• Could 2019 Be a Defining Year for XR? Luminous’ MD Seems to Think so Luminous Group's Ben Bennett looks at the future of XR.
  • Oculus Says No Plans For Cross-Buy Between Go And Quest
    oculus quest oculus go

    Correction: We reached out to Facebook and a representative issued the following statement and said the company would have updates about its app distribution soon:

    Oculus Quest will have a different store and requirements than Oculus Go and Rift. As they are different devices with different inputs there are no plans to implement cross-buying from Oculus Go to Oculus Quest at this time.

    A field in the Oculus Platform Settings shows a shared App ID for Oculus Go/Quest and Gear VR because the platforms share an SDK. Here’s a screenshot showing the field:

    This field, however, is apparently not an indication of cross-buy support from Oculus. Still, Oculus has yet to reveal its full plans for headset development across multiple Facebook headsets. We’ll update as soon as we get more information regarding cross-buy features from Facebook.

    This post is updated from an earlier version which suggested the field might be an indication of cross-buy features.

    Tagged with: oculus, Oculus Go, Oculus Quest, oculus store

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  • Halo VR Training Included In Touring Fan Event
    Halo VR Training Included In Touring Fan Event

    A VR experience is among the attractions at a touring Halo fan event passing through major cities this summer.

    The Training Grounds will “simulate what it takes to be a Spartan, in an immersive, Halo themed combat training environment,” according to the website for Halo: Outpost Discovery.

    The trailer above shows shots of Vrcade backpack systems and an HTC Vive. We’ve reached out to Vrcade for details on the experience and will update this post if we hear anything.

    Hopefully this VR training is quite a bit more involved than the disappointing training experience released in 2017. That experience, while officially endorsed, was single player and pitted players against targets represented on a flat screen. Halo: Recruit became the very definition of disappointing wave shooter when it debuted in connection with Windows-based VR headsets. So practically anything else at Halo: Outpost Discovery would be a step up for the Halo franchise in VR.

    Tickets to Halo: Outpost Discovery start at around $60. The overall event includes some 300,000 square feet of Halo attractions with VR just one of them. For example, the “Hall of History” includes artifacts from the franchise including a to-scale Warthog vehicle. There is also a laser tag arena as well as a “Ring Experience” which includes a “multi-projector, dome-based theatrical experience.”

    Halo: Outpost Discovery kicks off first in Orlando (July 5-7) and then travels through Philadelphia (July 19-21), Chicago (August 2-4), Houston (August 16-18) and finally Anaheim (August 30-September 1).

    We’re of course expecting major announcements later this month from Microsoft in connection with Mobile World Congress in Barcelona. While we are expecting news regarding the HoloLens product line, Halo is an important franchise to Microsoft and it is always possible that it makes an appearance in connection with new hardware announcements.

    Tagged with: 343 Industries, Halo, microsoft

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  • Traveling Halo Fan Experience Will Feature Competitive Location-Based VR

    Fight like alongside fellow Spartans in a PvP experience based on the historic franchise. As fans of the long-running Halo franchise wait on bated breath for something, anything new regarding the release of the next addition to the Halo lineup, Halo Infinite, 343 Industries is offering Spartan junkies the opportunity to dive deeper into the

    The post Traveling Halo Fan Experience Will Feature Competitive Location-Based VR appeared first on VRScout.

  • The Mage’s Tale PSVR Livestream: Beginning Our Quest
    The Mage’s Tale PSVR Livestream: Beginning Our Quest

    Join us as we begin our journey into The Mage's Tale, an excellent VR RPG that just released on PSVR with lots of dungeons and puzzles.

    The post The Mage’s Tale PSVR Livestream: Beginning Our Quest appeared first on UploadVR.

  • VR MMO OrbusVR: Reborn Overhaul Set To Release In April 2019
    VR MMO OrbusVR: Reborn Overhaul Set To Release In April 2019

    OrbusVR: Reborn is due to relaunch the titular VR MMO this April with new classes, features, zones, and more. Not much longer!

    The post VR MMO OrbusVR: Reborn Overhaul Set To Release In April 2019 appeared first on UploadVR.

  • How To Fix “We’re Having Trouble Starting Oculus” Rift Error
    we're having troulbe starting oculus error rift

    Are you getting a ‘We’re Having Trouble Starting Oculus’ error when trying to use your Oculus Rift?

    This error happens when the settings for the Oculus runtime service become corrupt, or when your Rift software itself becomes corrupt.

    Luckily, it’s usually fairly easy to fix:

    Go to

    Click ‘Download Oculus Rift Software’ then run the downloaded file

    Click Repair

    If all goes well, the Oculus software and your Rift should start fully working again. Don’t worry, your Rift games and save data should be unaffected.

    If this still doesn’t work, it often means that antivirus software on your PC is blocking the Rift drivers. Try adding the entire Oculus software folder as an exclusion in your antivirus, or uninstall your antivirus and use the built in Windows Defender if you have Windows 10.

    We also recommend you take this opportunity to update your video card drivers, as this is often the cause of other PC VR issues that you could encounter in future:

    Update NVIDIA GeForce GPU Drivers

    Update AMD GPU Drivers

    Tagged with: error, oculus rift, oculus software

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  • VR Exhibition Speculative Cultures Opens in New York The exhibition runs through until April.
  • Zero Latency’s Latest Free-Roam Experience Made Me A Believer In VR Esports

    ‘Sol Raiders’ lays the groundwork for a global competitive VR platform. In a city bursting at the seams with every conceivable vice one could crave, entertainment is king. Stand-up comedy, live music, lavish nightclubs, high-stakes gambling, it’s all there in spades. At the MGM Grand however, location-based VR specialists Zero Latency are offering an entirely

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  • GDC 2019: Sony To Talk The ‘Making Of Astro Bot’ On PSVR
    GDC 2019: Sony To Talk The ‘Making Of Astro Bot’ On PSVR

    Astro Bot Rescue Mission was without a doubt one of the best and most beloved VR games of 2019. It wasn’t just a great platformer but a game explored the platform in fascinating ways. At the 2019 Game Developers Conference (GDC) next month, you can see how the developers pulled it all off.

    Sony Japan Studios creative director Nicolas Doucet will host a session at the conference. It’s titled ‘Making of ‘Astro Bot Rescue Mission’: Reinventing Platformers for VR‘. As the name suggests, the talk will see Doucet dive into the prototyping and designing needed to bring Astro Bot to life. He’ll talk about how the team experimented with new ideas and some of the challenges of making a VR game.

    But that’s not the only Astro Bot talk at GDC. Programmer Yuki Miyamae will also be discussing ‘Taming Technologies Behind ‘Astro Bot Rescue Mission’‘. This session will be more focused on the technical challenges to get the game running in VR.

    “Astro Bot is not here to reinvent the wheel or claim the throne as VR’s killer app; there are enough games trying to do that already,” we said of the game in our review. “Instead, it fuzes the thrill of seeing a virtual world come to life with the dependably engaging gameplay of one of gaming’s most beloved genres and explores what that can mean with fascinating results. It’s a refreshing reminder of just how astonishing VR can be when there’s nothing in your way, and it’s an absolutely essential experience for any PSVR owner.”

    Neither talk has been dated just yet but expect to see a proper schedule soon. We’ll be at GDC ourselves to bring you all the latest VR updates.

    Tagged with: Astro Bot: Rescue Mission, GDC, PSVR, sony

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  • Hands-On With Zero Latency’s Team Shooter Sol Raiders
    Sol Raiders Zero Latency

    Australia-based VR company Zero Latency is debuting its new team-based competitive VR shooter at locations worldwide.

    Sol Raiders is opening at 25 locations running Zero Latency’s large-scale VR platform. In the game, two teams of up to four players each face off across three rounds. The company invited me to its Las Vegas location in the MGM Grand to check out the new game.

    Tickets are available now.

    Hands-on With Sol Raiders

    What’s notable immediately about Zero Latency is that they’ve got a custom tracking system following the location of a  modified OSVR HDK 2 and their own gun design.

    I strapped on their backpack, adjusted the OSVR lenses and entered their Holodeck-like stage for the first time.

    While Zero Latency’s stages are large-scale free-roam spaces in the real world, they can be transformed into tight corridors in VR.

    In one of the rounds, shooting doors makes them open to sometimes reveal players hidden on the other side. Another area requires you to step onto a lift and then shoot a target to tell it to go to a new area. Snipers attack from nests overhead. Getting shot or having a door close while you’re standing in its way kills your avatar and requires you to walk back to the respawn point.

    Both during gameplay and after death players are alerted to the actual locations of other physical players. There’s a radar system during gameplay and the game’s oversized virtual gun helps you to keep a safe distance from other players long before bumping into them.

    Sol Raiders is Zero Latency’s 6th game but its first team-based shooter where you fight other humans. Other games from Zero Latency face off against zombies or robots. The company released figures showing growth in the number of playthroughs (and players) at Zero Latency’s VR locations:

    Total game plays per year:

    2016: 31,175

    2017: 216,667

    2018: 419,767

    Total unique players per year:

    2016: 28,028

    2017: 153,298

    2018: 297,103

    With a team-based shooter, the idea is that Zero Latency’s locations could become hubs for competitive combat from more repeat visitors.

    Sol Raiders supports English, Spanish and Japanese at launch. I got an email in my pocket with the results of my match the moment it was finished. Though I crushed the competition in overall kills, they beat us in two rounds by achieving the objectives more frequently.

    Hardware And Zero Latency’s 2nd Platform

    This was my first time testing an OSVR headset since E3 2016 when Razer put me inside an experience without positional tracking. Zero Latency did the hard work of adding its own positional tracking solution and created an entirely different caliber of experience.

    Still, I didn’t feel like the tracking, or the OSVR headset’s visuals, were up to par with what I’ve seen with VR-based entertainment from Spaces, The VOID, Dreamscape Immersive or Neurogaming. Zero Latency’s tracking system relies on lights above the headset which seemed to create a bit of sway to my location. As long as I focused on the action

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  • MWC 2019: HTC CEO Cher Wang To Talk ‘Realizing Vive Reality’ At Keynote
    MWC 2019: HTC CEO Cher Wang To Talk ‘Realizing Vive Reality’ At Keynote

    HTC will take the stage at this month’s Mobile World Congress event, putting its Vive Reality initiative in focus.

    Company CEO Cher Wang will host a keynote speech at this year’s show. HTC told us that the overall theme of her talk will concern “realizing Vive Reality”.

    That’s a loaded topic for HTC. The term Vive Reality was first coined during 2018’s Vive Ecosystem Conference in china. At the time, the company said the term defined interconnecting technologies like VR, AR, 5G and AI. It’s Vive’s vision for an ecosystem in which, say, your phone can talk with your VR or AR headset, letting you know when you have new messages etc.

    Since then, though, ‘Vive Reality’ has taken on another meaning at HTC too. At CES last month the company announced the Vive Reality System. This is a new VR platform set to power its upcoming Vive Cosmos platform. The service will provide direct access to Viveport but also let users meet up with friends in virtual environments and launch core apps like Mozilla’s VR browser.

    We’d expect the MWC keynote to be largely concerned with the former use of the term. But that doesn’t mean that the Vive Reality System won’t play a part in the talk. In fact, we’re hoping HTC has some big announcements in store for MWC considering that we’re still waiting on a release date and price for the Vive Pro Eye and, well, just about any news on Cosmos.

    The keynote kicks off at 14:30 CET on Monday, February 25th.

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  • The Wizards PSVR Edition Now Due In Early March
    The Wizards PSVR Edition Now Due In Early March

    Carbon Studio’s spell-casting VR adventure, The Wizards, should finally arrive on PSVR very soon.

    The Wizards PSVR edition is aiming for launch in “early March”. The team said as much over on r/PSVR this week. Carbon had planned to get the game out in February but it’s apparently just shy of making that goal. That said, the game has passed submission and the team has the all-clear for release. Expect a more solid release date in the next few weeks.

    To celebrate the news, Carbon released some new footage of the game running on PSVR below. Based on first impressions the visuals look rock solid. We can definitely see a little blurriness in the textures compared to the PC VR version but overall it looks like a job well done.

    via Gfycat

    We quite enjoyed The Wizards when it first hit Rift and Vive early last year. We thought the spell-casting battles were a lot of fun, though there were a few issues. “Plenty of collectibles, a replayable Arena mode, and lots of mission augmentations add up to this being one of the best ways to live out your most fantastical magical fantasies in VR,” we said in our review. “We just wanted more and preferably multiplayer of some kind.”

    As we wrote in January, the game will be one of the first to support the PSVR edition of the 3DRudder foot controller. That means you’ll be able to move around using the controller on your feet instead of trying to navigate with the Move controllers.

    Tagged with: Carbon Studio, PSVR, The Wizards

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  • Review: Angry Birds VR: Isle of Pigs The iconic mobile franchise gets a proper 3D makeover.
  • Hands-On: Angry Birds VR Is Exactly What You Expect And That’s Okay
    Hands-On: Angry Birds VR Is Exactly What You Expect And That’s Okay

    Angry Birds is releasing today on Rift and Vive and we've already played it. Here are our impressions from some time with Angry Birds VR!

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