• Oculus ‘Working On’ Rift S Audio Solution After Users Report Issues
    oculus rift s audio

    The Oculus Rift S features a few changes over the original. Many of them are for the better, like the new halo head strap for improved comfort. Some, like the sensor-free inside-out tracking have sparked debate about quality vs convenience. Others, meanwhile, are just flat out unpopular.

    The audio appears to be one such area. Rift S swaps out the original Rift’s excellent onboard headphones for a solution closer to Oculus Go and Quest. There are speakers next to both of your ears that allow you to hear VR apps without putting on earphones or headphones. We quite like the solution on other Oculus devices, but users on r/Oculus have been reporting issues since Rift S started arriving yesterday. There are plenty of complaints about audio quality and volume (specifically that it doesn’t go loud enough).

    “Honestly, I couldn’t be happier with the rest of the Rift S, and I knew the audio quality was going to drop, but I didn’t expect it to drop as much as that,” one user wrote. “They’re genuinely some of the worst speakers I’ve ever heard, it’s a massive shame after coming from the OG Rift with those insanely high quality speakers! Still, at least headphones are an option I suppose!”

    Help Is On The Way

    In fact, the complaints have been prevalent enough to prompt a response from Head of VR Product, Nate Mitchell. “We’re working on a software update that will improve the audio quality of the on-board audio system,” Mitchell said in one thread. “This will arrive as part of the monthly Rift platform releases. Stay tuned for more details.”

    Mitchell didn’t say exactly which monthly update would include a fix, but hopefully it’s sooner rather than later.

    In the meantime, some VR fans have turned to alternative solutions for Rift S audio. We’ve even seen people using the Mantis clip-on headphones that were originally designed for PSVR.

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  • Killing Floor: Double Feature Bundles Two Games in one for PS4 and PlayStation VR Killing Floor: Incursion also receives a new movement mechanic.
  • Thrust Vector Teases “Shared-Space” Multiplayer On Oculus Quest

    Developers use Oculus Quest to create location-based VR game inside their office. When Oculus presented attendees at OC5 with an arena-scale multiplayer demonstration of Dead and Buried 2 powered by the Oculus Quest, we knew the Quest was something special. And although Oculus has since squashed any rumors of arena-scale VR coming to Quest headsets

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  • Eleven Eleven’s Breakthrough Approach to Immersive Storytelling
    Eleven Eleven’s Breakthrough Approach to Immersive Storytelling

    Eleven Eleven is poised to offer audiences a thrilling immersive story that takes place over an eleven minute and eleven second countdown to an extinction level event. It sets the stage for the future of linear storytelling across media, beyond the VR and AR platforms that it will launch on worldwide this Wednesday at 4pm PST.

    The original story takes place on the Island planet of Kairos Linea, where visitors explore seven locations and the stories of six characters as they try to make it to the final rescue ship in time, offering well over an hour of entertainment. It offers the connecting character narrative and navigational concepts that audiences loved about The Invisible Hours, and layers in new ways of experiencing story that make Eleven Eleven a breakthrough approach to immersive storytelling

     Connecting Multiple Narratives

     The experience connects the stories of the six characters through the feeling of real-time urgency, and one major event that will impact them all differently. Mehrad Noori, Director of Global Programming at NBCUniversal International Networks and Creator and Executive Producer of Eleven Eleven explains the importance of these two elements: “We designed the story around this structure, with multiple narrative threads playing out simultaneously and culminating with a global event that ties them all together.” The characters’ stories intersect with no cuts, and there is a viewing mode that accentuates this real-time element as you are able to watch all stories playout in the same view, described below. He further explains that “The real-time urgency of the clock ticking down to the end-of-the-world…inherently links the characters together as they face what could be their final moments.”

    Each characters’ perspective contributes greatly to the depth of the story, so the Team decided to only let visitors unlock the finale once all stories have been experienced. I would not be surprised if this is just the beginning for the world of these characters, as the multiple narratives hint at well thought-out backstories.

    Values of different viewing modes

    The creators of Eleven Eleven do not want visitors to simply watch its story unfold, they want them to explore every layered element of it. “In creating Eleven Eleven we strived to deliver an entertainment event that could only be experienced in VR and AR,” Noori explains. “There is no shortage of compelling content for traditional screens, so we had to make sure we made something that was actually worth users spending their time in a headset or with an AR device.” So, they created multiple viewing modes to “give users choice in how they experience the story.” The three distinct viewing modes offer such unique perspectives to the world, that they may inspire users to revisit the story using each option.

    Story Mode allows users to select any of the six main characters and simply follow their stories. It is the most comparable to the option of watching six different episodes to uncover what happened to each main character during the countdown to the major event. It offers users an uninterrupted understanding

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  • Five Highly-Anticipated VR Games Coming To Oculus Quest

    What’s on deck for the Oculus Quest? After what feels like eons of waiting, the Oculus Quest standalone VR headset is finally available to the public, along with over 50 immersive launch titles. Quest owners have their veritable pick of the litter, with major titles such as SUPERHOT VR, Robo Recall, Vader Immortal: A Star

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  • One Month On, Oculus Quest Has Changed How I Perceive VR For The Better
    oculus quest box contents

    It’s fair to say I introduced myself to Oculus Quest with a healthy dose of skepticism. Facebook’s new standalone headset is hardly the first to try and broaden VR’s appeal; Gear VR, Lenovo’s Mirage Solo and Oculus Go each set out with that same mission. But did any of these really change the conversation around VR? The complaints about accessibility, price, content and performance? Not really.

    Even with the promise of inside-out tracking, I wasn’t convinced Quest would necessarily change the game any more than these headsets have. Now that I’ve owned one for just under a month, though, I’m much more assured that it will.

    VR Without The Hassle

    Quest removes so much of the burden of VR that it’s genuinely become a part of my daily schedule. I’m not talking about hesitantly hooking up Rift wires and trudging through yet another Guardian recalibration. I’m also not fighting my PSVR camera to find the specific spot in my living room that provides the best tracking. I just grab the kit, stand in the center of my room and dive into VR. I know how often that’s been promised, but this time it really is a revelation.

    But it didn’t happen overnight. I’ll admit to first feeling a little underwhelmed by Quest’s closeness to Rift games and the familiarity I felt with much of it. The change instead came methodically; less of a lightbulb moment and more of a gradual brightening.

    Over the past four weeks, I’ve started to find myself more enthusiastic about jumping into VR. Not because I don’t already love it; at this point I’m practically enamored with the platform. Instead, it’s the strides the console makes in immediacy. For the past few nights I’ve not been able to resist diving back into Star Wars: Vader Immortal‘s addictive wave-based combat mode when I’m meant to be pushing on with other reviews. Even if it’s just for a few minutes, getting a quick hit of lightsaber-swinging action without any of the added hassle feels like the clearest manifestation of VR’s promise of instant wish fulfillment.

    Changing The Conversation

    More importantly, though, Quest has eradicated that awkward moment. You know that one I mean, when a jaw-dropped first timer removes a Vive or a Rift from their eyes and giddily asks: “How much?!”

    “Uh, well you have to buy a PC that costs about $1,000,” you say. “And then the headset is about $400.”

    “Oh,” they reply.

    Granted $399 is still a little on the dear side, but it’s a much easier pill to swallow now. It’s no longer a conversation killer, it’s a starting point from which you can show people why they should buy into VR. That’s going to play an important part in any VR conversation going forward. So yes, on a very literal level, Quest is going to change the conversation.

    Challenges Ahead

    Oculus’ next challenge will be to keep the momentum up. Quest’s launch line-up is fantastic and will buy it a few weeks of happy gamers, but we’ll need a steady supply of great new

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  • Oculus Quest: The Top 10 Games to buy on Launch Day Don't buy anything until you've read this list.
  • nDreams is Working on Stealth Game Phantom: Covert Ops for Oculus Quest and Rift It's due for release later this year.
  • All Of Our Oculus Quest Launch Coverage In One Place
    Oculus Quest Review

    Today’s the big day! Oculus Quest, Facebook’s long-anticipated standalone VR headset, is finally available. Fast-fingered pre-orderers should be getting units arriving on their doorsteps throughout the day. It’s like Christmas, only with annoying family time replacemed with glorious isolation.

    There is, quite frankly, a lot to talk about today, some of which you might have already missed. So we’re bringing all of our Quest launch coverage under one roof to make sure you get the most out of your headset. We’ll be adding to this list as our coverage continues so make sure to check back often.

    Oculus Quest Hardware Reviews

    Still on the fence about picking up a Quest? Our extensive review has all you’ll ever need to know about the headset. We’ve had an exhaustive amount of time with Quest now, tracking battery life, performance and, well, the tracking itself. Our final verdict is right here.

    Also, while you’re at it, why not check out our review for the new Touch controllers that come bundled with Quest? Oh and there’s a travel case that’s worth checking out too.

    Essential Lists

    Everyone loves a good list, and we’ve already got plenty of them for Quest. From the best games to buy to titles that support cross-buy and beyond, take a look at our comprehensive round-ups.

    Every Oculus Store Game/App With Cross-Buy

    The 10 Best Oculus Quest Games To Buy At Launch

    Install Sizes For Every Quest Launch Game

    How To’s

    Need a little help getting up to speed with Quest? We’ve got a bunch of helpful how to articles to suit your needs.

    How To Stream Oculus Quest To Twitch, YouTube, Facebook, And More


    Why read about VR when you could watch it? Check out our archived livestreams (and ones to come!) to see the standalone headset in action.

    Oculus Quest Launch Day Giveaway Livestream

    Oculus Quest Game Library Preview Livestream: Launch Day Lineup

    Oculus Quest Launch Library Livestream: Vader, Beat Saber, VRChat, Rec Room, And More

    Rec Room And VRChat Oculus Quest Livestream – Standalone Social VR

    Oculus Quest Livestream: Wireless Roomscale VR Games

    Oculus Quest Game Reviews

    Of course, Quest isn’t just about hardware; there’s also a slate of VR experiences to dive into. Around 50 titles arrive today, some brand new, some ports of Rift games. We’ve got impressions of a good chunk of them below.

    Superhot VR

    Dance Central VR

    Virtual Virtual Reality

    Star Wars: Vader Immortal Episode 1

    I Expect You To Die

    Apex Construct

    Creed: Rise to Glory

    Beyond Launch

    There is, of course, much more to come for Quest.

    Doctor Who: The Edge Of Time


    Other Headlines

    Don’t go yet! Just a few last bits of housekeeping before we let you loose in VR.

    Watch Apex Construct Played In A Field

    New Oculus Touch Replacements Now On Sale

    Facebook Looking Into Multi-Account Support

    No Cross-Buy For Superhot, Moss And Beat Saber

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  • Phantom: Covert Ops Looks Like Metal Gear Solid For Oculus Quest And Rift
    Phantom: Covert Ops Looks Like Metal Gear Solid For Oculus Quest And Rift

    Phantom: Covert Ops is the next Oculus Studios title coming to Rift and Quest and it's a stealth action game developed by nDreams.

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  • Former Head Of HTC Vive Studios Joel Breton Joins Sixense
    Former Head Of HTC Vive Studios Joel Breton Joins Sixense

    Joel Breton has been known as the head of HTC’s Vive Studios content division, but is leaving the company to join Sixense as the President of the newly founded Sixense Studios and Executive Vice President of product and development. In this role at Sixense’s new software division, Breton will oversee content creation and will deal directly with Sixense’s client base.

    Sixense has a checkered past as a consumer company, especially following a major fiasco with production and delivery of its Kickstarter-funded 6DOF VR controllers that ended in full refunds to all backers. Since then, they’ve reportedly pivoted to more enterprise-level clients.

    “Our software team has developed a deep understanding of the core principles of human interactions with immersive environments over the past decade,” said CEO of Sixense Enterprises, Amir Rubin. “With Joel’s deep experience with content development, and with bringing both consumer and enterprise cross-platform applications to market, he will be invaluable to our growth.”

    Sixense has been known as a hardware company, so this is an interesting shift and certainly a major addition to the team. Breton’s background at Vive encompasses all of the studio’s Ready Player One content, Knockout League, Skyworld Kingdom Brawl, Arcade Saga, and more. Prior to that Breton worked at Sega, GT Interactive, MTV Networks, and more.

    Details are scarce on what exactly Breton can contribute directly and immediately, but projects like SiegeVR from IGT show promise, as do clients such as VRSim and Lincoln Electric.

    Let us know what you think of this shake up in the VR landscape down in the comments below!

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  • Review: Shadow Point Puzzles and Sir Patrick Stewart narrating, what's not to like?
  • The Excellent Virtual Virtual Reality Launches On PSVR This Week
    The Excellent Virtual Virtual Reality Launches On PSVR This Week

    It looks like Oculus Quest isn’t the only headset getting one of VR’s best experiences this week. Tender Claws’ fantastic Virtual Virtual Reality is launching on PSVR too.

    The developer confirmed as much to us after we spotted the title on the PlayStation Blog, which listed it in its roundup of new releases. It releases today for $19.99.

    Virtual Virtual Reality is a narrative-driven VR experience. In it, you join a futuristic mega-corporation that allows clients to virtually fulfill their dreams, however weird they may be. You start out by working for the company, but it doesn’t take long to uncover a more sinister undertaking behind the scenes. The game’s sharp script and inventive use of VR are quite brilliant.

    It’s a funny week to bring the game to PSVR. V-VR is, of course, also launching alongside the Oculus Quest as well. It started life on Google Daydream and Oculus Go but also came to PC VR headsets like Rift and Vive. The Quest version, then, provides the freedom of the mobile version with the tracking of the PC version. We haven’t tried it on PSVR, but we’d imagine Quest will be the best place to play it.

    If you’re not getting Oculus’ standalone on launch, though, we’d definitely suggest getting V-VR elsewhere. In our (very late) review last week, we labeled the experience as an Essential app. “Virtual Virtual Reality remains an early VR gem,” we wrote. “Whether its message of the possible pitfalls of the VR generation ahead is to be heeded seriously is part of its appeal. Is this simply a wacky exaggeration of where we’re headed, or is there something deeper hidden in the depths of Activitude? It’s up to you to decide, but you’ll have a lot of fun doing so.”

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  • New Oculus Touch Replacements Now On Sale For $69 Each
    Oculus Touch 2 Review

    Facebook’s two new VR headsets, the updated Oculus Rift S and the standalone Oculus Quest, are now out. That means accessories for both devices are available too. Those include replacements for the new Touch controllers.

    You can already buy replacement left and right controllers for $69 each. Fully replacing a pair would cost $138, then. Oculus is also selling replacement facial interfaces for both devices and even a replacement headband for Rift S. For Quest, meanwhile, you can get replacement AC adapters, in-ear headphones and a travel case (which we weren’t too keen on).

    The new Touch controllers work on both Rift S and Quest, but come bundled with each. Take note, though, that the controllers don’t work with the original Oculus Rift, so don’t buy these if you’re sticking with that. Not that you’d really need to if they did work; the new Touch simply puts the tracking ring on top of your hand instead of below it. Otherwise it still has the same buttons and features. That means six degrees of freedom (6DOF) positional tracking, analog sticks and more.

    In fact, if anything the design on the new pair isn’t quite as good as the original. It can feel off-balance and it’s also easy to push the battery cover out by accident. They’re still great controllers in their own right, though.

    Looking for more Oculus Quest and Rift S launch coverage? Check out our reviews of both headsets and take a look at some of the best Quest games you can pick up on launch day. Enjoy!

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  • Oculus Quest: An Accessories Guide Add to the Oculus Quest experience with these useful accessories.