• Audica is a new Rhythm Action Shooter From the Team Behind Rock Band VR And it's due for release next month.
  • DeMagnete VR Is A Magnetizing Puzzler Coming To All Major Platforms This Year
    demagnete vr puzzle

    This mesmerizing new puzzle game from Brazil-based BitCake Studio packs some serious voice talent with ove 40 magnet-themed puzzles.

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  • Asgard’s Wrath Lets You Experience God-Like Powers In VR

    The latest action adventure game from Oculus Studios will arrive on the Rift later this year. “It’s the twilight of the gods, with Asgard’s inhabitants consumed by bickering and selfish exploits. You, Fledgling God, are birthed in an explosion of light—a clash of primordial forces of nature. Your story begins in medias res with a

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  • The Wizards – Enhanced Edition is Coming to PlayStation VR in March The original PC VR version will also see improvements.
  • ‘So…What Really Did Happen With Palmer [Luckey]’
    ‘So…What Really Did Happen With Palmer ’

    A book out next week tells the story of the founding of Oculus VR based on hundreds of interviews across several years.

    I read an early version of the Harper Collins book by Console Wars author Blake Harris. We’ve decided to refrain reporting certain elements of the book until we verify information, or until we read the finished edition which arrives February 19.

    The draft I read, however, is an intimate portrait of Palmer Luckey, Nate Mitchell, Brendan Iribe and other key members of the Oculus founding team. They assembled in 2012 to realize consumer VR and just two years later were acquired by Facebook for $3 billion. Written in a “narrative non-fiction” style, the final section of The History Of The Future follows the path Luckey took after September 2016, when a Daily Beast article tied him to “secretly funding Trump’s meme machine.” It ends after Luckey’s departure from Facebook in March 2017.

    Though we broke news of Luckey’s exit, Facebook representatives wouldn’t say at the time whether the departure was voluntary. Instead, they said he’d be “dearly missed.” Luckey was also quiet on the subject despite lasting questions surrounding the misleading public statement he issued.

    In April 2018, Senator Ted Cruz asked Facbook CEO Mark Zuckerberg about it:

    Late last year the Wall Street Journal reported Luckey “was put on leave, then fired.”

    From the Wall Street Journal:

    “Internal Facebook emails suggest the matter was discussed at the highest levels of the company. In the fall of 2016, as unhappiness over the donation simmered, Facebook executives including Mr. Zuckerberg pressured Mr. Luckey to publicly voice support for libertarian candidate Gary Johnson, despite Mr. Luckey’s yearslong support of Mr. Trump, according to people familiar with the conversations and internal emails viewed by The Wall Street Journal.”

    VP of VR/AR at Facebook Andrew “Boz” Bosworth published on his Twitter the statement “we did not pressure him to say something untrue.”

    I’ve reached out over direct message to Oculus co-founders Nate Mitchell and Brendan Iribe in hopes of understanding what happened in Luckey’s final months at the company. Iribe has not responded to my messages. I also reached out to Luckey, who responded but declined to comment publicly until the book’s release. I received the following statement over email attributed by Facebook PR to Mitchell, Head of VR Product:

    It’s certainly surreal to see such a huge part of our lives turned into a few hundred pages. The book’s dramatization of our history is not always consistent with what happened, and some of the stories are definitely not reflective of our real relationships. That said, what I hope people take away is the spirit of Oculus: we lived, dreamed, and breathed VR. We worked to build something that would make the community proud, and it wasn’t easy nor without mistakes. VR has always been much bigger than just Oculus, and I’m looking forward to what this community builds together in the next 10 year chapter.

    Harris sent an email late last week circulating with Facebook employees working on the VR and AR teams. I read

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  • Tribe XR Launches Their First Live DJ Classes In VR

    Learn the art of mixing beats in the worlds first ever live DJ class in VR. Imagine someone came up to you and asked you to jump on the 1’s and 2’s and lay down a fat beat. Would you know exactly what that means? People familiar with a mixer and CDJ may be able

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  • Audica Is A VR Rhythm Music Shooter From Harmonix Coming In March
    Audica Is A VR Rhythm Music Shooter From Harmonix Coming In March

    Audica is a brand-new VR rhythm-based music game from Harmonix, the creators of Rock Band and Dance Central.

    The post Audica Is A VR Rhythm Music Shooter From Harmonix Coming In March appeared first on UploadVR.

  • Shadow Legend VR RPG Releases On Rift And Vive Feb. 21
    Shadow Legend VR RPG Releases On Rift And Vive Feb. 21

    Shadow Legend is fast-approaching! The new VR RPG is set to release on Rift and Vive next week on February 21st and PSVR later this year.

    The post Shadow Legend VR RPG Releases On Rift And Vive Feb. 21 appeared first on UploadVR.

  • The Bigscreen Beta ‘2019 Update’ Adds Some Substantial new Features Oculus Quest support will be added later in the year.
  • Become an Illegal Street Racer in REWIND’s Latest VR Experience Curfew: Join The Race It's a free experience for Oculus Rift.
  • Bigscreen’s Huge 2019 Update Goes Live, Quest Support Confirmed
    Bigscreen’s Huge 2019 Update Goes Live, Quest Support Confirmed

    The much-anticipated 2019 update for social VR app Bigscreen is finally here. Well, in beta form at least.

    The 2019 update comes packed with a heap of features, many of which are highlighted in the trailer below. For starters, there are new environments, including an improved social lobby to meet other visitors and a new cinema. The latter now has a curved seating layout. It encourages you to chat with your friends as you watch content. It’s especially concerned with mobile headsets that don’t have the same tracking capabilities as PC VR.

    Another major improvement to BigScreen is, well, the screens. The app now uses real-time raytracing for more realistic lighting effects. Screens will light up rooms in realistic ways, without placing intense demands on the hardware running the app. There’s also improved clarity on virtual displays thanks to Oculus Overlay support.

    That’s far from the end, though. The app’s UI has been completely retooled for accessibility, avatars have a huge number of new customization options, teleportation now enables movement around environments and desktop audio streaming has been massively improved. On the mobile VR front, the app also adds the ability to create public and private rooms.

    Wrapping up, there’s a wealth of bug fixes addressing crashes and audio blips.

    But Bigscreen isn’t done yet. It’s 2019 roadmap includes yet more big updates. Chief among them is a port to Oculus Quest, Facebook’s upcoming standalone headset. The team is also working on a new friend and party system, the ability to play local video files and more movie nights. The hope is that Bigscreen 1.0 will be ready for summer 2019.

    Bigscreen is available for free on Rift, Vive, Windows VR, Go and Gear VR.

    Tagged with: bigscreen, Oculus Quest, social vr

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  • Test Those Hand-to-Hand Skills as Swords of Gargantua Announces a Closed Beta Signup before it starts at the end of the week.
  • Sony’s Shawn Layden: ‘We’re Seeing Progress Towards VR 2.0 Games’
    Sony’s Shawn Layden: ‘We’re Seeing Progress Towards VR 2.0 Games’

    Sony’s Shawn Layden says the VR industry is starting to move into its second generation of content.

    Layden said as much during his keynote speech at this year’s DICE conference. He began by speaking about how it’s still early for the new tech, adding that “much of VR is one dot out, and it still feels experimental.”

    But those experiments are laying the foundations for what’s next. “We’re starting to see progress towards VR 2.0 games and software,” Layden said. He then brought up an ever-popular example of great VR game-making: Astro Bot Rescue Mission. Sony Japan’s 2018 PSVR-exclusive platformer stole people’s hearts with its engaging gameplay and inventive use of VR.

    “Astro Bot used the VR medium to redefine what a platformer could be, and to very good effect,” Layden said. “A game of this quality arriving in the first generation of a new technology helps us lay a foundation for everyone to build upon.”

    Indeed, we loved Astro Bot. But, like Layden, we’re excited to see what games are built upon the template it established. PSVR is nearly three years old now and we’re hoping 2019’s slate of content will be its strongest yet. We know that Sony London Studio is working on Blood And Truth, but past that we’re not sure what else is coming to the headset this year.

    Of course, we’re also excited to see what’s next for PSVR itself. In an interview published earlier this week, Layden said that the changes the headset sees over the next ten years will be dramatic.

    Tagged with: PSVR, Shawn Layden, sony

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  • ChromaGun Hits PSVR Next Week With Aim Support
    ChromaGun Hits PSVR Next Week With Aim Support

    The long-awaited PSVR support for ChromaGun is nearly here.

    Pixel Maniacs announced today that the VR edition of its 2016 puzzle game is coming to Sony’s headset on February 19th. You can check out a launch trailer for the game below.

    In ChromaGun you wield a paint-firing gun that can change the colors of walls and drones. Different colors will attract WorkerDroids that populate the test chambers you’re progressing through. You have to arrange the droids to unlock doors and progress to the next level. The game’s tone and story have often been compared to Valve’s puzzling classic, Portal.

    On PSVR, the game’s set to support both the DualShock 4 and Sony’s flashy Aim controller. Move support isn’t listed, though. Either way, it’s quite nice to see Aim support for a game that isn’t just a straight up shooter. It has us wondering what other uses for the controller there might be out there.

    ChromaGun VR is a separate release to the normal version of the game, which released on PS4 last year. A lone programmer has been working on the port ever since that launch.

    This should provide a pretty solid bit of puzzling fun for PSVR fans. The original version of ChromaGun was quite well received by both critics and fans alike. Players point towards a story length of around four hours, too. It might not be the ultimate expression of what VR is capable of, but it should be a fun distraction for those that like to scratch their heads.

    Support for the Oculus Rift and HTC Vive hasn’t been confirmed at this time.

    Tagged with: ChromaGun VR, portal, puzzle

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  • Intruders: Hide and Seek Isn’t Child’s Play on PlayStation VR It'll be coming to Steam with VR support later this year.