News

  • Varjo Promises “Human-Eye” Resolution With VR-1 Headset

    Varjo’s professional-grade headset features retina-grade resolution and eye-tracking functionality. Industry-caliber VR/XR specialists Varjo today announced their latest hardware release, the Varjo VR-1. Marketed specifically towards industry professionals, the reflective PC VR headset features an impressive resolution of more than 60 pixels per degree – 20x higher than current competitors. Combined with the headsets integrated eye-tracking

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  • ILMxLAB Bring Star Wars: Project Porg to Magic Leap for Free Look after your own loveable Porg creature.
  • I Expect You to Die Developer Schell Games Announces Sword Fighting Title Until You Fall The title will arrive later this year.
  • The Varjo VR-1 is a $6000 Headset With 20/20 Human Eye Resolution Designed purely for enterprise use, if you hadn't already guessed.
  • VR on Next Microsoft Xbox Still Looks Unlikely States Intruders: Hide and Seek Dev Microsoft seems more focused on HoloLens 2 at the moment.
  • Until You Fall Is A VR Sword Fighter From I Expect You To Die Studio
    Until You Fall Schell Games Sword Fighting

    Development studio Schell Games is announcing its upcoming sword fighting VR game Until You Fall.

    The studio is focusing on delivering satisfying melee combat in the “magic-infused” title. Until You Fall launches on VR headsets sometime in 2019. From the game’s official description: “Players will be masters of their own martial style and battle corrupted humanoids, monstrous creatures, and unknown horrors.”

    CEO Jesse Schell said Until You Fall is focused on single player at first and the game works by showing players where to block incoming attacks. That essentially gives the player the mind of an expert sword fighter.

    Until You Fall is an upcoming VR title from Schell Games.

    “We’re blending various styles of sword fighting to create an intense, real-time combat experience that hasn’t been seen before with VR,” said Schell in a prepared statement. “Using our deep knowledge of these platforms, we believe this game will push boundaries and leave players with the immersive melee fighting experience they’ve been craving.”

    We talked to Schell recently and the game design professor, author and developer said he thought Facebook could sell more than 1 million Oculus Quest headsets in 2019. The studio’s spy-themed I Expect You To Die is one of VR’s bigger success stories. The game crossed $3 million in total revenue late last year. Schell Games hasn’t announced what, if anything, it’s developing for Quest. Hopefully Until You Fall is coming to it, though.  Schell believes the standalone $400 Oculus Quest headset marks a major step forward in VR headset usability.

    It is “going to have way lower barrier of entry than any other headset,” he told us.

    Tagged with: Jesse Schell, Schell Games, Until You Fall

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  • Beat Saber And Subpac Are Helping Deaf Fans Play The Game
    Beat Saber And Subpac Are Helping Deaf Fans Play The Game

    Beat Saber is arguably VR’s biggest phenomenon, taking PC VR and PSVR platforms by storm. But it’s also a game that lives and dies by its music, which helps players get in the flow. For deaf VR fans, that’s a big barrier to cross. But Beat Games and Subpac are working to break it down.

    Beat Games CEO Jaroslav Beck this week posted a video outlining the partnership. Beck traveled to Ravensbourne University in London to see how Subpac and Beat Saber combined was helping deaf players get into VR. Subpac offers a backpack-like subwoofer. In Beck’s own words, it lets you feel the bass of music as if you were in a nightclub.

    For Beat Saber, this sensation could be a vital way to communicate the rhythm of a son. “I feel like being in a different world,” one player in the video says.

    “The main vision behind this is that, in the future and especially in the esports, with platforms like virtual reality we can simply erase all the boundaries,” Beck says. He later adds: “Me personally I will be interested if the retention will be the same. Because our retention is almost 50% of people who bought the game are playing it even after three months which is kind of crazy.” He envisions getting people in the disabled community onto the game’s leaderboards and competing in tournaments.

    It would indeed be fantastic to see that happen. One of VR’s best aspects is that it can be for almost anyone. Beat Saber shouldn’t be an exception to that rule.

    And, just in case you came here hoping for Beat Saber DLC news, Beck adds that news will be coming “very soon”. Stay tuned.

    Tagged with: Beat Games, Beat Saber, Subpac

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  • Review: Dick Wilde 2 The sequel improves on the original, but this time it’s more suited to arcades.
  • This Awesome VR Paragliding Rig Puts You In Control
    vr paragliding rig

    Most people have a dream VR setup. It might be laid out for the ultimate racing experience, or designed for immersive flight simulation. Studio Muybridge, however, built the ultimate VR paragliding experience.

    The France-based studio recently shared this look at its elaborate contraption. The rig suspends players on a seat in mid-air where they put an HTC Vive on. In the virtual world, they’ll find themselves soaring above a canyon. But the best part is the control. Players are able to dictate their direction by pulling and pushing the two Vive controllers. They’re attached to their own pulleys to simulate moving the glider above you.

    Inside VR you’ll use this system to swoop over rivers, steer through caves and compete in races.

    “The player doesn’t have any contact with the floor, therefore we needed to create a great feeling using electronic cylinders and wind turbines to prevent motion-sickness,” Studio Muybridge’s Matthieu Carron told me over email. “We worked with professional paragliders to create realistic flying sensations. We also gave the player the ability to accelerate which enhances the flying experience by providing more control and power.”

    Everything you see was made in-house. Carron says the most difficult part was balancing comfort and realism. Indeed, some of the turns in the trailer are enough to make our stomachs churn. But we’d be eager to see how it works for ourselves.

    Studio Muybridge is selling and renting the solution out for location-based experiences. You can contact them at this address: contact@studiomuybridge. The team will also be at the Lava Virtual event at the end of next month.

    Tagged with: vr paragliding

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  • VR Social Network vTime Adds AR Support, Quest Version Inbound
    vTime AR XR smartphone

    Nearly a year on from raising $7.6 million, social VR network vTime is rebranding and jumping on AR platforms.

    The company today launched the AR version of its app on iOS and Android. It joins the already-available VR headset and smartphone app versions where users can make a virtual avatar and meet up. The AR version gives users a full 360-degree diorama to explore with their phones. Most importantly, all versions are compatible with each other, so a VR user can be talking with an AR user.

    Take a look at a walkthrough of the AR mode below. Dioramas appear on a flat surface and can be scaled up or down. You can move your phone through the virtual space too. Virtual emojis let you express yourself without the need for VR’s hand controllers.

    To coincide with the news vTime is also rebranding as vTime XR. In a press release, the company also noted that this would help it set “the stage for further social VR and AR technologies currently in development.” The company confirmed to UploadVR that the app is coming to Oculus Quest. As for Magic Leap and HoloLens, vTime Managing Director Clemens Wangerin told us that “vTime’s current focus is on consumer platforms. Ultimately, we want to be as cross-reality as we are cross-platform, so when the consumer audience is there, we will be too.”

    vTime XR is free to download on pretty much ever device under the sun. That includes Android, iPhone, Google Cardboard, Oculus Go, Gear VR, Windows Mixed Reality, Daydream View, and Oculus Rift.

    Tagged with: ar, vtime, vTime XR

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  • Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses
    Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses

    Varjo's VR-1 headset is officially here for enterprise users and delivers amazing human-eye caliber resolution in a state-of-the-art display for professional use cases.

    The post Varjo VR-1 Shows Us Virtual Reality Through High-Res Lenses appeared first on UploadVR.

  • Rabbit Mountain Eyes new VR Platforms as Google Cardboard Titles Achieve Over 1 Million Monthly Users Its most popular title is VR Thrills: Roller Coaster 360.
  • Sniper’s Ground Is A Gorgeous VR Multiplayer Sniping Game
    Sniper's Ground multiplayer VR FPS

    Remember that incredible boss battle with The End in Metal Gear Solid 3? Sneaking through the forest for hours on end, using camouflage to avoid detection? Sniper’s Ground looks set to capitalize on that in VR.

    Indie developer Mohammed Alsharefee introduced this upcoming game to the world this week. It’s a multiplayer shooter in which players trade bullets over massive maps and try and sneak past the enemy. Check it out in the surprisingly pretty trailer above. It’s very much a prototype trailer, though, so expect the final product to look very different.

    According to the developer, this will be an in-depth sniping experience. You’ll be able to customize weapons and bullet types and even have to take the wind into account before pulling the trigger. He envisions Sniper’s Ground as a slow-paced action game, more akin to chess than Call of Duty. Expect three maps at launch and different modes include plans for, you guessed it, a battle royale game type.

    But Sniper’s Ground needs your help to become a reality. Alsharefee now has a Patron campaign up and running for the game to fund it. He’s hoping to hit $400 a month, which he’d use to pick up a VR headset. Right now he’s using a Kinect and the Trinus VR app on iPhone to develop the game. That can’t be the best way to do it.

    A possible release date depends on how much funding the developer gets. It’s coming to PC VR headsets but final platforms also haven’t been announced at this time.

    Tagged with: FPS, multiplayer, Sniper's Ground, sniping

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  • Will Writing Could Soon be Updated With AR, Helping Avoid Disputes Would you entrust your Will to AR?
  • Magic Leap Receives 6,500 Applications For Grant Program, But Not Everyone’s Happy
    Magic Leap Receives 6,500 Applications For Grant Program, But Not Everyone’s Happy

    AR headset-maker Magic Leap saw 6,500 developers apply to its recent Independent Creator Program. It’s a figure that “exceeded” the company’s expectations. But, a few days on from the application cutoff point, not everyone’s satisfied.

    Announced late last year, the Independent Creator Program promised funding and resources for smaller developers building Magic Leap apps. Studios with less than 20 members could apply for grants between $20,000 – $500,000. At the time, Magic Leap said it would screen applications and decide how much money to provide winners. Successful applicants were also promised free Magic Leap One kits and marketing support among other benefits.

    According to the timeline shown on Magic Leap’s site, entrants were to be “offered grants on a rolling basis through February 15, 2019.” In an email sent by Magic Leap to applicants, the company said it would let them know if they had been selected “no later than February 15th, 2019.”

    However, three days on from that date some developers still don’t know if they have been selected or not. Magic Leap’s official Twitter account yesterday told people to “Stay tuned for more info on who and what was selected.”

    After months of reviewing the most innovative and imaginative ideas #mixedreality has ever seen, we’ve selected the recipients for this year’s #IndependentCreatorProgram. Stay tuned for more info on who and what was selected. pic.twitter.com/IgAZ8Nul80

    — Magic Leap (@magicleap) February 17, 2019

    Speaking to UploadVR, Chief Content Officer, Rio Caraeff, said that every initial winner had been contacted before February 15th. He said that the company has “been going back and forth, basically with the selected winners, to finalize the paperwork as you do when you have a program of this size which is $10 million.” At the same time, Caraeff said a “small quantity” of developers also turned the grant down due to other commitments.

    “And then basically our communication plan was really to start notifying everybody, basically all of the applicants, of the status of the program this coming week because we just started locking in the winners and notifying them Wednesday, Thursday, Friday of last week.”

    Developers are free to announce they’ve won, but at the time of writing, we haven’t seen any studios do so.

    But what about those that didn’t win? By not immediately notifying other developers as to if they had been successful, the company has left some applicants in suspense. One AR developer told me they had spent around $3,000 on assembling their submission for the grant and had even put off investor meetings in hopes of hearing by now. One developer on Twitter said the situation had them considering dropping Magic Leap support. Over on the official forums, another said they may have to turn down the grant if they aren’t notified by the end of the month.

    Caraeff assured me that unsuccessful developers would be notified tomorrow.  “I would agree with you that we could improve the process and the wording going forward, and that’s our intention,” he said when asked if he could understand developer’s frustrations. “As you likely

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