Handling Collisions and Terrain with Room Scale Tracking

Hi All

I've been playing about with the Quest the last week or so, and loving it. I've been looking to develop an FPS that supports room-scale tracking, but I see some problems with this and wondered how the community are handling this already. I have done some googling and searching but not found anything concrete.

At present I am using a character controller and moving the controller, the root object of my camera rig using the thumb sticks on the touch controllers. Naturally the head...

Handling Collisions and Terrain with Room Scale Tracking