News

  • SteelSeries Stratus Duo Is A Sleek New Oculus Go Gamepad
    SteelSeries Stratus Duo Is A Sleek New Oculus Go Gamepad

    The vast majority of Oculus Go apps are best played with a motion controller. But there’s no denying that some games and experiences simply play better with a gamepad. Good news, then; SteelSeries’ latest product is an Oculus Go gamepad designed for gamers.

    The SteelSeries Stratus Duo launched this week for $59.99. It comes with all the usual bells and whistles; dual analog sticks, four face buttons, a d-pad, and shoulder buttons. SteelSeries is keen to mention that the kit works with both the Oculus Go and the Gear VR headsets, though. It connects via Bluetooth.

    The Stratus Duo also comes with over 20 hours of rechargeable battery life. It weighs in at 245g. Inside the box you’ll find a wireless USB adapter (which you won’t need for VR) and a Micro-USB charging cable.

    Outside of Go and Gear, the Stratus Duo also supports Windows PCs and Android devices. It’s also compatible with Steam games, so you could use it with your Vive, Rift and Windows VR headsets too. With a Stratus Duo in hand, you can play some Go games that require a controller like the Herobound series. Other games like Republique also just play better with a gamepad.

    You can also use console gamepads you already own for Oculus Go gaming but support can be finicky. It might be the more expensive choice, but a dedicated controller is definitely the better way to go if you’re serious about an Oculus Go gamepad. Whether or not the Stratus Duo is the best option we can’t say just yet; we haven’t gone hands-on with it ourselves.

    You can order a Stratus Duo direct from SteelSeries’ website.

    Tagged with: Oculus Go, SteelSeries, SteelSeries Stratus Duo, VR gamepad

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post SteelSeries Stratus Duo Is A Sleek New Oculus Go Gamepad appeared first on UploadVR.

  • NHL VR Highlights On The Way Via The NextVR App
    NHL VR Highlights On The Way Via The NextVR App

    Undeterred by recent layoffs, VR broadcasting app NextVR is announcing a new partnership with the National Hockey League today. Get ready for NHL VR highlights.

    NextVR is set to showcase highlights of key NHL games from the 2019 season in VR. The app now features a new NHL channel that will store the stereoscopic 3D content. To kick things off the company launched a VR experience captured at the All-Star Game in San Jose, California last Saturday. Content consists of post-game highlights so expect goals, saves and, of course, some good ol’ fashioned beat-downs.

    It doesn’t look like there will be any live coverage of the games, but NextVR produces some of the best and clearest video we’ve yet seen in VR. It’s also free to watch around the world, which certainly helps.

    “Not every fan can experience our marquee events in-person, but NextVR’s immersive content will bring fans closer to the on-ice action than ever before and make them feel like they are at a live NHL game,” Chris Golier, NHL Vice President of Business Development, said in a prepared statement.

    You’ll be able to watch NHL VR content wherever the NextVR app is. That’s basically everywhere: Rift, Go, Gear, PSVR, Vive, Windows VR and Daydream all support the platform. NHL joins NextVR’s coverage of other major sporting events like the NBA.

    Earlier this month we reported that NextVR had held ‘significant layoffs’. Speaking to UploadVR, the company cited VR’s slow growth as the reason for the layoffs but insisted that the majority of the company and its work wasn’t affected.

    Tagged with: nextVR, NHL

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post NHL VR Highlights On The Way Via The NextVR App appeared first on UploadVR.

  • Budget Cuts Confirmed for PlayStation VR, Oculus Quest Version a Possibility No release date has been confirmed just yet.
  • HTC Vive Cosmos FCC Documents Confirm It’s Not A Wireless Headset
    HTC Vive Cosmos FCC Documents Confirm It’s Not A Wireless Headset

    HTC’s upcoming Vive Cosmos VR headset has now received FCC approval. The FCC is a US regulatory agency with responsibility over wireless frequency use.

    FCC filings publibly disclose the exact wireless frequencies a device uses, as well as the peak power output of each.

    The filing finally puts to rest the speculation as to whether the Cosmos would be a wired or wireless headset. The only listed wireless frequency is 2.402-2.48 GHz with an ultra low 2.5 mW power output. This is identical to the frequency and power output the Vive and Vive Pro use to communicate with their tracked controllers.

    Image from FCC filing

    Controllers send a relatively tiny amount of data compared to wireless VR. The WiFi connection on the Vive Focus is in a similar frequency yet draws 558.5 mW – over 200x as much. And even that still wouldn’t be enough for high quality wireless VR.

    Both the Vive and Vive Pro received FCC approval roughly four months before launch. However the Vive Focus had a delay of 7 months between approval and (western) launch.

    At the Cosmos announcement event HTC was already describing the headset as “tethered”. However there was no cable visible. This led to speculation that it could have either optional wireless or that they could mean the headset was wirelessly “tethered”.

    We reached out to HTC about this filing and a representative told us that at launch the headset will connect by “a tether to the PC similar to other Vives on the market today”. While HTC may well be planning a wireless adapter for Cosmos, what we know now is that the headset won’t have wireless built in.

    Tagged with: fcc, htc, htc vive, HTC Vive Cosmos, wireless vr

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post HTC Vive Cosmos FCC Documents Confirm It’s Not A Wireless Headset appeared first on UploadVR.

  • PSVR Version Of Budget Cuts In The Works, Quest Possible After
    PSVR Version Of Budget Cuts In The Works, Quest Possible After

    The developers behind groundbreaking VR title Budget Cuts are working on a PSVR version of the game.

    The stealth title started as an early HTC Vive demo allowing players to teleport from place to place and throw knives at robots. After a multi-year production cycle, Budget Cuts released for PC headsets last year with thrilling gameplay that was held back by some bugs. The game has seen several updates since release, though, and its recent reviews on Steam skew toward very positive.

    right now we are working on a PSVR version of budget cuts – quest will require even more of a performance optimization but we will look into it once we are “done” with PSVR!

    — Neat Corporation (@NeatCorp) January 30, 2019

    The PSVR version Neat Corporation developers are working on is likely to have some significant changes to account for forward-facing tracking on the headset. Nevertheless, that’s a big new title to look forward to for PSVR headset owners. We reached out to members of the Neat Corporation team to see if there’s a planned launch date for this version and we’ll update if we hear back.

    As far as Oculus Quest, developers might find difficulty bringing the game down to the forthcoming standalone and its Qualcomm-based chipset. If it does make the jump to Quest at some point, though, it could be a perfect fit for the wireless system as the PC version of the game makes excellent use of 360-degree movement freedom.

    Developer Marko Permanto recently recounted some early designs for Budget Cuts. The video, embedded below, does a good job showing how the creators started to hone in on their intuitive teleportation and inventory system in the game.

    Tagged with: Budget Cuts, Neat Corporation

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post PSVR Version Of Budget Cuts In The Works, Quest Possible After appeared first on UploadVR.

  • ‘Gloomy Eyes’ Is A Dark, But Gorgeous VR Animation With A Ton Of Heart

    Colin Farrell narrates this three-part animated adventure from the team at Atlas V. Atlas V, the development team behind AAA VR projects such as Six Years and Battlescar, have returned once again with yet another high-quality immersive experience that pushes VR storytelling in a bold new direction. Debuted at the 2019 Sundance Film Festival ‘New

    The post ‘Gloomy Eyes’ Is A Dark, But Gorgeous VR Animation With A Ton Of Heart appeared first on VRScout.

  • VR Documentary Highlights The Struggles Of African Americans During The Jim Crow Era

    ‘Traveling While Black’ details the importance of the Green Book for Black America in the early to mid 1900’s. For African Americans traveling through the ‘Deep South’ of the United States during the 1940’s, 50’s, and 60’s, The Green Book was an absolute essential publication. Penned by New York City mailman Victor Hugo Green in

    The post VR Documentary Highlights The Struggles Of African Americans During The Jim Crow Era appeared first on VRScout.

  • Nintendo Files Patent For Glasses Positional Tracking System
    nintendo glasses tracking feature

    Gaming giant Nintendo filed for a patent for a positional tracking system for glasses. The tracking is used to add a parallax effect to content on a 2D screen so it would appear 3D.

    Despite being called ‘Eye Tracking Enabling 3D Viewing’, the system described actually tracks the glasses, not pupils. Multiple tracking methods are listed, including specific references to the use of an infrared camera and IR retroreflectors.

    The user would be provided with the correct angle view of virtual objects. The glasses themselves could be frameless. This is similar to a Carnegie Mellon University research project from all the way back in 2007:

    The described system in itself is not actually VR- to be clear. But the potential here is that Nintendo could build from this research if deciding to enter the VR market.

    In 2016 Nintendo filed a patent for a VR headset design where the Switch would slide in. While the concept is similar to Samsung Gear VR, the patent was considered by many to be impractical due to the Switch’s weight and low resolution panel.

    Back in August a group of hackers discovered a secret setting in the Nintendo Switch called ‘Test VR Mode’. A method called ‘SetVrModeEnabled’ was even discovered in the system code.

    However as recently as January of last year, Nintendo downplayed their interest in virtual reality. A company representative stated “I doubt they can appeal to the mainstream”. Back in 2017, Reggie Fils-Aime claimed that there weren’t many “truly fun” VR games.

    It’s clear that Nintendo is researching virtual reality and related technologies. But the company’s commitment to actually entering the market is much less certain. Given Nintendo’s ability to focus on fun core gameplay over flashy graphics however we very much so hope they do take a stab at VR.

    Tagged with: nintendo, Nintendo Switch, nintendo vr, patents

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Nintendo Files Patent For Glasses Positional Tracking System appeared first on UploadVR.

  • Review: Escape Room Series: Robbery at the Museum The sort of experience you want to escape from.
  • Universal Patent Filings Hint At Potential VOID VR Competitor
    universal VOID competitor feature

    Universal Studios filed a patent application for a system for handling many VR users in a location based environment. Combined with previous patents, this could be a hint that the company plans on competing with The VOID location based VR experience.

    The patent describes a system of “tracks” in the ceiling which VR headset cables are attached to. This would allow the users to traverse a large space without bumping into eachother. To be clear this isn’t a free roaming solution- the tracks guide the user along pre-determined paths.

    An automated gateway entry system is depicted where the customer can enter the track and put on the headset in a queue.

    At certain points along the track the bogie which the cable is attached is described as locking in place. This could be used for cutscene-like sections of the attraction, or to prevent users going backwards and colliding. Interestingly in one listed embodiment the VR headset is wireless- which seemingly would render the system pointless.

    This isn’t the first VR patent application from Universal. In 2017 the company applied for a patent for the use of an augmented reality headset for a theme park ride. In 2018 it applied for a patent for a control system for a “virtual reality mobile pod”.

    In late 2018 Orlando Rising reported that Universal has plans for a large land expansion. While this could be intended for a VR section, patent applications simply aren’t enough evidence to say conclusively. But if Universal Studios does add VR to their parks, it would be a welcome boost of confidence for the entire location based VR market.

    Tagged with: location based, The Void, universal studios

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Universal Patent Filings Hint At Potential VOID VR Competitor appeared first on UploadVR.

  • Borderlands 2, Resident Evil 7, More Highlight Huge PSVR Sale
    Borderlands 2, Resident Evil 7, More Highlight Huge PSVR Sale

    January Sales are coming to a close, but there’s a chance to save big in this PSVR sale.

    The sale, which is now running on the US PlayStation Store, features some of the headset’s best games. Take note, however, that the promotion is for PS Plus members only. The highlight of the deals has to be Borderlands 2 VR. Gearbox’s so-so port of its shooter sequel hit the headset last month but has already had 25% slashed off of its price. It’s now down to $37.49.

    But that’s far from the end of the savings. Resident Evil 7‘s Gold Edition, which features all of the DLC, is priced at $24.99. Astro Bot Robot Rescue is down to $31.99 and continues to be one of the best games on the platform. The super deal of the day must be Wipeout Omega Collection, which features some of the best VR support around for just $5.99. That’s two games with a bunch of racing both on and offline. Heck, even Ubisoft’s Star Trek: Bridge Crew is down all the way to $9.99 and the optional VR support will help you find others to play with.

    Our pick? The excellent Statik for just $5.99. It’s a surreal puzzle game with an excellent core mechanic at its heart.

    Don’t sleep on this sale. It’s a good time to get digging into PSVR’s back catalog seeing as we really don’t know what’s in store for the headset over the next few months. Sony’s Blood And Truth is on the way, but we’re still waiting on the reveal of some other titles.

    Tagged with: Borderlands 2, PSVR, Resident Evil 7, sale, Statik

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Borderlands 2, Resident Evil 7, More Highlight Huge PSVR Sale appeared first on UploadVR.

  • Free Demo Now Available for Puzzle Out VR The title is currently available on Steam Early Access.
  • Wonderfall Mixes VR And Actual Reality For An Experience You Can Touch
    Wonderfall Mixes VR And Actual Reality For An Experience You Can Touch

    Wonderfall from Hyperspace XR let me freely walk around a Victorian-era medieval town and actually feel and smell VR in real life.

    The post Wonderfall Mixes VR And Actual Reality For An Experience You Can Touch appeared first on UploadVR.

  • Do Away With Boring PowerPoint Presentations Thanks to VRtuoso VRFocus spoke with VRTuoso's CEO to find out more.
  • New Rift Game Teased From Sanzaru Games, Creators Of Marvel VR
    New Rift Game Teased From Sanzaru Games, Creators Of Marvel VR

    According to a cryptic tweet on the official Oculus Rift Twitter account yesterday, Sanzaru Games is working on a brand new Rift experience.

    The post New Rift Game Teased From Sanzaru Games, Creators Of Marvel VR appeared first on UploadVR.