News

  • Intercelluar is an Educational Experience Taking You Inside the Human Body And it's completely free.
  • Intel’s ‘True View’ Puts Fans In The Boots Of Their Favorite Footballers

    Some of the biggest names in English football are partnering with Intel to make their matches more immersive. In 2018 alone, technology investments into sports reached nearly $1 billion. Despite this impressive commitment however, the industry is far from immune to disruption, as consumer behaviour continues to shift among sports fans. This ongoing consumer migration

    The post Intel’s ‘True View’ Puts Fans In The Boots Of Their Favorite Footballers appeared first on VRScout.

  • Pokemon Go’s Snapshot Feature Turns Your Phone Into An AR Camera
    Pokemon Go’s Snapshot Feature Turns Your Phone Into An AR Camera

    Pokemon Go's latest update seems to channel the spirit of Pokemon Snap to create some amazing Kodak moments with your favorite Pokemon.

    The post Pokemon Go’s Snapshot Feature Turns Your Phone Into An AR Camera appeared first on UploadVR.

  • Disney’s First VR Film ‘Cycles’ Is A Heartfelt Emotional Roller Coaster

    Disney Animations first attempt at virtual storytelling is unlike anything you’ve seen before. When Disney revealed their plans to develop an animated short story designed specifically for virtual reality, no one knew what to expect. On one hand you have VR, a growing medium that has still yet to find its place in the world

    The post Disney’s First VR Film ‘Cycles’ Is A Heartfelt Emotional Roller Coaster appeared first on VRScout.

  • 2019 Events Schedule: The Major VR/AR Conferences And Festivals
    2019 Events Schedule: The Major VR/AR Conferences And Festivals

    Some of the biggest virtual reality and augmented reality technology announcements of the year will be made in connection with the events listed on this page.

    We’ll update this list from time to time as we get updates about major new events in 2019, like Apple’s Worldwide Developers Conference. Also, if we’ve missed a major conference or event people can attend this year related to VR and AR, please email tips@uploadvr.com. We’ve confirmed that there are no plans to host a VRLA conference in 2019 and some events typically held late in the year have yet to be confirmed.

    This compilation of festivals, conferences and events in 2019 is also not an exhaustive one. Be sure to check out the list maintained by Virtual Umbrella for a larger list of industry-focused VR and AR events.

    Mobile World Congress // February 25-28

    Barcelona, Spain

    Registration: Attendee

    SXSW // March 8-17

    Austin, United States

    Registration: Attendee

    SIGGRAPH // July 28-August 1

    Los Angeles, United States

    Registration: Attendee

    Game Developers Conference (GDC) // March 18-22

    San Francisco, United States

    Registration: Attendee

    Laval Virtual// March 20-24

    Laval, France

    Registration: Attendee

    IEEE VR // March 23 – 27

    Osaka, Japan

    Registration: Attendee

    VRX Europe// April 10 – 11

    Amsterdam, The Netherlands

    Registration: Attendee

    Tribeca Film Festval // April 24 – May 5

    New York, United States

    Registration: Attendee

    F8// April 30 – May 1

    San Jose, United States

    Registration: Attendee

    Microsoft Build// May 6 – 8

    Seattle, United States

    Registration: Attendee

    Google IO // May 7 – 9

    Mountain View, United States

    Registration: Attendee

    Augmented World Expo // May  29 – 31

    Santa Clara, United States

    Registration: Attendee

    E3 // June 11 – 13

    Los Angeles, United States

    Registration: Attendee

    San Diego Comic-Con // July 18 – 21

    San Diego, United States

    Registration: Sold Out

    Gamescom // August 20 – 24

    Cologne, Germany

    Registration: Attende

    Tagged with: 2019 Events, Conferences, e3, IEEE VR

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  • New Asgard’s Wrath Gameplay Emerges for Oculus Rift Check out more of the upcoming VR adventure.
  • Editorial: For VR To Shine, Film And Gaming Must Overlap
    Editorial: For VR To Shine, Film And Gaming Must Overlap

    Virtual reality has an identity crisis. Whether talking about games or movies, the medium can’t seem to escape the shadows of the past. But, three years on, the template for what makes VR tick may finally be starting to emerge.

    It was the recent surprise announcement of Groundhog Day VR that got me thinking about this. Sony Pictures’ decision to continue the original’s story not on the screen but inside a headset is an intriguing one. It made me question which other films should get VR sequels. I even started to wonder if we had got it all wrong. Instead of trying to trace Fortnite and Skyrim into VR, should we instead look at iterating on the big screen experience? Is that where VR’s true power lies?

    Then I realized the truth is probably somewhere in the middle. Just as VR game makers could learn a lot from film, so too could filmmakers take a page from developers. A hybrid of these two approaches may be where VR finally stakes its claim.

    Gamifying VR can make it strange. Character stats and progression systems are excellent barometers to judge a traditional game by, but VR feels different. Simply put, these factors aren’t, y’know, real. Why do I need to level up my strength to swing a sword? How am I surviving being riddled with bullets? The very tenants of a lot of game design are at odds with the core of VR’s immersion.

    Some of the best VR games out there right now are deliberately unconcerned with such metrics. Superhot doesn’t work because it’s got a leveling system, it works because it dials down on the experience. One hit kills both you and your enemies. Your every movement is like a play on a chess board. Your control over time often delivers cinematic satisfaction. Do you really remember Skyrim VR for the progression you made as a character? Or is it the moment your head was on a chopping block and a dragon landed at your feet?

    The list goes on. From a design viewpoint, Farpoint is a very basic first-person shooter (FPS); it’s the unbeatable feeling of becoming a space marine that makes it a must-see. Astro Bot is also a simplistic platformer in its own right, but the exploration of space, scale and bond is unlike anything else out there. More and more we’re finding that VR game’s most memorable components aren’t about the nuts and bolts of game making.

    At the same time, telling a VR story in which the user isn’t a direct participant or, at the very least, a known quantity, seems like it’s missing the point. Baobab’s Invasion is a joyous bit of Pixar-aping. But, for all its cutesy glory, the moment I remember most is being used as a human shield when the protagonist cowers behind you. It made me feel strong, brave and responsible. Those aren’t emotions you can easily conjure when watching something on a flatscreen.

    The more I think about my favorite VR moments over the past three years,

    The post Editorial: For VR To Shine, Film And Gaming Must Overlap appeared first on UploadVR.

  • Space Junkies Confirmed for PlayStation VR, Multiplatform Release Taking Place in March Ubisoft will also be holding another closed beta.
  • Evasion’s new Killstreak Update Adds a More Competitive Edge An arcade-style scoring system has been added.
  • Space Junkies Coming To PSVR, Full Launch Next Month
    Space Junkies Coming To PSVR, Full Launch Next Month

    The long wait for Ubisoft’s next VR game, Space Junkies, is almost over. Not only that, but it’s coming to PSVR too.

    Ubisoft announced today that the zero gravity shooter will hit PSVR, Rift, Vive and Windows VR headsets on March 26th. The PSVR edition isn’t too surprising considering the ESRB rated the game for launch on PS4 last month.

    In the game, players bound across zero gravity arenas in 3D shootouts. It’s set to launch with 1v1, 2v2 and free-for-all modes as well as six different maps. Over time, developer Ubisoft Montpellier will introduce new modes, maps and weapons across several updates.

    On PC, Space Junkies uses each headset’s respective motion controllers. On PSVR, however, the game will only utilize DualShock 4 with a “unique navigation system”. This is likely down to the tracking limitations with PSVR’s camera. DualShock controls will use Sixaxis motion control, though.

    On top of all of that, an open beta is set to run across all platforms ahead of launch. You can sign up to participate in more closed tests right here.

    The news comes shortly after Ubisoft launched an arcade version of the game in over 100 locations worldwide. We’ve been impressed with that we’ve seen of the game thus far. “So far I’ve been really impressed with Space Junkies visually and this map only strengthened that feeling,” we wrote in our most recent preview. “Colors are bright and eye-catching and the team at Ubisoft has done a great job of giving everything a strong sense of personality. It’d be very tough to mistake Space Junkies for any other game, which is a great credit to the art team that’s worked on this one.”

    Tagged with: multiplayer, Space Junkies, ubisoft, vr shooter

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  • Phaser Lock Interactive to Hold Final Assault Tournaments Soon Details are still to be confirmed, but the studio is taking the title on the road.
  • PlayStation US Boss: PSVR’s Change In 10 Years ‘Will Be Dramatic’
    PlayStation US Boss: PSVR’s Change In 10 Years ‘Will Be Dramatic’

    PlayStation’s Shawn Layden has us hopeful that PSVR 2 will happen. And maybe even PSVR 3 and 4, for that matter.

    In a recent interview with Game Informer, Layden, who heads up Sony Interactive Entertainment (SIE) US, said that PSVR’s change over the next 10 years will be “dramatic”. Talking about the future for the platform, he compared its growth to that of smartphones. He reasoned that it’s hard to see how current phones had evolved from their predecessors.

    “By the same token, you look at PSVR right now, none of us are going to be able to imagine what it will look like 10 years from now, but the change will be that dramatic,” Layden said. “You can’t get to 5.0 until you do 1.0. It’s just the nature of the thing.”

    His words seem call for patience on the PSVR 2 front. We’re just reassured to hear high-level Sony executives talk as if a follow-up headset is a possibility.

    With over three million units sold, PSVR is thought to be the most successful major headset on the market right now. Layden himself later stated: “I think we’re the biggest VR platform in the world.” But this is just a fraction of 91.6+ million units PS4 itself has sold. There’s no guarantee that Sony will push on with the medium until it definitively says so itself.

    That said, we have seen a lot of patents pointing towards potential PSVR improvements over the past few years. Just yesterday we reported on new documents that give us a closer look at what could be new PlayStation Move controllers. At this point, PSVR 2 would likely debut on PS5, a console that’s also yet to be announced.

    We wouldn’t hold our breath for any PSVR 2 news this year, then.

    Tagged with: ps4, PSVR, PSVR 2, Shawn Layden

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  • Fresh Evasion Update Lets You Get Competitive With Friends
    Fresh Evasion Update Lets You Get Competitive With Friends

    VR bullet hell shooter Evasion is getting a new update today. It adds a competitive twist to the co-op gameplay.

    The Killstreak Update, as it’s called, goes live today at 10am PT on Rift, Vive and PSVR. Chief among the additions is a new scoring system. Every level in the game now features leaderboards to compete in, each of which is tuned to different difficulty modes. It’ll put your skills to the limit as you aim to shoot down enemies as quickly as possible while avoiding an incoming barrage of bullets.

    Check it out in action below. It’s basically ‘Evasion: Now With Numbers!’

    To celebrate the launch, developer Archiact is hosting a Weekend Challenge event. From 4pm PT February to 6pm February 17th you’ll be able to shoot your way to the top. Unspecified prizes (the best kind) will be available for the winners.

    We’re quite fond of Evasion here at UploadVR. It’s a frantic shooter that’s a lot of fun to dive into with friends. “There isn’t as much progression across the game in terms of class abilities and leveling up as I’d have liked, but the core gameplay, boss fights, and level design are so strong I didn’t mind as much,” we said in our review. “Playing solo is a bit rough, so with a friend by your side Evasion not only becomes one of VR’s best shooters, but you’ll be hard-pressed to find any other VR game that’s as purely fun on a moment-to-moment basis.”

    Better warm up the shooting arm, then.

    Tagged with: Evasion, updates, VR FPS

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  • VR LBE Specialist Dark Slope Exits Stealth, Announces First Title Scarygirl Mission Maybee Bookings are now being taken to play the VR adventure.
  • Asgard’s Wrath Gameplay Video Has Swords And Frog-Men
    Asgard’s Wrath Gameplay Video Has Swords And Frog-Men

    Asgard’s Wrath’s cinematic intro trailer was great, but it left us with plenty of questions. This single-player fantasy role-playing game (RPG) promises 30+ hours of action, but how does it actually play? This new gameplay video gives us some idea.

    Oculus Studios Executive Producer Mike Doran posted the clip on Vimeo over the weekend. It’s got nearly two minutes of footage that showcase various gameplay elements, from combat to item gathering.

    Asgard’s Wrath 2-11 from Mike Doran on Vimeo.

    The game’s combat looks similar to what’s come before. Here we see a sword wielder take down a few zombies, with a brief look at the dismemberment system too. It looks functional for sure but we’re looking forward to seeing how it holds up with more advanced enemies. There’s a lot of other VR staples in here; health is regained by eating food and chests and doors are all opened with realistic interactions.

    Surely the highlight of the footage, though, is the sudden appearance of your frog-man ally. He leaps into action to steal a key for you with his tongue (!). Asgard’s Wrath will let you transform animals into companions like this that will join you in battle. It looks like one of the game’s more unique elements and we can’t wait to test it out for ourselves.

    We’re not quite sure when Asgard’s Wrath will be launching right now, but we do know it’ll be exclusive to Rift. We’re going to play the game at GDC next month, so we’ll let you know how it’s shaping up.

    Tagged with: Asgard's Wrath, gameplay, Oculus Exclusive, rpg

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