an FPGA-based VR system architecture, allowing for a tethered or untethered VR experience, to make feature and tracking research more cost-effective, while enabling a faster path to productization.”

    Other former Valve employees who worked on the Steam Controller and other projects list their work at Valve as ending in 2019. If affected, my DMs are open on Twitter and you can email tips@uploadvr.com with any information. Employees departing companies are often asked to sign mutual non-disparagement agreements. These agreements generally protect both the former employee and the organization. Unfortunately, these agreements often have the side effect of obscuring from public view who made certain decisions and why.

    Valve Corporation Background

    For those unfamiliar with Valve, there are only a couple hundred employees at the private company and its chief money-maker is the Steam games store. A patent filed in 2015 outlines Valve’s SteamVR Tracking technology. You just arrange around a room what are essentially positional beacons. These “lighthouses” only  need power and are usually mounted in the corner of a room for maximum coverage. Compatible objects in the space like headsets, controllers and accessories can calculate their position just by seeing the lighthouses.

    In 2016, Valve and its partner HTC beat Oculus Rift to market with hand controls for VR and support for tracking headset movements over larger rooms. In 2017, Microsoft took the same partnership path to the VR market by powering VR headsets made by other manufacturers with Windows-based tracking technology. To find position, this newer technology gathers data using computer vision and mapping techniques from cameras and sensors mounted on the headsets themselves. Google, Microsoft, Facebook, Qualcomm and others

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  • Skyworld: Kingdom Brawl Is A Cross-Platform PvP Card Battle VR Game
    Skyworld: Kingdom Brawl Is A Cross-Platform PvP Card Battle VR Game

    Vertigo Games have announced Skyworld: Kingdom Brawl, an upcoming card battle VR game coming to both PC VR and standalone VR headsets.

    The post Skyworld: Kingdom Brawl Is A Cross-Platform PvP Card Battle VR Game appeared first on UploadVR.

  • Will the Introduction of Nintendo Labo: VR Kit See the Mass Market Appeal the VR Industry Needs? Or does holding a Nintendo Switch to your face seem off-putting?
  • 7 Nintendo Switch VR Games We’re Dreaming Of For Labo
    Nintendo Switch VR Games Labo

    Nintendo is getting into VR with its new Labo kit next month. But what do we want to play on it? Here are 7 Nintendo Switch VR games we're dreaming up.

    The post 7 Nintendo Switch VR Games We’re Dreaming Of For Labo appeared first on UploadVR.

  • Borderlands 2 VR Patch Officially Adds PS Aim Controller Support
    Borderlands 2 VR Patch Officially Adds PS Aim Controller Support

    Several months after release today's latest Borderlands 2 VR patch from 2K and Gearbox Software finally adds PS Aim controller support to the bombastic FPS.

    The post Borderlands 2 VR Patch Officially Adds PS Aim Controller Support appeared first on UploadVR.

  • More Rhythm Action Madness Arrives With Audica Harmonix has released the title via early access, to begin with.
  • Oculus Quest Sideloading “Same Process” As Oculus Go
    quest dev kit

    Eager to sideload apps not available from the store when you get your Oculus Quest? CTO John Carmack confirmed that the process will be the same as the Go.

    The post Oculus Quest Sideloading “Same Process” As Oculus Go appeared first on UploadVR.

  • Vertigo Games Turns Skyworld Into Cross-Platform Multiplayer Card Game Skyworld: Kingdom Brawl will launch next month across multiple headsets.
  • Shadow Legend Review: An Immersive VR RPG Overflowing With Interactivity
    Shadow Legend Review: An Immersive VR RPG Overflowing With Interactivity

    Shadow Legend is an immersive VR RPG that's built from the ground up for virtual reality. Read our review to see what we think of this ambitious project.

    The post Shadow Legend Review: An Immersive VR RPG Overflowing With Interactivity appeared first on UploadVR.

  • Free-roam Multiplayer Corsair’s Curse Coming to VR Arcades Spring 2019 Via Vertigo Game's location-based VR distribution platform.
  • Immortal Legacy Looks Like A Promising PSVR FPS In New Gameplay
    Immortal Legacy Looks Like A Promising PSVR FPS In New Gameplay

    Immortal Legacy: The Jade Cipher, previously known as Kill X, is coming to PSVR very soon. Judging by this new gameplay clip, it looks half decent.

    Sony revealed new footage of the game as part of its recent China Hero Project update. The initiative is designed to support up and coming Chinese developers. In Immortal Legacy’s case, Sony is actually going to publish the game itself. That put the game on our radar in a big way.

    The four minutes of gameplay on offer here might suggest why Sony took developer Viva Games under its wing. This doesn’t look like a simple wave shooter or on-rails experience but a fully fledged VR FPS. We can see an inventory system, elements of storytelling and some good spooky scares. It’s on the intense side, too; at one point the player falls through the floor without warning.

    There are some nice ideas at play in Immortal Legacy too, like fish that bite into your arm and must be sliced off with a knife. The game also just looks pretty great on the visuals side.

    We played a very early demo for the game a few years back. At the time it was a little rough around the edges but held promise. Hopefully, it’s had a much-needed tune-up since then. We’re less enthused about the horrid bug monster infesting the display with cockroaches, but we’ll just have to be brave.

    Immortal Legacy is set to launch on March 20th. We’ll be bringing you full coverage of the game as the month goes on.

    Tagged with: Immortal Legacy: The Jade Cipher, VR FPS

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  • Lawnmower Man Director Brett Leonard To Screen 360 Series At SXSW
    Lawnmower Man Director Brett Leonard To Screen 360 Series At SXSW

    When people talk about the cultural touchstones that paved the way for VR, Brett Leonard’s Lawnmower Man is never far from thought. The 1992 movie envisioned a bold and terrifying future for the technology. Some would hold it in the same regard as Ernest Cline’s Ready Player One. Fast forward 27 years and Leonard is now making a series for VR. The first installment is set to screen at South By South West (SXSW) this month.

    The series, named Hollywood Rooftop, will feature at the festival’s VR Lounge. As the name suggests, the series follows a group of actors. Each is trying to ‘make it’ in show business. They share their triumphs and turmoils with viewers. The piece if being filmed both in 360 degrees and with a 2D camera so that everyone can see it.

    But, while the series can be watched in VR, Leonard is trying something different for SXSW. The first episode will instead be screened to a group using a 360-degree video projector. In a prepared statement, LeonardBree said he hoped the experience would “inspire an ‘Immersive New Wave’ of storytelling in this emerging medium”.

    The wider VR Lounge area is run by VR Fest. It’s also set to feature virtual performances from Lady Gaga & Katy Perry and AR installations among other showcases. The site opens on March 13th at the Capital Factory inside the downtown Omni hotel. The screening of Hollywood Rooftop takes place that evening.

    As for a wider release for the series? There’s no word just yet but we’ll let you know.

    Tagged with: Brett Leonard, Hollywood Rooftop, Lawnmower Man

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