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  • Asgard’s Wrath Is A 30+ Hour Norse-Inspired Action RPG Rift Exclusive, Coming 2019
    Asgard’s Wrath Is A 30+ Hour Norse-Inspired Action RPG Rift Exclusive, Coming 2019

    Asgard's Wrath is a massive upcoming new VR RPG Rift-exclusive from Sanzaru Games, the same developers behind VR Sports Challenge and Marvel Powers United VR.

    The post Asgard’s Wrath Is A 30+ Hour Norse-Inspired Action RPG Rift Exclusive, Coming 2019 appeared first on UploadVR.

  • Kungfucious Makes You A VR Kung Fu Master With Some Caveats
    Kungfucious Makes You A VR Kung Fu Master With Some Caveats

    I’ve gotta hand it to Gattai Games; they’re not one to stick to a template. The studio’s debut VR game, Stifled, was an interesting mix of horror and echolocation in VR. But the team’s latest project, Kungfucious, is something completely different.

    As the name implies, Kungfucious wants to make you a kung fu master in VR, and it’s got some surprisingly good ideas on how to do that. Rather than trying to teach you complicated moves that would no doubt descend into anarchy, the game hones in on one core mechanic. Every enemy you face has pressure points, represented with blue orbs. Using two fingers (done by holding certain buttons), you poke at these areas in almost rhythmic fashion. Striking enough of them will reveal a larger weak spot that you can punch for much more devastating damage.

    It’s a solid idea that works wonders under certain conditions. Calmly prodding at your opponent as they execute dramatic kicks and punches carries the collected, measured feeling that you’d imagine it would. You’ll find it too tempting to get into character and strike ridiculous poses as you play. Slow motion moments are put to perfect use to give action a cinematic, Superhot-esque edge. You dodge or parry attacks to slow down time and give yourself a few seconds to attack.

    When everything comes together, Kungfucious is reassuringly empowering.

    The magic only works when the game does and, in this free demo, that’s not very often. I’m sure Gattai has plenty of work left to do with Kungfucious and that this is merely a taster; it’s just a five wave battle. That said, enemies routinely forget you exist and stand around looking angry at the air. If they surround you at one then the game quickly turns into a mad and confusing scramble. I don’t say any of this damningly; this is clearly a tech demo and should be judged as such. That said I’m looking forward to playing a more stable build.

    Haptics is also an elephant in the room. Until the days in which we can actually feel every punch and prod, games like Kungfucious are going to have an inherent strangeness to them. It’s hard to define the game’s boundaries when there aren’t any physical barriers.

    Gattai does have some other nice touches, though. Using specific gestures you can execute special moves using Chi. It adds a touch of Dragonball to the proceedings (one move is essentially a kamehameha) and suggests there’s more to explore here beyond the core hook.

    These are solid foundations for something pretty great, then. Kungfucious needs a lot of work to get there, and I’d hope to see better application of these mechanics than a simple wave-based game. But, like the masters of old, we should all practice a little a patience waiting for this one. It’s bound to be rewarded.

    Kungfucious’ demo is available to download for free here. Developer Gattai is accepting donations to continue work.

    Tagged with: combat, kung fu, Kungfucious

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  • Adult Entertainment & Technology Collide In BaDoinkVR

    BaDoinkVR partners with ViRo.Club to create more immersive adult experiences. The best VR experiences often come from every day human connections. It all boils down to a basic living desire to see, hear, and feel those around us, according to Justin Moravetz, CEO and Creative Director at ZeroTransform, Inc. His company is now on a

    The post Adult Entertainment & Technology Collide In BaDoinkVR appeared first on VRScout.

  • Transform Your Understanding of Living With Dementia With Oculus Rift Creative agency Galactig has created the app to help spread awareness.
  • Oculus Home Beta Adds Custom Environment Support
    Oculus Home Beta Adds Custom Environment Support

    The latest update to the Oculus Home Public Test Channel adds custom environments support. Home is the Oculus Rift‘s default environment.

    This feature was first hinted at two weeks ago when the ‘_CustomHomes’ folder was added along with an example file.

    Oculus Home was once a static environment, but recieved a total overhaul in late 2017 adding customization.

    Support for user generated objects was added back in June. A subsequent update even added animation support. And later in the month the platform added realtime social, allowing up to 7 friends to visit your home and see those custom objects.

    But until now the actual home geometry was the same for all users. The background could be changed between hills, space, a bay, or a future city, but the home itself could not. Valve’s competing SteamVR Home software has supported custom environments since 2017.

    The changelog states that there are a range of ambient audio tracks, as well as the ability to customize interior & exterior lighting.

    The Problem

    Of course, the social platform is still severely limited by being exclusive to the Rift. Facebook still hasn’t added official support for different PC headsets on Oculus, despite its own Spaces social app supporting the HTC Vive. In fact, there’s not even any indication it will support the company’s own Oculus Quest.

    The company has occasionally hinted at support coming in future, but we’re almost 3 years out from the Rift launch now and there’s no sign. Until then, Oculus Home can’t be a true VRChat competitor, or anything close. But for users with Rift owning friends the platform has made huge strides in the past year.

    Tagged with: Oculus Home, oculus rift

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  • Comics Come To Magic Leap With New Series From Watchmen Artist
    Magic Leap One comic books dave gibbons

    Magic Leap One’s latest attempt to change traditional media takes aim at comic books. And it’s doing so with a little help from the artist behind Watchmen.

    Madefire, a digital comic service that specializes in bringing books to new tech, is now available on the AR headset. We actually reported that the platform would be coming to the headset all the way back in 2017.

    As you might imagine, the Madefire app projects virtual panels into the real world. But the platform goes a step further with what it calls ‘Motion Books’. These are 3D, moving panels that invite you to look at the action from different angles. It’s very different to reading a traditional book.

    Madefire’s library includes books from major labels such as DC and well as indie projects too. As part of the release, the company is launching a new book from Dave Gibbons, the artist behind Alan Moore’s seminal series, Watchmen. The series is called Treatment. You can see Gibbons talking about the project in the video below.

    Not only that, but the platform has a creative tool that allows you to publish books on Magic Leap without learning to code. Check it out if you fancy yourself to be the next big comic creator.

    Madefire is no strange to immersive tech, though. Its app is already available on Gear VR. Will it ever replace the traditional comic book? We’re not so sure while VR and AR are in their current states. But as the tech improves we could definitely see ourselves building a virtual comic book collection.

    Tagged with: comic books, Dave Gibbons, Magic Leap, Magic Leap One, Watchmen

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  • The Mage’s Tale PSVR Review: Still One Of VR’s Best RPGs Yet
    mage's tale floating wizard

    The Mage's Tale on PSVR is a great VR RPG that helps usher in a new era of innovation for first-person dungeon crawlers. Read our review!

    The post The Mage’s Tale PSVR Review: Still One Of VR’s Best RPGs Yet appeared first on UploadVR.

  • Bow to Blood: Last Captain Standing Update to Add Oculus Rift and HTC Vive Support in April The original PlayStation VR version will also be getting additional content.
  • Ace VR Ship Battler Bow To Blood Coming To Rift/Vive, New PSVR Content In Tow
    Ace VR Ship Battler Bow To Blood Coming To Rift/Vive, New PSVR Content In Tow

    Bow to Blood, one of last year’s most underrated PSVR gems, is pulling into the PC VR port soon.

    Developer Tribetoy today announced Bow to Blood: Last Captain Standing. It’s essentially a port of the original game coming to Switch, Xbox One and PC. HTC Vive and Oculus Rift support is being added to the latter. Check it out in the trailer below.

    In Bow to Blood, you enter a televised tournament. Commandeering a flying ship, you take part in different match types that have you completing objectives to earn points. The core gameplay is sharp but where the game really shines is its relationship system. Over the course of the tournament, you can choose to ally with other contestants to avoid being voted off.

    That means completing favors for friends and making fragile alliances. You’ll often find yourself having to stab people in the back before it happens to you. It’s a wonderfully unpredictable system that gives the game some life.

    But the news keeps getting better. The original PSVR version of the game will also be receiving a free update that includes new additions from Last Captain Standing. That means a new Hard difficulty, more enemy ships and improved visuals.

    “There’s a lot to learn about Bow to Blood and not all of it’s to love, but what does work elevates the game to soar with all the majesty of its battle-hardened ships,” we said in our review of the game. “This is a deliciously strategic bit of randomized arena battling that might not make the most compelling case for VR itself but stands as a thrill to play in its own right.”

    Look for Bow to Blood: Last Captain Standing to arrive sometime in April.

    Tagged with: Bow To Blood, Bow to Blood: Last Captain Standing

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  • The Ring In AR Makes The Horror A Little Too Real
    The Ring In AR Makes The Horror A Little Too Real

    Here’s one use of AR that’s utterly ingenious and yet we wish it never existed. Someone’s brought The Ring to life in terrifying form. Oh good.

    The Ring was an excellent 1998 Japanese horror film (which got a not-so-excellent English remake in 2002). The series is best known for its iconic, horrific image of a creepy girl crawling out of a TV. She then pursues and murders people that have been watching a video of her. It’s enough to make you switch off. Well, in AR, you can’t really do that.

    In the video above, the ghostly figure crawls out of the TV before pursuing the AR user across the halls of an office. While the initial stunt is chilling in itself, we’re most impressed by the AR rendition of the classic ‘turn around’ jump scare. Not even our real reality is safe anymore.

    It’s an old video but we thought it’d brighten up your Monday morning (sorry). It’s the work of AR developer extraordinaire Abhishek Singh. He’s a regular topic of discussion here at Upload, making a Super Mario level in HoloLens and bringing Road Runner cartoons to life. He seems to have all of the best ideas for AR apps. You can follow along with his work at this website.

    To think that Singh was doing this sort of work with year-old AR tech has us excited for what’s next. Rumor has it Microsoft will be revealing the second iteration of its HoloLens device at MWC later this month and we’re hoping for some big improvements.

    Tagged with: ar, HoloLens, The Ring

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    The post The Ring In AR Makes The Horror A Little Too Real appeared first on UploadVR.

  • More Savings Galore as Steam’s Lunar New Year Sale has Begun Check out the Reward Booth for additional goodies.
  • Classic Win32 Apps Now Run In Windows Mixed Reality
    Classic Win32 Apps Now Run In Windows Mixed Reality

    .A new Windows Insider build adds the ability to launch classic Win32 desktop applications in Windows Mixed Reality.

    Preview build 18329 adds “the ability to launch Desktop (Win32) applications (such as Spotify, Paint.NET, and Visual Studio Code) in Windows Mixed Reality, just like how you launch Store app.” Access the feature by bringing “up Pins Panel, then go to all apps, where you will find a folder named “Classic Apps (Beta)”. In this folder, you will be able to select and launch any Desktop (Win32) applications.”

    We are expecting a major announcement from Microsoft later this month at Mobile World Congress in Barcelona. The company released the standalone HoloLens AR headset in 2016 and is due to release a follow-up. In 2017, Microsoft equipped partners with its tracking technology to power a series of VR headsets. The company’s future plans in VR are unclear.

    Microsoft supports Universal Windows Platform apps for virtual worlds to visit downloaded from the company’s storefront. The company also encourages developers to ship on Steam if they have a virtual world that’s built as a classic Win32 app. Traditional flat-screen UWP apps can also be pinned to surfaces in Microsoft’s home space. Until now, though, classic windows apps haven’t gotten the same treatment.

    The feature is in development, according to Microsoft, and they are working to address bugs. So be sure to report the bug if you encounter a problem. We haven’t tried the latest Windows Insider builds yet to to test out the functionality but we’ll update this post when we do.

    Tagged with: microsoft, Universal Windows Platform, windows mixed reality

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  • British Army Spends £1 Million To Trial VR Soldier Training
    British Army Spends £1 Million To Trial VR Soldier Training

    The British Army awarded Bohemia Interactive Simulations (BiSim) a £1 million contract to develop VR training software. The scheme is called ‘Virtual Reality in Land Training’ (VRLT).

    The army claims VRLT “will allow soldiers to train in a wide-range of complex and hostile simulated scenarios that are not easy to recreate on a training ground”.

    The software is based on BiSim’s Virtual Battlespace 3 (VBS3). VBS1 was created back in 2001 by Bohemia Interactive as a fork of the game Operation Flashpoint. Bohemia Interactive went on to develop the ArmA series and spun BiSim off into a separate company. VBS is now used by over 30 militaries around the world.

    The British Army has been using VBS3 for over 2 years now. But it hopes change from a desktop interface to VR will “improve environmental immersion”.

    VBS3 has had basic VR support since October 2016, but this contract should allow that support to be expanded. An important new feature will be a realistic custom avatar system. This will let soldiers recognize each other’s faces.

    “Mixed reality” will also be tested to allow soldiers to “see and interact with physical objects”. No further details of this feature were provided, but we’re curious what hardware this will involve.

    VRLT is only a trial for now. Soldiers will give feedback and the army will decide whether to make this a part of future training. But VR offers immersion and physicality that a monitor can’t compete with. VR training software has been high successful across multiple industries already, and it seems likely VRLT will be successful too.

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  • Community Download: What Do You Want From The Vive Cosmos?
    Community Download: What Do You Want From The Vive Cosmos?

    One of the biggest announcements out of CES 2019 was the Vive Cosmos. What are you most curious about for this upcoming headset from HTC?

    The post Community Download: What Do You Want From The Vive Cosmos? appeared first on UploadVR.

  • VR Game Releases For February 2019
    VR Game Releases For February 2019

    Get ready for another new month in the world of VR! We've got some really exciting new VR game releases to look forward to this month.

    The post VR Game Releases For February 2019 appeared first on UploadVR.