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  • Experiencing Detroit Through The Eyes Of Eminem

    VR film “Marshall From Detroit” gives Sundance attendees a closer look at the city responsible for one of hip hop’s greatest acts. For over the past twenty-three years, Marshall Mathers (a.k.a Eminem) has changed hip-hop in an explosive way. Growing up, Marshall dreamed of rapping his way out of Detroit, MI, but, years and fortunes

    The post Experiencing Detroit Through The Eyes Of Eminem appeared first on VRScout.

  • Get Voting for the 2019 Game Developers Choice Awards Audience Award Only five VR titles have made the cut.
  • This AR Motorcycle Helmet Is As Sleek As It Is Advanced

    The Jarvish AR motorcycle helmet combines form and function into one cutting-edge package. It’s really a stroke of genius when you stop and think about it. On the one hand, there’s the growing appetite for augmented reality functionality among consumers; having real-time, hands-free digital information and applications overlaid onto our surroundings is, after all, the

    The post This AR Motorcycle Helmet Is As Sleek As It Is Advanced appeared first on VRScout.

  • Holopoint Chronicle Review: A Fitting Follow-Up To A VR Fitness Gem
    Holopoint Chronicle

    Sequels don’t come much more by-the-numbers than Holopoint Chronicle. But then, for a game so matter-of-fact as ‘shoot arrows, get fit’, you don’t really need much else, do you? The original Holopoint helped people lose weight and the sequel looks like it will do the same.

    This is evolution over revolution, with incremental improvements and additions leading to an overall better, more robust experience. The core of the game is the same; holographic projections appear around you and you have to shoot them with a bow and arrow as quickly as possible. When hit, targets fire a projectile back at you and you need to lean out of the way.

    It’s a rhythm that keeps you alert, engaged and, most importantly, active. Holopoint is all about keeping on your toes and spinning in circles at all times in search of targets. Enemies will disappear if you don’t shoot them in time so you won’t have much opportunity for a breather. Were it less intense of an exercise it would surely lose its edge.

    For context, I’m a regular runner. After my first 20 minute session with Holopoint Chronicle my heart was beating hastily and I was working up a sweat. The next day the muscles around my waist. Clearly it was the first time I’d used them in a while. This was all from some of the game’s earliest missions, where things are introduced at a pretty sturdy pace. If you’re looking for a VR game to keep you fit, this is definitely one to bear in mind, with one caveat.

    Intensity comes at the cost of comfort. I’d love to be able to spend an hour or more working out in Holopoint but the constant spinning left me feeling dizzy and nauseous pretty quickly. Again, I’m not someone that suffers from VR sim sickness often, so make of that what you will.

    But some of Chronicle’s additions do take some of that strain away. New projector objects give you hints as to the next target’s location, for example. That eases the frustration of suddenly being shot in the back and keeps you from being overwhelmed for just a little longer. You can now also notch up arrows without having to reach into your quill, a somewhat bothersome step in the first game.

    But there’s still room for improvement. For starters, there’s still absolutely no introduction to what Holopoint is, how it works and how you progress. You sort of just have to stumble your way through it. I had no idea how to unlock later levels in the campaign, which discouraged me from actually doing so. Holopoint is a game that gets by on the strength of its core mechanics, but with a little spit n’ shine it could really inspire VR gamers to take their fitness to the next level.

    Final Score: 7/10 – Good

    Holopoint Chronicle is a fitting follow-up to a VR fitness gem with some welcome additions. This remains one of VR’s most engaging active games even if it requires a strong stomach (in more ways

    The post Holopoint Chronicle Review: A Fitting Follow-Up To A VR Fitness Gem appeared first on UploadVR.

  • After a Successful Kickstarter Cybershoes is Heading to Indiegogo The new crowdfunding campaign launches in a couple of days.
  • The 25 Best PSVR Games: Day #1
    best psvr games

    Sony’s PSVR headset has proven to be something of a white knight for VR. Despite being technically inferior to the Oculus Rift and HTC Vive on almost every level, PlayStation leveraged 20+ years of industry experience to create an awesome line-up for its PS4-based device. PSVR is home to many of VR’s best games and is also arguably the most accessible mainstream headset available.

    It’s important to get a list of the best PSVR games right, then. There’s plenty of obvious choices, but PSVR also houses many hidden gems. We wanted to make a list that reflected that.

    Throughout the week we’re going to be updating this list with five games a day in ranked order, leading up to the game we’ve crowned as, yes, the very best game on the platform. Once we’re done, this will be our new and definitive list, replacing our previous, smaller version. Updates will appear on this very page so make sure to check back through the week.

    Let’s get on with it, then. Here are UploadVR’s 25 best PSVR games.

    25. Borderlands 2 VR – Read Our Review

    It may not have seen the most nuanced VR integration but Borderlands 2’s massive world, plentiful quests and deep loot system still make it something of a treat for PSVR players. This is the entire original game in which you step onto an alien world in the hopes of finding fame and fortune. You are, of course, met by a legion of deadly beasts to slay and crazy characters to meet.

    Sadly, there’s no coop here. But Gearbox has redesigned the game to fit VR instead. That includes the BAMF system that slows down time and allows you to really bring the pain. Pair that with dual-wielding Move controllers to aim and you feel like a real badass.

    24. Thumper – Read Our Review

    There probably isn’t anything else in VR as palm-sweatingly tense as Thumper, an immensely immersive exploration of anxiety. You shoot down a course, trying to steer into corners to avoid damage, but the game’s pulsating soundtrack and visuals drum up an uncanny sense of dread literally at every turn.

    It may be a VR optional game, but there aren’t many other apps out there that can lose you in their hypnotic style. As the track swerves and the music gently growls, the sudden beat of a drum causes your heart to leap and your nerves begin to shred. There’s nothing quite like it.

    23. Dirt Rally – Read Our Review

    Against all odds, Codemasters did a fantastic job of porting Dirt Rally over to PSVR. This is one of our very favorite VR racers. Unlike some games that strip back their content in VR *cough* Gran Turismo Sport *cough*, Rally provides the full experience inside a headset.

    That means there’s plenty of content ready and waiting in this high-speed, bumpy ride. But it’s just how finely tuned the experience is that really separates Dirt Rally from the pack. No one knows how to do racers like Codemasters. The mechanical precision and campaign depth on

    The post The 25 Best PSVR Games: Day #1 appeared first on UploadVR.

  • A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber
    A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber

    The question everyone asked has been answered; yes, you can make a lightsaber in Dreams. And you can wield it with a PlayStation Move controller too.

    Reddit user magnumninja recently shared a look at his version of the iconic Star Wars sword. It was built in the ongoing creator beta for Dreams. The developer created a pretty solid green saber, but Move control allows you to wield it like Luke Skywalker himself. Crucially, magnumninja says this is the first step in plans to build out a Star Wars VR level.

    The Dreams beta doesn’t have VR support, but it does allow everyone to get to grips with the tools. As far as we understand, VR levels will have to be built within VR itself. magnumninja is considering building out a first-person ‘Jedi Academy-like’ like level for PSVR. “Imagine going through Jedi training in first-person and having to block lasers from a Training Remote and learning how to use the force,” the developer wrote.

    Imagine indeed.

    Of course, we’re yet to see how strict moderation will be in Dreams. There’s a bunch of fan-made tributes out there already. I even played a pretty good demo in which you control R2-D2, so hopefully Disney will leave the game untouched.

    That said, there are more official Star Wars VR experiences in the works. Star Wars: Vader Immortal is a multi-part series kicking off this year. It seems to offer its own kind of lightsaber combat, though there’s still much to learn about the experience.

    Dreams is due out later this year. We’ve spent a lot of time inside the creator beta and we’re incredibly impressed with it.

    Tagged with: dreams, Star Wars

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    The post A Dreams Dev Is Planning A Star Wars VR Level With This Awesome Lightsaber appeared first on UploadVR.

  • Gorgeous Neon Seascape Jupiter & Mars Surfaces This Spring A new story trailer has arrived.
  • How To Stream VR Games From Rift, Vive, And PSVR To Twitch And More
    How To Stream VR Games From Rift, Vive, And PSVR To Twitch And More

    In this detailed guide we go over everything you need to know to get started with livestreaming VR games on Twitch and more.

    The post How To Stream VR Games From Rift, Vive, And PSVR To Twitch And More appeared first on UploadVR.

  • Rift/Vive Gap Widens In February Steam Hardware Survey
    Rift/Vive Gap Widens In February Steam Hardware Survey

    The Oculus Rift continued to widen the gap with HTC Vive headsets in the latest Steam Hardware Survey results.

    Last month Rift had a 2.82% lead over the original Vive and Vive Pro combined for the period spanning April 2018 – December 2018. This month (April 2018 – January 2019) that’s grown to a 3.81% lead. Rift is now at 47.03% (up from 46.45%) while Vive holds 40.62% (down from 40.82%). Vive Pro, meanwhile is at 2.6% (down from 2.81%). It’s not too surprising; at the start of the year Oculus cut the price of the Rift to $349. It’s very likely that this shift helped push a few more units.

    But Vive was far from silent in January. Back at CES it announced two new headsets, the HTC Vive Cosmos and the Vive Pro Eye. Both are coming this year so we’ll be looking forward to seeing what impact they make on the Steam Hardware Survey. The same goes for the rumored Oculus Rift S headset.

    There’s also ever-so-slight increases for Microsoft’s Windows VR headsets. The range is now at 8.94% (up from 8.89%). Will Microsoft be able to cross the 10% threshold in the coming months?

    Wrapping up, 0.79% of VR Steam users are still running Oculus Rift Dk2 (really). A tiny 0.01% of the share also goes to Huawei’s VR headset.

    In terms of January-specific stats, Rift grew 0.06%, Vive gew 0.04% and Windows grew 0.01%. Baby steps, as usual.

    Steam’s Hardware Survey tells us the total share of VR headsets between people that opt-in. It’s not a definitive means of telling which VR headset is actually in the lead sales-wise. Neither Oculus nor HTC has shared official figures for their respective headsets yet.

    Tagged with: htc vive, HTC Vive Pro, oculus rift, Steam Hardware Survey, VR sales

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    The post Rift/Vive Gap Widens In February Steam Hardware Survey appeared first on UploadVR.

  • First Gameplay Trailer Released for PlayStation VR Title Intruders: Hide and Seek The title is due for release next week.
  • How To Train Your Dragon VR Swoops Into iFly Skydiving Centers
    How To Train Your Dragon VR Swoops Into iFly Skydiving Centers

    Ready to fly like a dragon? A new How To Train Your Dragon VR experience is swooping into iFly centers in the US.

    iFly offers indoor skydiving using massive fans. In the VR experience instructors drag you around in mid-air while you visit the world of the movie. Inside VR they’ll have a choice of two flights, following either Hiccup or Astrid from the film. You’ll glide alongside Toothless as if you were really with him. The app is designed to promote the latest movie in the franchise, How To Train Your Dragon: The Hidden World.

    You can check out a trailer for the experience above. It features exclusive content in which the cast of characters use wingsuits to try and fly like dragons. That sounds safe, right? It’s a pretty great way to capture the experience of flying in VR. Exactly what headset is being used with which tracking system isn’t known.

    Don’t expect this to be the type of experience that ends up making it to home headsets, though. It looks like the type of experience that’s heavily dependent on external hardware.

    Trips to iFly start from $86.95 and there are locations across the US. First time flyers will need to undergo two training flights before they can experience the piece. Sadly the experience doesn’t appear to be available in Europe and the UK.

    This isn’t the series’ first brush with VR. Back in 2014 DreamWorks created a New York Comic Con attraction to promote How To Train Your Dragon 2. It was running on an Oculus Rift DK2. Remember those days?

    Tagged with: DreamWorks Animation, How to Train Your Dragon VR

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    The post How To Train Your Dragon VR Swoops Into iFly Skydiving Centers appeared first on UploadVR.

  • Classic Bill Murray Comedy Groundhog Day is Getting a VR Sequel Groundhog Day: Like Father Like Son will be released later this year.
  • WWII Royal Air Force Veteran Relives Gunner Mission In VR

    Geoffrey Payne, a WWII Royal Air Force veteran, steps into the past using VR. Geoffrey Payne was a fresh-faced 19-year-old kid when he found himself serving in the British armed forces as a spare rear gunner on a Royal Air Force Lancaster Bomber during WWII. On his very first mission, the gunnery leader approached Payne

    The post WWII Royal Air Force Veteran Relives Gunner Mission In VR appeared first on VRScout.

  • Apple Reportedly Plans 3-lens And Laser 3D Cameras For 2019-2020 iPhones
    Apple Reportedly Plans 3-lens And Laser 3D Cameras For 2019-2020 iPhones

    While it’s hardly surprising that Apple is planning sequels to the iPhone XR, iPhone XS, and iPhone XS Max, the specifics of their new features are still the stuff of rumors and speculation. A new Bloomberg report claims, however, that major iPhone camera improvements are in the works for 2019 and 2020, with an iterative bump planned for this year’s models ahead of a more significant improvement next year.

    According to the report, Apple will introduce a 2019 iPhone with a triple-lens camera, adding an ultra-wide-angle lens that will expand the device’s zoom range. Initially exclusive to the iPhone XS Max’s sequel, the new camera system will also apparently be able to draw upon data from more than one sensor at once, using one sensor’s pixels to automatically add detail to another sensor’s shot, and expand the length of Live Photos from three to six seconds.

    Additionally, Apple is said to be working on a new laser-powered 3D camera for the back of a 2020 iPhone, capable of scanning within a 15-foot range from the device to reconstruct the real world — a major jump over Apple’s current front-facing TrueDepth cameras, which have a 25-50 centimeter range. The new laser 3D camera will apparently assist with augmented reality, enabling more accurate placement of virtual objects and greater depth perception, as well as taking superior 3D photos.

    Bloomberg says that the new laser 3D camera was originally intended for its high-end 2019 phones, but was delayed into 2020, and could appear first on a spring 2020 update to the iPad Pro. The report suggests that Apple may change the cadence of its iPad Pro releases, moving them earlier in the year to enable new features to debut on its tablets first, before its phones.

    In addition to the camera updates, the report confirms that Apple will update its entry-level iPad and iPad mini as early as this spring, noting that the company will likely continue to use its proprietary Lightning port rather than USB-C. The distinction would signal that while basic iPads will only use past Lightning accessories such as the original Apple Pencil and prior charging cables, iPad Pros will benefit from newer charging and connectivity technologies.

    It remains to be seen whether Apple will move 2019’s iPhones from Lightning to USB-C. The report confirms earlier suggestions that Apple is considering the transition, but stops short of predicting that it will happen this year. Instead, this year’s models will largely preserve last year’s designs, but include faster processors and improved Face ID sensors. They are expected to ship with iOS 13, which is said to include a new dark mode, a redesigned iPad home screen, and the ability to run multiple instances of a single app.

    This post by Jeremy Horwitz originally appeared on VentureBeat. Featured image a render of the 2019 triple-lens iPhone XS Max via OnLeaks.

    Tagged with: ARKit, camera, iphone

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