• How To Play SteamVR Games Like Skyrim VR On Oculus Quest
    How To Play SteamVR Games Like Skyrim VR On Oculus Quest

    Using RiftCat and VRidge you can stream SteamVR games like Skyrim VR to the Oculus Quest wirelessly -- but it's an imperfect solution.

    The post How To Play SteamVR Games Like Skyrim VR On Oculus Quest appeared first on UploadVR.

  • Pavlov Is Coming To Oculus Quest, But It Won’t Have Cross-Play With PC VR

    Pavlov, the game often described as "the Counter Strike of VR", is coming to the Oculus Quest standalone headset, according to the developer.

    The post Pavlov Is Coming To Oculus Quest, But It Won’t Have Cross-Play With PC VR appeared first on UploadVR.

  • Review: The HP Reverb VR Headset Is Just Shy Of Incredible

    Comfort and quality collide with the latest Windows Mixed Reality headset. Windows Mixed Reality, while not the highest quality VR platform currently available, is an excellent jumping-off point for those looking to step into the world of VR without breaking the bank. Multiple budget-friendly headset options, compatibility with a massive library of experiences offered by

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  • Rec Room Coming To iPhone And iPad ‘Really Soon’
    Rec Room Coming To iPhone And iPad ‘Really Soon’

    Seattle-based startup Against Gravity is bringing social service Rec Room to iPhone and iPad soon with invites to a testing release slated to go out this month.

    The startup is offering a “Rec Room Mobile” signup page for potential access to a testing release of the service on iOS devices. “We will let you know once we’re ready for testers and once we hit the app store,” the page states.

    “We’ll be launching Rec Room on iOS really soon,” a statement from Against Gravity reads. “We’re doing internal testing now and we’ll start sending out beta testing invites this month. Based on how that goes, we should hit the app store shortly after testing wraps up.”

    Creators Getting Paid

    Against Gravity has big plans for Rec Room with the goal that “someone in school with no coding knowledge can build a game in an afternoon and ship it on console, PC, mobile, and VR. We’re already seeing this happen, but we think the ability to instantly build and publish a game gets a lot more interesting when you open up the audience to anyone with a mobile device.”

    In addition to cross-platform creation tools, the company is also looking into ways for creators to get paid for their works in Rec Room.

    “We’re looking into letting creators charge in-app tokens for inventions they created, costumes, events, and for different things they can build into their games and rooms,” according to the company.

    Getting players paid for making stuff in Rec Room? As far as goals go it doesn’t get too much bigger than that. Creating a single community that enjoys fun things together across flat screens, phones and VR is not an easy task. We’ll report back as soon as we get our hands on Rec Room mobile and have a sense of how the game extends onto touchscreens.

    Tagged with: Against Gravity, ios, iPad, iphone, rec room

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  • Dave & Buster’s Expands Relationship with VRstudios; Adds Men in Black: Galactic Getaway & VRcade PowerPlay These are exclusive to the location-based entertainment operator.
  • Google Is Shutting Down Its Jump VR Program

    Download your footage before the cloud-based stitching service closes on June 28th. Sorry Google Jump users, but Google has made the decision to shut down their cloud-based video stitching service on June 28th citing a decline in Jump Assembler users. This past Friday the tech giant sent an email out to all Jump users sating,

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  • SteamVR Adds Support For Valve Index, Motion Smoothing For Recent AMD GPUs
    Valve Index Lenses Headset

    The latest update to SteamVR this week brings a range of new features, improvements, and fixes.

    Valve Index Support

    The main content of this update is the drivers for the upcoming Valve Index VR headset and its controllers. It also includes setup and tutorial UI and assets for Index.

    It also adds support for headsets with switchable refresh rate, such as the Index. Index is set to 120Hz by default, but can be set by the user to 80, 90, 120, or 144. 144 Hz is considered “Experimental”. A higher refresh rate can make head and object motion in VR feel more smooth than before.

    Motion Smoothing For AMD

    Motion Smoothing is Valve’s equivalent to Asynchronous Spacewarp. When your GPU isn’t maintaining framerate in VR, Motion Smoothing kicks in automatically. It forces the running app to render at half the refresh rate of the headset and generates a synthetic frame after each real frame. So when Motion Smoothing is engaged, half the frames are real and half are synthetic. Whenever performance returns to normal, Motion Smoothing deactivates and the app returns to normal rendering.

    Motion Smoothing launched back in November. However, before now it only worked on NVIDIA GPUs. Valve stated at the time that AMD support was coming, and now it’s here. It won’t work on older R9 cards — you’ll need an RX or Vega GPU. If you bought a GPU before 2017 you’re probably out of luck. This should noticeably improve the VR experience for owners of cards like the RX 570, especially in demanding games.

    Tagged with: amd, motion smoothing, SteamVR, valve index

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  • The Best Free Oculus Quest Games And Apps To Download Right Now
    The Best Free Oculus Quest Games And Apps To Download Right Now

    Just forked over $399 for an Oculus Quest? Congratulations! You’re ready to jump into a bunch of amazing VR experiences. But, unless you’ve already bought a lot of these on Rift with cross-buy support, you’re probably about to shell out even more for a bunch of games and apps.

    We might be able to help you with that.

    True, most of Quest’s more robust content has a price attached to it. But there are a few worthwhile apps that don’t require you to get your wallet out. Let’s run down those for you.


    Resolution Games’ VR fishing game first proved popular on Gear VR and has since amassed more than two million players around the world. The Quest version is the first to bring six degrees of freedom (6DOF) tracking to the game, making the hours of content more immersive than ever. Note that there are in-app purchases, though this is mainly for buying equipment that you can also get with in-game currency.

    First Contact/First Steps

    You’re likely already familiar with First Steps; it’s the VR showcase you first experience when you boot up Quest. It’s a great way to show Quest’s 6DOF tracking and the power of VR. But you can also get First Contact. This was essentially the original Oculus Rift’s answer to First Steps, with its own array of minigames to try out. Neither will take you very long to see through, but both are great for introducing others to VR.


    If you’ve ever dreamed of owning a virtual alien (who hasn’t?) then Bogo is for you. It’s like a Tamagotchi come to life, letting you feed and play with an adorable little critter. Again, this was a demo first intended to showcase the power of Quest to those that hadn’t yet tried it. It might be small, but it’s still worth checking out, especially if you want to introduce any kids to the magic of VR.

    Social VR
    Rec Room

    You could just as easily file Rec Room under games and experiences, but it’s a social VR platform first and foremost. In fact, it’s probably the best place to meet with friends online. A massive array of games awaits you here, from dodgeball to coop questing. Better yet, you can create your own games and rooms to show your friends. Extensive cross-play support also means you can join friends on PC and PSVR.

    VR Chat

    VR Chat is probably one of VR’s best-known apps, giving players a huge degree of autonomy. Again, it’s a space to hang out and catch up with friends, but extensive avatar support allows you to embody anyone from Bart Simpson to Batman.


    BigScreen is unique among social VR apps in that it’s centered around flatscreen content. Crucially, you can project this content onto a giant screen and share it with your friends. It’s a great way to, say, watch a movie with people across the globe, or give online gaming sessions a local multiplayer vibe. Different events keep giving you a reason to come back, too.


    Over the past few years there’s been a

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  • Oculus Touch Battery Cover Coming Off? Here’s What Facebook Recommends
    Oculus Touch 2 Review

    We’ve seen reports from others now confirming an issue with the battery compartment of the new Oculus Touch controllers which ship with Rift S and Oculus Quest.

    I noted in my review of the Rift S that “I also found the battery compartment on the new Touch controllers came loose in my hand easily enough to ruin playthroughs in games like Beat Saber.” I emailed Facebook at the time, asking about the issue, and received the following on-the-record explanation:

    “The Oculus Touch controllers have been designed and tested under a variety of play conditions. If people experience the Touch battery compartment cover loosening or shifting during play, we recommend first ensuring the battery cover friction pad is in place and intact, and the wrist straps secure but not too tight. Adjustments to grip strength and position can also help. If they encounter persistent issues, users are encouraged to reach out to Oculus Support.”

    The issue with the new Touch controllers seems to reveal itself when gripping the controller tightly during active play or when sliding your palm over the cover in a certain way. Not everyone is reporting the issue and Facebook is recommending, essentially, that people should loosen their grip and use the wrist straps to feel more comfortable not holding the controller so tightly.

    We haven’t resorted to using tape just yet to lock the battery cover into place but it might come to that at some point. If you are experiencing the issue or have any recommendations for how to fix it, please share in the comments.

    Tagged with: Battery Cover, facebook, oculus touch

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  • Superhot VR Dev Tested ‘Larger’ New Levels For Quest Release
    Superhot VR Dev Tested ‘Larger’ New Levels For Quest Release

    Superhot VR on Quest is one of if not the best ports for Oculus’ new standalone headset. Some minor visual sacrifices aside, it’s exactly the same as the original game. In fact, Quest’s tether-free tracking makes it better than it is on PC. But the game’s developer didn’t always plan a straight port for Quest. At one point in time, it was working on new levels.

    The developer revealed as much in a recent blog post detailing the Quest version’s progress. After testing the original Oculus Quest prototype over a year ago now, the studio started to experiment with the freedom to move in VR. “Quest unlocked a whole swath of new potential features and design options for us. Larger playspaces were particularly exciting to explore,” the team wrote. “Running around in huge 20x20ft virtual environments seemed to open up so many new opportunities.”

    As such, the developer began to work on “larger, more walkable levels” for an eventual Quest release. It was even planning to showcase these new levels at Quest’s reveal at Oculus Connect 5 in 2018.

    Ultimately, though, the team decided against using these new levels. “Turned out – walking around was way less exciting than just naturally using larger playspaces to be even more of a badass in the tight, action-packed combat scenes of the original game,” the studio explained.

    Two weeks before OC5, then, the team set about reworking the original game’s levels for Quest.

    While it’s definitely disappointing to hear that new Superhot VR levels were ditched, it makes sense. Quest does allow for more movement in VR, but that doesn’t mean players themselves have more space to move in. I certainly wouldn’t have been able to play massive Superhot levels in my tiny apartment.

    The team did make a few changes to this version, though. You no longer need to grab pyramids between sequences, for example, and there’s a guest mode. It’s also planning to add some of the optimizations it’s made into the PSVR and PC versions of the game soon.

    The wait continues for a true Superhot VR sequel, then.

    Tagged with: Oculus Quest, SUPERHOT VR

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  • Review: Beat Saber The best keeps getting better.
  • Rez Infinite, Eagle Flight Highlight Latest US PSVR Sale
    Rez Infinite, Eagle Flight Highlight Latest US PSVR Sale

    In search of something new to play on PSVR? Sony’s latest PlayStation Store sale doesn’t have many of the headset’s biggest hits, but it’s a good way to catch up on some obscure gems.

    If you didn’t buy a headset in 2016 or 2017, for example, you might have missed the sublime Rez Infinite. It takes the original on-rails music shooter and immerses you in its hypnotic world. You can pick that up for 50% off at $14.99 right now. Ubisoft’s Eagle Flight also falls into the same category, offering uplifting VR flight across a gorgeous virtual take on Paris. It’s available for a fraction of its original price at $5.99 right now. Quirky puzzler Statik is also a must-buy at $5.99.

    If you’re wanting to try your luck with some other shooters, there’s plenty of choice here. Blasters of the Universe is the best of the lost and costs $5.99. But there’s also the likes of Mortal Blitz, Unearthing Mars and The Walker to try out. None of these are especially good but, hey, they kill a weekend pretty easily.

    Oh and, while we’re at it, best to mention No Man’s Sky is currently $24.99. The game hasn’t got VR support yet but a free update will add it later this summer.

    The full list of deals is below.


    18 Floors is $10.49 ($14.99)
    Apocalypse Rider $1.99 ($4.99)
    Blasters of the Universe $5.99 ($14.99)
    Code51: Mecha Arena $7.99 ($19.99)
    Drone Striker $7.99 ($9.99)
    Eagle Flight & Werewolves Within bundle $11.99 ($39.99)
    Eagle Flight $5.99 ($19.99)
    Korix $1.99 ($19.99)
    Loading Human: Chapter 1 $7.99 ($39.99)
    Mortal Blitz $7.99 ($19.99)
    Moto Racer 4 $7.99 ($39.99)
    No Mans Sky $24.99 ($49.99)
    One Piece Grand Cruise $4.99 ($9.99)
    Paper Dolls $13.59 ($16.99)
    Prison Boss $7.99 ($19.99)
    Rez Infinite $14.99 ($29.99)
    Smashbox Arena $4.99 ($9.99)
    Statik $5.99 ($19.99)
    The Rabbit Hole $1.99 ($4.99)
    The Walker $6.99 ($9.99)
    Thesus $4.99 ($9.99)
    Unearthing Mars $8.99 ($14.99)
    Unearthing Mars 2: The Ancient War $13.99 ($19.99)
    Viking Days $1.99 ($4.99)
    Werewolves Within $5.99 ($19.99)

    Tagged with: PSVR, rez infinite, sale

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  • Shadow Point Review: Patrick Stewart Underutilized In Engaging Puzzler
    Shadow Point key art

    Patrick Stewart makes everything better. Star Trek, X-Men, Twitter, you name it. Well, okay, almost everything. As it turns out, he’s the weakest element of the latest entertaining puzzler from Esper developer, Coatsink.

    Stewart is a third wheel in an otherwise promising narrative here. In Shadow Point, you go in search of a missing girl, lost somewhere inside a mountain-top observatory. You’re soon to join her, discovering portals to another world hidden within the facility. But while the girl, Lorna McCabe, can’t seem to leave, you travel freely back and forth, with significant time lapses between your visits.

    Exactly why Stewart becomes involved with the narrative is something of a mystery. He provides a little exposition between trips to the other world, but his presence muddies the story’s cohesion. Why assign such star talent to such a minor role? I spent a good portion of the story wondering if he was destined to play a bigger part until he fully disappears in the final act.

    Disappointing though it may be, there is intrigue to Shadow Point’s twisting narrative. It carries an unmistakable hint of Doctor Who to it all, reinforced by Lorna’s striking resemblance to Karen Gillan’s Amelia Pond. Combined with a gentle soundtrack of violins and acoustic guitars as well as a brash visual style, the game sees Coatsink at its most assured from a presentation viewpoint.

    The same is true of the game’s many puzzles, which often spark inventive thinking if occasionally dipping into tritely frustrating. Shadow Point’s core hook is to, well, cast shadows. Outlines appear across the world, often requiring you to hold up a certain object in a certain position to match them. This can sometimes be a little more finicky than you’d like but it’s an effective showcase of spacial puzzling in VR.

    Crucially, each of Shadow Point’s eight main worlds introduces an engaging new hook. Eventually, you’ll find puzzles in which you can change an object’s shape using an eyeglass, or trials that don’t let you carry certain items into certain rooms. Some of these ideas are technically fascinating; one sees you seamlessly switch between two variations of the same environment by pulling a portal over your head. Though the game can stutter trying to process this on Quest, it often feels like genuine magic. You get the same chills from the way the game’s doorways between dimensions slowly unfold and instantly let you step through into the other world. It’s a hugely impressive feat.

    Easily the game’s best idea is a mirror-world level in which you have to trade items with yourself through a reflective portal. It has a sort of collaborate joy akin to Transpose, even though you’re actually just teaming up with yourself. These moments have a brilliant flow, allowing you to visualize a solution in your mind and then methodically work through it step-by-step.

    Less enjoyable are the gravity-based trials, of which there are a few more than I cared for. It’s incredibly difficult to grasp the basic rules of these challenges, leaving your brain unsure

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  • HTC Vive Cosmos Slated for Q3 2019 Launch Proper hardware specs have yet to be revealed.
  • WalkOVR’s $249 Wearable VR Locomotion System Funded In Four Hours
    WalkOVR’s $249 Wearable VR Locomotion System Funded In Four Hours

    WalkOVR is a Kickstarter-funded wearable VR locomotion system that uses sensors to track body movement in VR. They were funded in four hours.

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