• The Elder Scrolls V: Skyrim VR Scoops Steam’s Game of the Year Four other VR titles managed to get close.
  • Intruders: Hide And Seek Review: Surprisingly Creepy Home Invasion
    Intruders: Hide And Seek Review: Surprisingly Creepy Home Invasion

    There were plenty of chances for Intruders to mess up. It could have been in the heavy focus on stealth, a genre that’s difficult to balance especially in VR. It could have succumbed to the repetition of retracing your steps over one tiny environment across a whole game. But indie team Tessera Studios handles these elements with measured caution. Intruders is a game that knows its boundaries and, whilst far from groundbreaking, it’s all the better for it.

    This is a surprisingly effective little home invasion game. Three brutish baddies storm the halls of your house in search of you as you try to rescue your captive parents and hidden sister. It’s a more morbid take on Home Alone; Joe Pesci is swapped out for a lanky leader that adorns a deer skull and he’s backed up by a hulking mass of muscles and a thugish hacker. The darkened corridors and continuous clash of lightning establish a palpable creepiness if never venturing too far into true terror. It’s a game of cat and mouse with all the heart skips and near misses that come with it.

    Intruders thrives on its simplicity and manageability. Sneaking sticks to the basics; take cover behind furniture, crouch to reduce noise and hide in cupboards when things get tight. The trio of enemies patrol the house on interchanging routes that are pretty simple to learn and avoid.

    While never especially challenging, stealth does have some nice touches. Intruders is a game about playing on your home turf; it expects you to learn the lay of the land and put it to your advantage. The house is small enough to memorize quickly and get around efficiently. If you get spotted, enemies will give chase. Dread starts to flood your brain as you desperately scramble to get away (an often futile effort). It’s deliciously hopeless.

    Most notably, though, it’s refreshing not to be bogged down by a set of unknown parameters and technicalities that can make the stealth genre so frustrating. Intruders is a clean-cut affair that will rarely leave you feeling poorly treated. Its two-hour run time makes it a perfectly innocent bit of snackable sneaking that avoids potential pitfalls.

    Well, for the most part at least. Crouch-walking is an unwieldy process, sometimes attracting attention from the other side of the room but later letting you crawl past an enemy’s legs undetected. Intruders’ yard posts for success seem to shift by the scene, which can make it an inconsistent experience. In one objective in which I had to follow one specific kidnapper, the other two seemed to completely disappear from the house. It was a good time to go and snag the game’s scattered collectibles, at least.

    It mainly stumbles where its ambitions grow beyond its capabilities. Tessera takes a decent stab at telling a good story. There are twists and turns but it’s all betrayed by woefully stilted dialogue. The pacey plot beats move everything along with welcome urgency, but it’s a little tough to take any of it seriously.

    Final Score: 6.5/10

    The post Intruders: Hide And Seek Review: Surprisingly Creepy Home Invasion appeared first on UploadVR.

  • Angry Birds VR Now Available On Oculus Rift & HTC Vive

    Red, Chuck, Bomb, and the Blues face-off against their piggy nemeses in VR for the first-time. So many green pigs, so little time… Rovio and Resolution Games’  fully immersive version of their popular Angry Birds franchise is now available on the HTC VIVE and Oculus Rift. Players have access to over 50 levels of exploding

    The post Angry Birds VR Now Available On Oculus Rift & HTC Vive appeared first on VRScout.

  • PlayStation VR Exclusive Ghost Giant to Arrive This Spring It'll get a physical and digital release.
  • Fitness Startup YUR Introduces VR Calorie Tracker

    The future of fitness could be virtual thanks to companies such as YUR. YUR, short for “why you are,” wants to make fitness more entertaining and accessible, starting with their first product — the YURfit Plug-in, which will track the calories you burn while playing in VR. The product uses tracking data to monitor the

    The post Fitness Startup YUR Introduces VR Calorie Tracker appeared first on VRScout.

  • DiRT Rally 2.0 Confirmed for Summer 2019 Launch on Oculus Rift The headset looks to have an exclusive.
  • Demo Oculus Quest at GDC 2019, Oculus to Return to E3 The company will also be heading to PAX East.
  • Oculus To Reveal Zelda-Esque VR Game From Left 4 Dead Dev At GDC
    Oculus To Reveal Zelda-Esque VR Game From Left 4 Dead Dev At GDC

    Left4Dead developer Turtle Rock Studios has yet another Oculus Rift game in development. This one sounds like it takes inspiration from one of gaming’s most beloved franchises.

    Head of VR Nate Mitchell teased the game in an Oculus Blog post today. “I’ve been getting some time in with the games we’re bringing to GDC and PAX East, like the latest from Turtle Rock Studios,” Mitchell wrote. “It reminds me of playing Zelda back when I was a kid — that sense of awe and wonder and larger-than-life adventure.”

    Over on another blog post, Oculus confirmed the project was an adventure game. Could Turtle Rock be working on a true Zelda VR competitor? Platforms weren’t announced, though we’d expect this to either be an Oculus Rift or Oculus Quest game if not both.

    Turtle Rock has quite an extensive history with VR and Oculus at this point. The team developed Face Your Fears, which has proven to be one of the most popular apps on Gear VR and Oculus Go. It also developed a gorgeous dungeon crawling RPG named The Well. Right now the studio is working on a sequel to Face Your Fears on Quest, too.

    GDC 2019 kicks off on March 18th and runs through to March 22nd. PAX East, meanwhile, runs from March 28th to March 31st. We’re expecting lots of news out of Oculus at upcoming shows like these considering Quest’s spring 2019 release window is starting to approach. We’re also expecting the announcement of the rumored Oculus Rift S upgrade in the near future.

    Tagged with: adventure game, oculus, Turtle Rock Studios, zelda

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Oculus To Reveal Zelda-Esque VR Game From Left 4 Dead Dev At GDC appeared first on UploadVR.

  • Facebook’s Head Of VR Product: ‘New Tech’ Soon For Rift, ‘Surprises’ At GDC
    Facebook’s Head Of VR Product: ‘New Tech’ Soon For Rift, ‘Surprises’ At GDC

    A blog post from Oculus co-founder and Head Of VR Product Nate Mitchell promises big reveals in the coming months.

    We reported last week references to a “Rift S” listed in Oculus code with on-board cameras and software-based adjustment for tuning the headset to each user’s eyeballs. Rift S might be priced lower than the original PC-powered Rift. The Rift dropped in price from $600 to $350 over the last three years. As Microsoft showed, though, lower cost PC-powered headsets are possible.

    Rift S is still unconfirmed. Meanwhile, Facebook is in the final weeks of preparation for the launch of its standalone $400 Oculus Quest VR system. We expect Quest to be the focus of Facebook’s reveals at the Game Developers Conference from March 18-22.

    Mitchell, however, promises “some surprises in store” as well.

    The post mentions “we continue to ship software improvements to Rift on a steady basis, incorporating your feedback to level up our existing hardware while developing new tech (more on that soon).”

    The “new tech” is a particularly interesting tease of what might be to come from Facebook’s VR efforts.

    “Oculus Quest is just another milestone on our long journey to bring VR to everyone,” Mitchell wrote. “We’re looking to make true breakthroughs—from optics and displays to haptics and more.”

    The post also says that “87% of Oculus Go owners are new to the Oculus ecosystem.” The future of Oculus Go is unclear as the low cost $200 standalone system lacks 6DoF controller tracking critical to many of the best VR games to emerge over the last few years. Nonetheless, it is a highly accessible system that works well in seated conditions. Any advancements on the system could open up the headset to a larger market at the low end.

    Tagged with: pc vr

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Facebook’s Head Of VR Product: ‘New Tech’ Soon For Rift, ‘Surprises’ At GDC appeared first on UploadVR.

  • Community Download: Do You Use Viveport?
    Community Download: Do You Use Viveport?

    There are more places than ever before for PC gamers to buy their games and HTC is pushing Viveport a lot more now. Do you use it?

    The post Community Download: Do You Use Viveport? appeared first on UploadVR.

  • Oculus Returns To E3 2019 With ‘The Latest From Studios’
    Oculus Returns To E3 2019 With ‘The Latest From Studios’

    Oculus confirmed today that it’s returning to E3 for the first time in two years.

    E3 is one of the biggest events on the gaming calendar, bringing together major publishers and developers to make announcements. Oculus itself introduced the consumer version of the Rift to the world at the show’s 2015 iteration. For the past two years, however, the VR company has skipped out on E3.

    In a post on the Oculus Blog, though, the company today confirmed it will return for E3 2019. Detailed specifics weren’t shared, though Oculus did promise hands-on time with “the latest from Oculus Studios.” In the post, Oculus linked to last week’s reveal of its latest studios title, Asgard’s Wrath.

    The show runs from June 11th – 13th.

    Asgard’s Wrath likely isn’t the only thing Oculus will have to talk about at E3, though. Current upcoming Studios titles include Insomniac’s Stormland, Ready at Dawn’s Lone Echo II and Respawn’s Rift-exclusive shooter. Not to mention that, by E3, we expect Oculus to have launched its Quest standalone headset. That’s sure to bring about a raft of new VR titles to talk about too.

    2019 is an interesting year for E3 in general. It’ll be the third year in a row that the show will be open to the public. More importantly, though, we know Sony has no plans to attend this year’s show. With no PSVR announcements at E3, it could be Oculus’ show to lose on the VR front. But what do HTC and/or Valve have in-store?

    We’ll be at E3 to cover the very latest in VR. It’s sure to be a big show.

    Tagged with: e3, oculus, oculus rift

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Oculus Returns To E3 2019 With ‘The Latest From Studios’ appeared first on UploadVR.

  • VR MMO OrbusVR Developer “Definitely Looking Into” Oculus Quest Port
    orbusvr vr mmo feature

    The developer of OrbusVR stated on Twitter that they are “definitely looking into Oculus Quest support“. OrbusVR is the first true VR MMO, currently available on Oculus Rift and HTC Vive.

    Orbus was launched by a successful Kickstarter campaign back in 2017. It received over $30,000 on a goal of just $10,000. Our own MMO veteran David Jagneaux took a deep dive into the game last February and found it really does deliver on its promise. It feels like a classic MMO brought into VR, complete with all the core mechanics you’d expect.

    When asked about a Quest port back in September, the developer simply replied “We don’t have a definite answer right now”. However, they did mention that they “will have more info on this in the coming months.” The change to “definitely looking into” could indicate the developer is analyzing the cost of a port.

    The game is receiving a huge “overhaul” in April. Called OrbusVR: Reborn, the update will add new visuals, new classes, new mechanics, and tons of new features. The strategy seems similar to the original ‘expansion packs’ for World of Warcraft.

    If Orbus does come to Oculus Quest, it has the potential to massively expand the game’s userbase. Given the engaging nature of MMOs, it could even see users limited by the headset’s battery life rather than desire to play.

    However it must be stressed that this is far from confirmation. It’s entirely possible that the developers don’t have the time of resources to deliver a port. The game is demanding on even high end PCs. But if they can pull it off, Orbus could one day be a top title in Quest‘s library.

    Tagged with: MMORPG, Oculus Quest, Orbus, orbus vr, OrbusVR, VR MMO

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post VR MMO OrbusVR Developer “Definitely Looking Into” Oculus Quest Port appeared first on UploadVR.

  • Contractors VR: Beginner’s Guide To Playing The Fast-Paced VR FPS
    Contractors VR: Beginner’s Guide To Playing The Fast-Paced VR FPS

    Contractors VR is quickly rising in popularity thanks to its superb graphical fidelity and fluid controls and we've got all the best tips right here!

    The post Contractors VR: Beginner’s Guide To Playing The Fast-Paced VR FPS appeared first on UploadVR.

  • New PSVR Controllers May Include Trigger Resistance, Hand Detection
    new psvr controllers patent move 2

    Sony’s rumored new PSVR controllers have returned in two new patents, sporting some interesting features.

    We first spotted these new controllers in a patent published in January 2018. Judging by the documents, they ditch the glowing orb seen on the original PlayStation Move controllers. Perhaps most excitingly, though, they also feature analog sticks. The current Moves don’t have any such sticks, which has made moving around in VR quite tricky for the last three years. But these new patents, filed in 2017 and published last week, point to two other additions.

    The first is for what Sony calls a ‘sense-of-force presentation’. To us, it sounds a lot like a basic form of haptic feedback. Basically it would allow the controller to provide some resistance to pressing buttons on the controller, namely the trigger on the back. Doing so could provide more immersive sensations for actions like pulling the trigger on a gun or pressing a button. The controller can even provide different levels of pressure at different points in squeezing.

    Next up is a means of detecting whether a controller is being held in the left or right hand. The device uses a sensor to detect the position of the hand and could then remap buttons accordingly. It sounds like a handy little extra; we’re always booting up PSVR games to find out we’re holding controllers the wrong way round.

    We also wonder if this feature could be used for some very basic finger tracking as with the Oculus Touch controllers. Basically they know when your thumbs and fingers are grabbing the sticks and triggers and represent your virtual hands accordingly. It’s not the most accurate feature but it’s a nice little touch.

    It seems likely that these new PSVR controllers would accompany a new version of Sony’s headset. Rumors about the PS5 have been heating up over the past few months, pointing towards a potential reveal next year. If true, we’re hoping Sony is also preparing a new version of its headset to launch alongside the console. Improved controllers are at the top of our wishlist for such a device.

    Tagged with: motion controllers, PSVR, PSVR 2

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post New PSVR Controllers May Include Trigger Resistance, Hand Detection appeared first on UploadVR.

  • HoloLens 2.0 Launch Teased by Microsoft It'll happen at Mobile World Congress this month.